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85 行
2.1 KiB
85 行
2.1 KiB
using System;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.XR.ARFoundation;
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public class BodyRecordingUIManager : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("Human body manager reference")]
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ARHumanBodyManager m_HumanBodyManager;
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public ARHumanBodyManager humanBodyManager
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{
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get => m_HumanBodyManager;
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set => m_HumanBodyManager = value;
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}
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[SerializeField]
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[Tooltip("Body tracking UI reference")]
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GameObject m_BodyTrackingUI;
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public GameObject bodyTrackingUI
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{
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get => m_BodyTrackingUI;
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set => m_BodyTrackingUI = value;
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}
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[SerializeField]
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[Tooltip("World tracking UI reference")]
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GameObject m_WorldTrackingUI;
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public GameObject worldTrackingUI
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{
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get => m_WorldTrackingUI;
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set => m_WorldTrackingUI = value;
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}
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[SerializeField]
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[Tooltip("Button for playing back captured animation")]
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Button m_AnimationPlayButton;
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public Button animationPlayButton
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{
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get => m_AnimationPlayButton;
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set => m_AnimationPlayButton = value;
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}
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BodyPlayback m_BodyPlayback;
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void OnEnable()
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{
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m_HumanBodyManager.humanBodiesChanged += HumanBodyManagerOnhumanHumanBodiesChanged;
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PlaceObjectsOnPlane.onPlacedObject += PlacedObject;
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}
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void OnDisable()
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{
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m_HumanBodyManager.humanBodiesChanged -= HumanBodyManagerOnhumanHumanBodiesChanged;
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PlaceObjectsOnPlane.onPlacedObject -= PlacedObject;
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}
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void HumanBodyManagerOnhumanHumanBodiesChanged(ARHumanBodiesChangedEventArgs obj)
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{
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}
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void PlacedObject()
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{
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m_BodyPlayback = FindObjectOfType<BodyPlayback>();
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m_AnimationPlayButton.onClick.AddListener(m_BodyPlayback.AnimationToggle);
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}
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public void ShowWorldTrackingUI()
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{
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m_BodyTrackingUI.SetActive(false);
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m_WorldTrackingUI.SetActive(true);
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}
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public void ShowBodyTrackingUI()
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{
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m_WorldTrackingUI.SetActive(false);
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m_BodyTrackingUI.SetActive(true);
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}
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}
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