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Add face tracking samples from the original samples repo

/1.5-preview
Tim Mowrer 6 年前
当前提交
05d4be86
共有 14 个文件被更改,包括 1672 次插入0 次删除
  1. 8
      Assets/Scenes/FaceTracking.meta
  2. 198
      Assets/Scripts/ARKitBlendShapeVisualizer.cs
  3. 11
      Assets/Scripts/ARKitBlendShapeVisualizer.cs.meta
  4. 478
      Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity
  5. 7
      Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity.meta
  6. 478
      Assets/Scenes/FaceTracking/FaceMesh.unity
  7. 7
      Assets/Scenes/FaceTracking/FaceMesh.unity.meta
  8. 478
      Assets/Scenes/FaceTracking/FacePose.unity
  9. 7
      Assets/Scenes/FaceTracking/FacePose.unity.meta
  10. 0
      /Assets/Prefabs/SlothHead.prefab
  11. 0
      /Assets/Prefabs/SlothHead.prefab.meta
  12. 0
      /Assets/Prefabs/TriAxes.prefab
  13. 0
      /Assets/Prefabs/TriAxes.prefab.meta

8
Assets/Scenes/FaceTracking.meta


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198
Assets/Scripts/ARKitBlendShapeVisualizer.cs


using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
#if UNITY_IOS && !UNITY_EDITOR
using UnityEngine.XR.ARKit;
#endif
/// <summary>
/// Populates the action unit coefficients for an <see cref="ARFace"/>.
/// </summary>
/// <remarks>
/// If this <c>GameObject</c> has a <c>SkinnedMeshRenderer</c>,
/// this component will generate the blend shape coefficients from the underlying <c>ARFace</c>.
///
/// </remarks>
[RequireComponent(typeof(ARFace))]
public class ARKitBlendShapeVisualizer : MonoBehaviour
{
[SerializeField]
float m_CoefficientScale = 100.0f;
public float coefficientScale
{
get { return m_CoefficientScale; }
set { m_CoefficientScale = value; }
}
[SerializeField]
SkinnedMeshRenderer m_SkinnedMeshRenderer;
public SkinnedMeshRenderer skinnedMeshRenderer
{
get
{
return m_SkinnedMeshRenderer;
}
set
{
m_SkinnedMeshRenderer = value;
CreateFeatureBlendMapping();
}
}
#if UNITY_IOS && !UNITY_EDITOR
ARKitFaceSubsystem m_ARKitFaceSubsystem;
Dictionary<ARKitBlendShapeLocation, int> m_FaceArkitBlendShapeIndexMap;
#endif
ARFace m_Face;
void Awake()
{
m_Face = GetComponent<ARFace>();
CreateFeatureBlendMapping();
}
void CreateFeatureBlendMapping()
{
if (skinnedMeshRenderer == null || skinnedMeshRenderer.sharedMesh == null)
{
return;
}
#if UNITY_IOS && !UNITY_EDITOR
const string strPrefix = "blendShape2.";
m_FaceArkitBlendShapeIndexMap = new Dictionary<ARKitBlendShapeLocation, int>();
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browDown_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browDown_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowInnerUp ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browInnerUp");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowOuterUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browOuterUp_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowOuterUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browOuterUp_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekPuff ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekPuff");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekSquintLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekSquint_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekSquintRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekSquint_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeBlinkLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeBlink_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeBlinkRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeBlink_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookDown_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookDown_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookInLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookIn_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookInRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookIn_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookOutLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookOut_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookOutRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookOut_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookUp_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookUp_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeSquintLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeSquint_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeSquintRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeSquint_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeWideLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeWide_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeWideRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeWide_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawForward ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawForward");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawLeft");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawOpen ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawOpen");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawRight");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthClose ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthClose");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthDimpleLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthDimple_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthDimpleRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthDimple_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFrownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFrown_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFrownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFrown_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFunnel ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFunnel");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLeft");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLowerDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLowerDown_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLowerDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLowerDown_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPressLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPress_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPressRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPress_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPucker ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPucker");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRight");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRollLower ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRollLower");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRollUpper ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRollUpper");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthShrugLower ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthShrugLower");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthShrugUpper ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthShrugUpper");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthSmileLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthSmile_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthSmileRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthSmile_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthStretchLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthStretch_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthStretchRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthStretch_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthUpperUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthUpperUp_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthUpperUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthUpperUp_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.NoseSneerLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "noseSneer_L");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.NoseSneerRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "noseSneer_R");
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.TongueOut ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "tongueOut");
#endif
}
void SetVisible(bool visible)
{
if (skinnedMeshRenderer == null) return;
skinnedMeshRenderer.enabled = visible;
}
void UpdateVisibility()
{
var visible =
enabled &&
(m_Face.trackingState == TrackingState.Tracking) &&
(ARSession.state > ARSessionState.Ready);
SetVisible(visible);
}
void OnEnable()
{
#if UNITY_IOS && !UNITY_EDITOR
var faceManager = FindObjectOfType<ARFaceManager>();
if (faceManager != null)
{
m_ARKitFaceSubsystem = (ARKitFaceSubsystem)faceManager.subsystem;
}
#endif
UpdateVisibility();
m_Face.updated += OnUpdated;
ARSession.stateChanged += OnSystemStateChanged;
}
void OnDisable()
{
m_Face.updated -= OnUpdated;
ARSession.stateChanged -= OnSystemStateChanged;
}
void OnSystemStateChanged(ARSessionStateChangedEventArgs eventArgs)
{
UpdateVisibility();
}
void OnUpdated(ARFaceUpdatedEventArgs eventArgs)
{
UpdateVisibility();
UpdateFaceFeatures();
}
void UpdateFaceFeatures()
{
if (skinnedMeshRenderer == null || !skinnedMeshRenderer.enabled || skinnedMeshRenderer.sharedMesh == null)
{
return;
}
#if UNITY_IOS && !UNITY_EDITOR
using (var blendShapes = m_ARKitFaceSubsystem.GetBlendShapeCoefficients(m_Face.trackableId, Allocator.Temp))
{
foreach (var featureCoefficient in blendShapes)
{
int mappedBlendShapeIndex;
if (m_FaceArkitBlendShapeIndexMap.TryGetValue(featureCoefficient.blendShapeLocation, out mappedBlendShapeIndex))
{
if (mappedBlendShapeIndex >= 0)
{
skinnedMeshRenderer.SetBlendShapeWeight(mappedBlendShapeIndex, featureCoefficient.coefficient * coefficientScale);
}
}
}
}
#endif
}
}

11
Assets/Scripts/ARKitBlendShapeVisualizer.cs.meta


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Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity


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7
Assets/Scenes/FaceTracking/FacePose.unity.meta


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/Assets/Prefabs/FaceBlendShapes.prefab → /Assets/Prefabs/SlothHead.prefab

/Assets/Prefabs/FaceBlendShapes.prefab.meta → /Assets/Prefabs/SlothHead.prefab.meta

/Assets/Prefabs/FacePrefab.prefab → /Assets/Prefabs/TriAxes.prefab

/Assets/Prefabs/FacePrefab.prefab.meta → /Assets/Prefabs/TriAxes.prefab.meta

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