Co-Authored-By: Tim Mowrer <timm@unity3d.com>
if(planeDescriptors.Count > 0){
planeDetection.interactable = true;
foreach(XRPlaneSubsystemDescriptor planeDescriptor in planeDescriptors)
foreach(var planeDescriptor in planeDescriptors)
{
if(planeDescriptor.supportsClassification)