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20 行
429 B
20 行
429 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ClassificationPlacementManager : MonoBehaviour
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{
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[SerializeField]
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List<GameObject> m_FloorPrefabs;
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[SerializeField]
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List<GameObject> m_TablePrefabs;
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[SerializeField]
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List<GameObject> m_WallPrefabs;
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[SerializeField]
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MeshClassificationManager m_ClassificationManager;
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}
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