This sample demonstrates the camera grain effect. Once a plane is deteced, you can place a cube on it with a material that simulates the camera grain noise in the camera feed. See the `CameraGrain.cs` script. Also see `CameraGrain.shader` which animates and applies the camera grain texture (through linear interpolation) in screenspace.
This sample requires iOS 13 and is not supported on Android. It also is only supported on Unity 2020.2 and above.
This sample requires a device running iOS 13 and Unity 2020.2 or later.