Tim Mowrer
5 年前
当前提交
31744ec4
共有 24 个文件被更改,包括 33 次插入 和 455 次删除
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15Assets/Scenes/ARCollaborationData/ARCollaborationDataExample.unity
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118Assets/Scenes/ARWorldMap.unity
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15Assets/Scenes/CameraImage.unity
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15Assets/Scenes/Check Support.unity
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15Assets/Scenes/EnvironmentProbes.unity
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15Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity
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15Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity
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15Assets/Scenes/FaceTracking/FaceMesh.unity
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15Assets/Scenes/FaceTracking/FacePose.unity
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15Assets/Scenes/FaceTracking/RearCameraWithFrontCameraFaceMesh.unity
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18Assets/Scenes/HumanSegmentation/HumanBodyTracking2D.unity
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18Assets/Scenes/HumanSegmentation/HumanBodyTracking3D.unity
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18Assets/Scenes/HumanSegmentation/HumanSegmentationImages.unity
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15Assets/Scenes/ImageTracking/ImageTracking.unity
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15Assets/Scenes/LightEstimation.unity
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15Assets/Scenes/Object Tracking/ObjectTracking.unity
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15Assets/Scenes/Plane Detection/FeatheredPlanes.unity
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15Assets/Scenes/Plane Detection/TogglePlaneDetection.unity
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15Assets/Scenes/ReferencePoints.unity
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15Assets/Scenes/Scale.unity
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14Assets/Scenes/SimpleAR.unity
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15Assets/Scenes/UX/SampleUXScene.unity
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36Assets/Scripts/SetTargetFramerate.cs
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11Assets/Scripts/SetTargetFramerate.cs.meta
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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/// <summary>
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/// Simple MonoBehaviour to set the Application's targetFrameRate
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/// </summary>
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public class SetTargetFramerate : MonoBehaviour |
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{ |
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[SerializeField] |
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[Tooltip("Sets the application's target frame rate.")] |
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int m_TargetFrameRate = 60; |
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/// <summary>
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/// Get or set the application's target frame rate.
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/// </summary>
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public int targetFrameRate |
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{ |
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get { return m_TargetFrameRate; } |
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set |
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{ |
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m_TargetFrameRate = value; |
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SetFrameRate(); |
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} |
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} |
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void SetFrameRate() |
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{ |
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Application.targetFrameRate = targetFrameRate; |
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} |
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void Start() |
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{ |
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SetFrameRate(); |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 1eb9777efa8174381b01d319232f7df5 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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