set { m_PlaneClassification = value; }
}
#if UNITY_IOS
OperatingSystem os = Environment.OSVersion;
#endif
// Start is called before the first frame update
void Start()
{
GameObject m_Tooltip;
public GameObject toolTip
get { return m_Tooltip; }
// Update is called once per frame
if(m_EnteredButton){
if(m_EnteredButton)
m_Tooltip.transform.position = Input.mousePosition + m_ToolTipOffset;