您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
50 行
1.1 KiB
50 行
1.1 KiB
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class JointHandler : MonoBehaviour
|
|
{
|
|
|
|
[SerializeField]
|
|
Transform m_Root;
|
|
|
|
[SerializeField]
|
|
Transform m_RootParent;
|
|
|
|
public List<Transform> Joints { get; set; }
|
|
|
|
void Start()
|
|
{
|
|
GetJoints();
|
|
}
|
|
|
|
public void GetJoints()
|
|
{
|
|
Joints = new List<Transform>();
|
|
|
|
Queue<Transform> nodes = new Queue<Transform>();
|
|
nodes.Enqueue(m_Root);
|
|
while (nodes.Count > 0)
|
|
{
|
|
Transform next = nodes.Dequeue();
|
|
for (int i = 0; i < next.childCount; ++i)
|
|
{
|
|
nodes.Enqueue(next.GetChild(i));
|
|
}
|
|
|
|
Joints.Add(next);
|
|
}
|
|
|
|
List<Transform> m_NewJoints = Joints;
|
|
Joints = new List<Transform>();
|
|
|
|
Joints.Add(m_RootParent);
|
|
for (int i = 0; i < m_NewJoints.Count; i++)
|
|
{
|
|
Joints.Add(m_NewJoints[i]);
|
|
}
|
|
Debug.Log("Got all joints");
|
|
}
|
|
|
|
}
|