18 次代码提交 (432b7f35-baed-4881-adc9-deaa787caee9)

作者 SHA1 备注 提交日期
Dan a71338b3 initial project commit 5 年前
Dan c9b2dcfd updated all videos to be proper playback speed, adjusted feature point texture and plane material, adjusted project settings for better shadows, added script for disabling visuals after object placement 5 年前
Dan b1ce6c47 fixed shadow strength values, added shadow plane to sphere 5 年前
Dan 38207c06 wip meshing update, added prefabs, button and UI logic, mesh visualization toggle 4 年前
Dan 293b76e3 updated reticle, added scaling to reticle to maintain size at a distance 4 年前
Dan 39ba336e wip blur shader 4 年前
Dan f841c057 merged shadow branch into shaders 4 年前
Dan 2585708e merged master into ShaderFog 4 年前
Dan 6ae3274b code clean up with center screen helper, added additional placement prefab for fog scene 4 年前
Dan dd97b4e6 merged master into branch 4 年前
Arturo Nereu df0c0efa Merge branch 'Shaders2019' of https://github.com/Unity-Technologies/arfoundation-demos into Shaders2019 4 年前
DanMillerDev 2ecb1642 merged ShaderShadow into master 4 年前
DanMillerDev e68fc1e4 organized shader folders, removed URP settings from graphics settings 4 年前
DanMillerDev 5c479995 merged master into shaders branch 4 年前
Dan f32a14f5 merged in master into Shaders2019 4 年前
DanMillerDev 57a06db3 updated UXManager scene to use the XRI framework for manipulating objects after placing them 4 年前
Dan 500e4b30 removed collider on AR plane, fixed shaders on image tracking prefabs 4 年前
Dan 108cd122 merged collider and material fixes 4 年前