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Use expression-bodied members

/4.1
Tim Mowrer 4 年前
当前提交
321b0564
共有 2 个文件被更改,包括 70 次插入70 次删除
  1. 28
      Assets/Scripts/UX/ARSceneSelectUI.cs
  2. 112
      Assets/Scripts/UX/CheckAvailableFeatures.cs

28
Assets/Scripts/UX/ARSceneSelectUI.cs


GameObject m_AllMenu;
public GameObject allMenu
{
get { return m_AllMenu; }
set { m_AllMenu = value; }
get => m_AllMenu;
set => m_AllMenu = value;
}
[SerializeField]

get { return m_ImageTrackingMenu; }
set { m_ImageTrackingMenu = value; }
get => m_ImageTrackingMenu;
set => m_ImageTrackingMenu = value;
}
[SerializeField]

get { return m_FaceTrackingMenu; }
set { m_FaceTrackingMenu = value; }
get => m_FaceTrackingMenu;
set => m_FaceTrackingMenu = value;
}
[SerializeField]

GameObject m_PlaneDetectionMenu;
public GameObject planeDetectionMenu
{
get { return m_PlaneDetectionMenu; }
set { m_PlaneDetectionMenu = value; }
get => m_PlaneDetectionMenu;
set => m_PlaneDetectionMenu = value;
}
[SerializeField]

get { return m_MeshingMenu; }
set { m_MeshingMenu = value; }
get => m_MeshingMenu;
set => m_MeshingMenu = value;
}
[SerializeField]

get { return m_DepthMenu; }
set { m_DepthMenu = value; }
get => m_DepthMenu;
set => m_DepthMenu = value;
}
[SerializeField]

get { return m_LightEstimationMenu; }
set { m_LightEstimationMenu = value; }
get => m_LightEstimationMenu;
set => m_LightEstimationMenu = value;
}
void Start()

112
Assets/Scripts/UX/CheckAvailableFeatures.cs


Button m_SimpleAR;
public Button simpleAR
{
get { return m_SimpleAR; }
set { m_SimpleAR = value; }
get => m_SimpleAR;
set => m_SimpleAR = value;
}
[SerializeField]

get { return m_ImageTracking; }
set { m_ImageTracking = value; }
get => m_ImageTracking;
set => m_ImageTracking = value;
}
[SerializeField]

get { return m_Anchors; }
set { m_Anchors = value; }
get => m_Anchors;
set => m_Anchors = value;
}
[SerializeField]

get { return m_ARWorldMap; }
set { m_ARWorldMap = value; }
get => m_ARWorldMap;
set => m_ARWorldMap = value;
}
[SerializeField]

get { return m_CpuImages; }
set { m_CpuImages = value; }
get => m_CpuImages;
set => m_CpuImages = value;
}
[SerializeField]

get { return m_EnvironmentProbes; }
set { m_EnvironmentProbes = value; }
get => m_EnvironmentProbes;
set => m_EnvironmentProbes = value;
}
[SerializeField]

get { return m_ARCollaborationData; }
set { m_ARCollaborationData = value; }
get => m_ARCollaborationData;
set => m_ARCollaborationData = value;
}
[SerializeField]

get { return m_ARKitCoachingOverlay; }
set { m_ARKitCoachingOverlay = value; }
get => m_ARKitCoachingOverlay;
set => m_ARKitCoachingOverlay = value;
}
[SerializeField]

get { return m_Scale; }
set { m_Scale = value; }
get => m_Scale;
set => m_Scale = value;
}
[SerializeField]

get { return m_ObjectTracking; }
set { m_ObjectTracking = value; }
get => m_ObjectTracking;
set => m_ObjectTracking = value;
}
[SerializeField]

get { return m_PlaneOcclusion; }
set { m_PlaneOcclusion = value; }
get => m_PlaneOcclusion;
set => m_PlaneOcclusion = value;
}
[SerializeField]

get { return m_PointCloud; }
set { m_PointCloud = value; }
get => m_PointCloud;
set => m_PointCloud = value;
}
[SerializeField]

get { return m_FaceTracking; }
set { m_FaceTracking = value; }
get => m_FaceTracking;
set => m_FaceTracking = value;
}
[SerializeField]

get { return m_FaceBlendShapes; }
set { m_FaceBlendShapes = value; }
get => m_FaceBlendShapes;
set => m_FaceBlendShapes = value;
}
[SerializeField]

get { return m_FaceRegions; }
set { m_FaceRegions = value; }
get => m_FaceRegions;
set => m_FaceRegions = value;
}
[SerializeField]

get { return m_BodyTracking; }
set { m_BodyTracking = value; }
get => m_BodyTracking;
set => m_BodyTracking = value;
}
[SerializeField]

get { return m_LightEstimation; }
set { m_LightEstimation = value; }
get => m_LightEstimation;
set => m_LightEstimation = value;
}
[SerializeField]

get { return m_BasicLightEstimation; }
set { m_BasicLightEstimation = value; }
get => m_BasicLightEstimation;
set => m_BasicLightEstimation = value;
}
[SerializeField]

get { return m_HDRLightEstimation; }
set { m_HDRLightEstimation = value; }
get => m_HDRLightEstimation;
set => m_HDRLightEstimation = value;
}
[SerializeField]

get { return m_PlaneDetection; }
set { m_PlaneDetection = value; }
get => m_PlaneDetection;
set => m_PlaneDetection = value;
}
[SerializeField]

get { return m_PlaneClassification; }
set { m_PlaneClassification = value; }
get => m_PlaneClassification;
set => m_PlaneClassification = value;
}
[SerializeField]

get { return m_Meshing; }
set { m_Meshing = value; }
get => m_Meshing;
set => m_Meshing = value;
}
[SerializeField]

get { return m_Interaction; }
set { m_Interaction = value; }
get => m_Interaction;
set => m_Interaction = value;
}
[SerializeField]

get { return m_FixationPoint; }
set { m_FixationPoint = value; }
get => m_FixationPoint;
set => m_FixationPoint = value;
}
[SerializeField]

get { return m_EyePoses; }
set { m_EyePoses = value; }
get => m_EyePoses;
set => m_EyePoses = value;
}
[SerializeField]

get { return m_EyeLasers; }
set { m_EyeLasers = value; }
get => m_EyeLasers;
set => m_EyeLasers = value;
}
[SerializeField]

get { return m_CheckSupport; }
set { m_CheckSupport = value; }
get => m_CheckSupport;
set => m_CheckSupport = value;
}
[SerializeField]

get { return m_Depth; }
set { m_Depth = value; }
get => m_Depth;
set => m_Depth = value;
}
[SerializeField]

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