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32 行
1.0 KiB
32 行
1.0 KiB
using System.IO;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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public class IosAppendExceptionFix : IPreprocessBuildWithReport
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{
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public int callbackOrder => 0;
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public void OnPreprocessBuild(BuildReport report)
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{
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if (report.summary.platform != BuildTarget.iOS)
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return;
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var buildPath = report.summary.outputPath;
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var catalogPath = Path.Combine(buildPath, "Unity-iPhone", "Images.xcassets");
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if (!Directory.Exists(catalogPath)) {
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Debug.LogError("Could not find assets catalog at path: " + catalogPath);
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return;
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}
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var launchimagePath = Path.Combine(catalogPath, "LaunchImage.launchimage");
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if (Directory.Exists(launchimagePath)) {
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// Nothing to do
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return;
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}
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Debug.Log("Created LaunchImage.launchimage directory to work around exception during Unity iOS append builds");
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Directory.CreateDirectory(launchimagePath);
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}
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}
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