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90 行
2.5 KiB
90 行
2.5 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.ARFoundation;
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using UnityEngine.XR.ARSubsystems;
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[RequireComponent(typeof(ARRaycastManager))]
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public class PlaceObjectsOnPlane : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("Instantiates this prefab on a plane at the touch location.")]
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GameObject m_PlacedPrefab;
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/// <summary>
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/// The prefab to instantiate on touch.
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/// </summary>
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public GameObject placedPrefab
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{
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get { return m_PlacedPrefab; }
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set { m_PlacedPrefab = value; }
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}
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/// <summary>
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/// The object instantiated as a result of a successful raycast intersection with a plane.
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/// </summary>
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public GameObject spawnedObject { get; private set; }
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/// <summary>
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/// Invoked whenever an object is placed in on a plane.
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/// </summary>
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public static event Action onPlacedObject;
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ARRaycastManager m_RaycastManager;
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static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>();
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[SerializeField]
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int m_MaxNumberOfObjectsToPlace = 1;
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int m_NumberOfPlacedObjects = 0;
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[SerializeField]
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bool m_CanReposition = true;
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public bool canReposition
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{
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get => m_CanReposition;
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set => m_CanReposition = value;
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}
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void Awake()
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{
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m_RaycastManager = GetComponent<ARRaycastManager>();
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}
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void Update()
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{
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if (Input.touchCount > 0)
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{
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Touch touch = Input.GetTouch(0);
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if (touch.phase == TouchPhase.Began)
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{
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if (m_RaycastManager.Raycast(touch.position, s_Hits, TrackableType.PlaneWithinPolygon))
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{
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Pose hitPose = s_Hits[0].pose;
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if (m_NumberOfPlacedObjects < m_MaxNumberOfObjectsToPlace)
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{
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spawnedObject = Instantiate(m_PlacedPrefab, hitPose.position, hitPose.rotation);
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m_NumberOfPlacedObjects++;
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}
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else
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{
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if (m_CanReposition)
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{
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spawnedObject.transform.SetPositionAndRotation(hitPose.position, hitPose.rotation);
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}
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}
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if (onPlacedObject != null)
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{
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onPlacedObject();
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}
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}
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}
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}
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}
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}
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