This sample shows how to toggle plane detection on and off. When off, it will also hide all previously detected planes by disabling their GameObjects. See [`PlaneDetectionController.cs`](https://github.com/Unity-Technologies/arfoundation-samples/blob/master/Assets/Scripts/PlaneDetectionController.cs).
## PlaneClassification
This sample shows how to query for a plane's classification. Some devices attempt to classify planes into categories such as "door", "seat", "window", and "floor". This scene enables plane detection using the `ARPlaneManager`, and uses a prefab which includes a component which displays the plane's classification, or "none" if it cannot be classified.
## FeatheredPlanes
This sample demonstrates basic plane detection, but uses a better looking prefab for the `ARPlane`. Rather than being drawn as exactly defined, the plane fades out towards the edges.