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Merge pull request #8 from unity/referencepoints-sample-2.1BP
Merge pull request #8 from unity/referencepoints-sample-2.1BP
BP ReferencePoints sample 2.1 Backport/2.1
GitHub Enterprise
5 年前
当前提交
0c4a40ff
共有 9 个文件被更改,包括 1398 次插入 和 0 次删除
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3ProjectSettings/EditorBuildSettings.asset
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308Assets/Prefabs/AR Reference Point Axes.prefab
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7Assets/Prefabs/AR Reference Point Axes.prefab.meta
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911Assets/Scenes/ReferencePoints.unity
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7Assets/Scenes/ReferencePoints.unity.meta
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81Assets/Scripts/Logger.cs
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11Assets/Scripts/Logger.cs.meta
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59Assets/Scripts/ReferencePointCreator.cs
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11Assets/Scripts/ReferencePointCreator.cs.meta
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|
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using System.Text; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class Logger : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
Text m_LogText; |
|||
public Text logText |
|||
{ |
|||
get { return s_LogText; } |
|||
set |
|||
{ |
|||
m_LogText = value; |
|||
s_LogText = value; |
|||
} |
|||
} |
|||
|
|||
[SerializeField] |
|||
int m_VisibleMessageCount = 40; |
|||
public int visibleMessageCount |
|||
{ |
|||
get { return s_VisibleMessageCount; } |
|||
set |
|||
{ |
|||
m_VisibleMessageCount = value; |
|||
s_VisibleMessageCount = value; |
|||
} |
|||
} |
|||
|
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int m_LastMessageCount; |
|||
|
|||
static int s_VisibleMessageCount; |
|||
|
|||
static Text s_LogText; |
|||
|
|||
static List<string> s_Log = new List<string>(); |
|||
|
|||
static StringBuilder s_StringBuilder = new StringBuilder(); |
|||
|
|||
void Awake() |
|||
{ |
|||
s_LogText = m_LogText; |
|||
s_VisibleMessageCount = m_VisibleMessageCount; |
|||
Log("Log console initialized."); |
|||
} |
|||
|
|||
void Update() |
|||
{ |
|||
lock (s_Log) |
|||
{ |
|||
if (m_LastMessageCount != s_Log.Count) |
|||
{ |
|||
s_StringBuilder.Clear(); |
|||
var startIndex = Mathf.Max(s_Log.Count - s_VisibleMessageCount, 0); |
|||
for (int i = startIndex; i < s_Log.Count; ++i) |
|||
{ |
|||
s_StringBuilder.Append($"{i:000}> {s_Log[i]}\n"); |
|||
} |
|||
|
|||
s_LogText.text = s_StringBuilder.ToString(); |
|||
} |
|||
|
|||
m_LastMessageCount = s_Log.Count; |
|||
} |
|||
} |
|||
|
|||
public static void Log(string message) |
|||
{ |
|||
lock (s_Log) |
|||
{ |
|||
if (s_Log == null) |
|||
s_Log = new List<string>(); |
|||
|
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s_Log.Add(message); |
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} |
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} |
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} |
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|
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.XR.ARFoundation; |
|||
using UnityEngine.XR.ARSubsystems; |
|||
|
|||
[RequireComponent(typeof(ARReferencePointManager))] |
|||
[RequireComponent(typeof(ARRaycastManager))] |
|||
public class ReferencePointCreator : MonoBehaviour |
|||
{ |
|||
public void RemoveAllReferencePoints() |
|||
{ |
|||
foreach (var referencePoint in m_ReferencePoints) |
|||
{ |
|||
m_ReferencePointManager.RemoveReferencePoint(referencePoint); |
|||
} |
|||
m_ReferencePoints.Clear(); |
|||
} |
|||
|
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void Awake() |
|||
{ |
|||
m_RaycastManager = GetComponent<ARRaycastManager>(); |
|||
m_ReferencePointManager = GetComponent<ARReferencePointManager>(); |
|||
m_ReferencePoints = new List<ARReferencePoint>(); |
|||
} |
|||
|
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void Update() |
|||
{ |
|||
if (Input.touchCount == 0) |
|||
return; |
|||
|
|||
var touch = Input.GetTouch(0); |
|||
if (touch.phase != TouchPhase.Began) |
|||
return; |
|||
|
|||
if (m_RaycastManager.Raycast(touch.position, s_Hits, TrackableType.FeaturePoint)) |
|||
{ |
|||
// Raycast hits are sorted by distance, so the first one
|
|||
// will be the closest hit.
|
|||
var hitPose = s_Hits[0].pose; |
|||
var referencePoint = m_ReferencePointManager.AddReferencePoint(hitPose); |
|||
if (referencePoint == null) |
|||
{ |
|||
Logger.Log("Error creating reference point"); |
|||
} |
|||
else |
|||
{ |
|||
m_ReferencePoints.Add(referencePoint); |
|||
} |
|||
} |
|||
} |
|||
|
|||
static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>(); |
|||
|
|||
List<ARReferencePoint> m_ReferencePoints; |
|||
|
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ARRaycastManager m_RaycastManager; |
|||
|
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ARReferencePointManager m_ReferencePointManager; |
|||
} |
|
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