Tim Mowrer
6 年前
当前提交
05d4be86
共有 14 个文件被更改,包括 1672 次插入 和 0 次删除
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8Assets/Scenes/FaceTracking.meta
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198Assets/Scripts/ARKitBlendShapeVisualizer.cs
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11Assets/Scripts/ARKitBlendShapeVisualizer.cs.meta
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478Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity
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7Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity.meta
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478Assets/Scenes/FaceTracking/FaceMesh.unity
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7Assets/Scenes/FaceTracking/FaceMesh.unity.meta
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478Assets/Scenes/FaceTracking/FacePose.unity
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7Assets/Scenes/FaceTracking/FacePose.unity.meta
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0/Assets/Prefabs/SlothHead.prefab
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0/Assets/Prefabs/SlothHead.prefab.meta
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0/Assets/Prefabs/TriAxes.prefab
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0/Assets/Prefabs/TriAxes.prefab.meta
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using System.Collections.Generic; |
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using Unity.Collections; |
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using UnityEngine; |
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using UnityEngine.XR.ARFoundation; |
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using UnityEngine.XR.ARSubsystems; |
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#if UNITY_IOS && !UNITY_EDITOR
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using UnityEngine.XR.ARKit; |
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#endif
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/// <summary>
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/// Populates the action unit coefficients for an <see cref="ARFace"/>.
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/// </summary>
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/// <remarks>
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/// If this <c>GameObject</c> has a <c>SkinnedMeshRenderer</c>,
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/// this component will generate the blend shape coefficients from the underlying <c>ARFace</c>.
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///
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/// </remarks>
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[RequireComponent(typeof(ARFace))] |
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public class ARKitBlendShapeVisualizer : MonoBehaviour |
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{ |
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[SerializeField] |
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float m_CoefficientScale = 100.0f; |
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public float coefficientScale |
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{ |
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get { return m_CoefficientScale; } |
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set { m_CoefficientScale = value; } |
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} |
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[SerializeField] |
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SkinnedMeshRenderer m_SkinnedMeshRenderer; |
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public SkinnedMeshRenderer skinnedMeshRenderer |
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{ |
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get |
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{ |
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return m_SkinnedMeshRenderer; |
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} |
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set |
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{ |
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m_SkinnedMeshRenderer = value; |
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CreateFeatureBlendMapping(); |
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} |
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} |
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#if UNITY_IOS && !UNITY_EDITOR
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ARKitFaceSubsystem m_ARKitFaceSubsystem; |
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Dictionary<ARKitBlendShapeLocation, int> m_FaceArkitBlendShapeIndexMap; |
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#endif
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ARFace m_Face; |
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void Awake() |
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{ |
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m_Face = GetComponent<ARFace>(); |
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CreateFeatureBlendMapping(); |
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} |
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void CreateFeatureBlendMapping() |
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{ |
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if (skinnedMeshRenderer == null || skinnedMeshRenderer.sharedMesh == null) |
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{ |
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return; |
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} |
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#if UNITY_IOS && !UNITY_EDITOR
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const string strPrefix = "blendShape2."; |
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m_FaceArkitBlendShapeIndexMap = new Dictionary<ARKitBlendShapeLocation, int>(); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browDown_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browDown_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowInnerUp ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browInnerUp"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowOuterUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browOuterUp_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowOuterUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browOuterUp_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekPuff ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekPuff"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekSquintLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekSquint_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekSquintRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekSquint_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeBlinkLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeBlink_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeBlinkRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeBlink_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookDown_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookDown_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookInLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookIn_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookInRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookIn_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookOutLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookOut_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookOutRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookOut_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookUp_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookUp_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeSquintLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeSquint_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeSquintRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeSquint_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeWideLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeWide_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeWideRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeWide_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawForward ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawForward"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawLeft"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawOpen ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawOpen"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawRight"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthClose ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthClose"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthDimpleLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthDimple_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthDimpleRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthDimple_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFrownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFrown_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFrownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFrown_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFunnel ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFunnel"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLeft"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLowerDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLowerDown_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLowerDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLowerDown_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPressLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPress_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPressRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPress_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPucker ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPucker"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRight"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRollLower ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRollLower"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRollUpper ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRollUpper"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthShrugLower ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthShrugLower"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthShrugUpper ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthShrugUpper"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthSmileLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthSmile_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthSmileRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthSmile_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthStretchLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthStretch_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthStretchRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthStretch_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthUpperUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthUpperUp_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthUpperUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthUpperUp_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.NoseSneerLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "noseSneer_L"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.NoseSneerRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "noseSneer_R"); |
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.TongueOut ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "tongueOut"); |
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#endif
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} |
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void SetVisible(bool visible) |
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{ |
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if (skinnedMeshRenderer == null) return; |
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skinnedMeshRenderer.enabled = visible; |
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} |
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void UpdateVisibility() |
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{ |
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var visible = |
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enabled && |
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(m_Face.trackingState == TrackingState.Tracking) && |
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(ARSession.state > ARSessionState.Ready); |
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SetVisible(visible); |
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} |
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void OnEnable() |
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{ |
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#if UNITY_IOS && !UNITY_EDITOR
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var faceManager = FindObjectOfType<ARFaceManager>(); |
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if (faceManager != null) |
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{ |
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m_ARKitFaceSubsystem = (ARKitFaceSubsystem)faceManager.subsystem; |
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} |
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#endif
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UpdateVisibility(); |
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m_Face.updated += OnUpdated; |
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ARSession.stateChanged += OnSystemStateChanged; |
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} |
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void OnDisable() |
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{ |
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m_Face.updated -= OnUpdated; |
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ARSession.stateChanged -= OnSystemStateChanged; |
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} |
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void OnSystemStateChanged(ARSessionStateChangedEventArgs eventArgs) |
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{ |
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UpdateVisibility(); |
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} |
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void OnUpdated(ARFaceUpdatedEventArgs eventArgs) |
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{ |
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UpdateVisibility(); |
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UpdateFaceFeatures(); |
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} |
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void UpdateFaceFeatures() |
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{ |
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if (skinnedMeshRenderer == null || !skinnedMeshRenderer.enabled || skinnedMeshRenderer.sharedMesh == null) |
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{ |
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return; |
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} |
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#if UNITY_IOS && !UNITY_EDITOR
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using (var blendShapes = m_ARKitFaceSubsystem.GetBlendShapeCoefficients(m_Face.trackableId, Allocator.Temp)) |
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{ |
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foreach (var featureCoefficient in blendShapes) |
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{ |
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int mappedBlendShapeIndex; |
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if (m_FaceArkitBlendShapeIndexMap.TryGetValue(featureCoefficient.blendShapeLocation, out mappedBlendShapeIndex)) |
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{ |
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if (mappedBlendShapeIndex >= 0) |
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{ |
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skinnedMeshRenderer.SetBlendShapeWeight(mappedBlendShapeIndex, featureCoefficient.coefficient * coefficientScale); |
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} |
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} |
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} |
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} |
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#endif
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} |
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