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48 行
1.2 KiB
48 行
1.2 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BodyPoser : MonoBehaviour
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{
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[SerializeField]
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Transform m_Root;
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[SerializeField]
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Transform m_RootParent;
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List<Transform> m_Joints = new List<Transform>();
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int m_JointIndex = 0;
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int m_TotalJoints = 92;
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void GetJoints()
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{
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Queue<Transform> nodes = new Queue<Transform>();
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nodes.Enqueue(m_Root);
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while (nodes.Count > 0)
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{
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Transform next = nodes.Dequeue();
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for (int i = 0; i < next.childCount; ++i)
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{
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nodes.Enqueue(next.GetChild(i));
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}
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m_Joints.Add(next);
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}
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List<Transform> m_NewJoints = m_Joints;
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m_Joints = new List<Transform>();
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m_Joints.Add(m_RootParent);
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for (int i = 0; i < m_NewJoints.Count; i++)
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{
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m_Joints.Add(m_NewJoints[i]);
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}
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}
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public void SetJointPositionAndRotation(Vector3 pos, Quaternion rot)
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{
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m_Joints[m_JointIndex].SetPositionAndRotation(pos, rot);
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m_JointIndex++;
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}
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}
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