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Merge remote-tracking branch 'internal/latest-preview' into latest-preview

/4.1
Tim Mowrer 4 年前
当前提交
364a79af
共有 7 个文件被更改,包括 144 次插入62 次删除
  1. 68
      Assets/Scenes/ARFoundationMenu/Menu.unity
  2. 10
      Assets/Scenes/Depth/DepthImages.unity
  3. 37
      Assets/Scripts/UX/ARSceneSelectUI.cs
  4. 2
      Packages/manifest.json
  5. 42
      ProjectSettings/EditorBuildSettings.asset
  6. 4
      ProjectSettings/ProjectVersion.txt
  7. 43
      ProjectSettings/PackageManagerSettings.asset

68
Assets/Scenes/ARFoundationMenu/Menu.unity


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10
Assets/Scenes/Depth/DepthImages.unity


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37
Assets/Scripts/UX/ARSceneSelectUI.cs


public class ARSceneSelectUI : MonoBehaviour
{
[SerializeField]
Scrollbar m_HorizontalScrollBar;
public Scrollbar horizontalScrollBar
{
get => m_HorizontalScrollBar;
set => m_HorizontalScrollBar = value;
}
[SerializeField]
Scrollbar m_VerticalScrollBar;
public Scrollbar verticalScrollBar
{
get => m_VerticalScrollBar;
set => m_VerticalScrollBar = value;
}
[SerializeField]
GameObject m_AllMenu;
public GameObject allMenu
{

get { return m_DepthMenu; }
set { m_DepthMenu = value; }
}
[SerializeField]
GameObject m_LightEstimationMenu;
public GameObject lightEstimationMenu

m_LightEstimationMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
ScrollToStartPosition();
}
static void LoadScene(string sceneName)

ActiveMenu.currentMenu = MenuType.ImageTracking;
m_ImageTrackingMenu.SetActive(true);
m_AllMenu.SetActive(false);
ScrollToStartPosition();
}
public void BasicImageTrackingButtonPressed()

ActiveMenu.currentMenu = MenuType.FaceTracking;
m_FaceTrackingMenu.SetActive(true);
m_AllMenu.SetActive(false);
ScrollToStartPosition();
}
public void ARCoreFaceRegionsButtonPressed()

ActiveMenu.currentMenu = MenuType.BodyTracking;
m_BodyTrackingMenu.SetActive(true);
m_AllMenu.SetActive(false);
ScrollToStartPosition();
}
public void BodyTracking2DButtonPressed()

ActiveMenu.currentMenu = MenuType.LightEstimation;
m_LightEstimationMenu.SetActive(true);
m_AllMenu.SetActive(false);
ScrollToStartPosition();
public void HDRLightEstimationButtonPressed()
{
LoadScene("HDRLightEstimation");

ActiveMenu.currentMenu = MenuType.PlaneDetection;
m_PlaneDetectionMenu.SetActive(true);
m_AllMenu.SetActive(false);
ScrollToStartPosition();
}
public void FeatheredPlanesButtonPressed()

m_DepthMenu.SetActive(false);
m_LightEstimationMenu.SetActive(false);
m_AllMenu.SetActive(true);
ScrollToStartPosition();
}
public void MeshingMenuButtonPressed()

m_AllMenu.SetActive(false);
ScrollToStartPosition();
}
public void DepthMenuButtonPressed()

m_AllMenu.SetActive(false);
ScrollToStartPosition();
}
public void ClassificationMeshesButtonPressed()

public void InputSystemButtonPressed()
{
LoadScene("InputSystem");
}
void ScrollToStartPosition()
{
m_HorizontalScrollBar.value = 0;
m_VerticalScrollBar.value = 1;
}
}
}

2
Packages/manifest.json


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"com.unity.test-framework": "1.1.16",
"com.unity.textmeshpro": "3.0.1",
"com.unity.ugui": "1.0.0",

42
ProjectSettings/EditorBuildSettings.asset


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