Animation Rigging 包可以在运行时为动画骨架启用程序化的运动,该示例项目演示了设置的工作流程步骤。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

47 行
1.7 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Paint1G_WAnim_Material
m_Shader: {fileID: 4800000, guid: 5e5eca56e1993e741b41ac9c687d01a5, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_C69EB180:
m_Texture: {fileID: 2800000, guid: e5c37ab0c7b37af4f981195d3caaf4b4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_72715EE4_Texture:
m_Texture: {fileID: 2800000, guid: ca084ebab0cef7c4ba746cdb442f9c1e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_C873BFA4_Texture:
m_Texture: {fileID: 2800000, guid: 2de0d72a6700bd94ea57111b29e246fc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_CDBC38BA_Texture:
m_Texture: {fileID: 2800000, guid: 5e98de278b2ccc14f89b76b85596a3f3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_D6BD25ED_Texture:
m_Texture: {fileID: 2800000, guid: ac80c335ebd6dde4fa54a82050064545, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_2EE2CB80: 0.01
m_Colors:
- Color_23C9B10D: {r: 0, g: 0.61, b: 0.85, a: 0}
- Color_A2AAE5B5: {r: 0.78999996, g: 0.8399999, b: 0.96999997, a: 0}
- Vector2_C848BFFB: {r: 0.3, g: 0.8, b: 0, a: 0}