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switch texture to non compressed internal texture on camera grain material

/4.0
Dan 5 年前
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02557104
共有 1 个文件被更改,包括 1 次插入2 次删除
  1. 3
      Assets/Scenes/CameraGrain/CameraGrain.mat

3
Assets/Scenes/CameraGrain/CameraGrain.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
m_Texture: {fileID: 10305, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

- _Color: {r: 0.59527415, g: 0.6643424, b: 0.8584906, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _NoiseSpeed: {r: 30, g: 20, b: 0, a: 0}
m_BuildTextureStacks: []
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