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# arfoundation-demos
AR Foundation demo projects.
Demo projects that use [*AR Foundation 4.1*](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.1/manual/index.html) and demonstrate more advanced functionality around certain features
Demo projects that use [*AR Foundation 4.1.5*](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.1/manual/index.html) and demonstrate more advanced functionality around certain features
This set of demos relies on five Unity packages:

ARSubsystems defines an interface, and the platform-specific implementations are in the ARCore and ARKit packages. ARFoundation turns the AR data provided by ARSubsystems into Unity `GameObject`s and `MonoBehavour`s.
The `master` branch is compatible with Unity 2019.3
The `master` branch is compatible with Unity 2019.4 and Unity 2020.2
### Building for Unity 2020.2
When building for *Android in Unity 2020.2* you need to modify the following settings under Project Settings / Player / Publishing Settings
* Uncheck Custom Main Gradle Template and
* Uncheck Custom Launcher Gradle Template
These are currently enabled to support building an ARCore project in Unity 2019.4
  
[Image Tracking](#image-tracking--also-available-on-the-asset-store-here) | [Onboarding UX](#ux--also-available-on-the-asset-store-here) | [Mesh Placement](#mesh-placement) | [Shaders](#shaders)

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