您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
107 行
5.9 KiB
107 行
5.9 KiB
// Author: Daniele Giardini - http://www.demigiant.com
|
|
// Created: 2018/07/13
|
|
|
|
#if false && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER
|
|
using System;
|
|
using DG.Tweening.Core;
|
|
using DG.Tweening.Plugins.Options;
|
|
using UnityEngine;
|
|
|
|
#pragma warning disable 1591
|
|
namespace DG.Tweening
|
|
{
|
|
public static class DOTweenModulePhysics2D
|
|
{
|
|
#region Shortcuts
|
|
|
|
#region Rigidbody2D Shortcuts
|
|
|
|
/// <summary>Tweens a Rigidbody2D's position to the given value.
|
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false)
|
|
{
|
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration);
|
|
t.SetOptions(snapping).SetTarget(target);
|
|
return t;
|
|
}
|
|
|
|
/// <summary>Tweens a Rigidbody2D's X position to the given value.
|
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false)
|
|
{
|
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration);
|
|
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
|
return t;
|
|
}
|
|
|
|
/// <summary>Tweens a Rigidbody2D's Y position to the given value.
|
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false)
|
|
{
|
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration);
|
|
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
|
return t;
|
|
}
|
|
|
|
/// <summary>Tweens a Rigidbody2D's rotation to the given value.
|
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
public static TweenerCore<float, float, FloatOptions> DORotate(this Rigidbody2D target, float endValue, float duration)
|
|
{
|
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration);
|
|
t.SetTarget(target);
|
|
return t;
|
|
}
|
|
|
|
#region Special
|
|
|
|
/// <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
|
|
/// Returns a Sequence instead of a Tweener.
|
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
|
|
/// <para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary>
|
|
/// <param name="endValue">The end value to reach</param>
|
|
/// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
|
|
/// <param name="numJumps">Total number of jumps</param>
|
|
/// <param name="duration">The duration of the tween</param>
|
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
|
|
{
|
|
if (numJumps < 1) numJumps = 1;
|
|
float startPosY = 0;
|
|
float offsetY = -1;
|
|
bool offsetYSet = false;
|
|
Sequence s = DOTween.Sequence();
|
|
Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2))
|
|
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
|
|
.SetLoops(numJumps * 2, LoopType.Yoyo)
|
|
.OnStart(() => startPosY = target.position.y);
|
|
s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration)
|
|
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
|
|
).Join(yTween)
|
|
.SetTarget(target).SetEase(DOTween.defaultEaseType);
|
|
yTween.OnUpdate(() => {
|
|
if (!offsetYSet) {
|
|
offsetYSet = true;
|
|
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
|
|
}
|
|
Vector3 pos = target.position;
|
|
pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad);
|
|
target.MovePosition(pos);
|
|
});
|
|
return s;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
#endif
|