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77 行
2.1 KiB
77 行
2.1 KiB
using UnityEngine;
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using UnityEngine.Animations.Rigging;
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using UnityEngine.Experimental.Animations;
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using Unity.Burst;
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using Unity.Mathematics;
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[BurstCompile]
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public struct CopyLocationStep0Job : IWeightedAnimationJob
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{
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public ReadWriteTransformHandle constrained;
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public ReadOnlyTransformHandle source;
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// TODO : Add invert axis mask
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public FloatProperty jobWeight { get; set; }
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public void ProcessRootMotion(AnimationStream stream) { }
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public void ProcessAnimation(AnimationStream stream)
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{
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float w = jobWeight.Get(stream);
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if (w > 0f)
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{
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// TODO : Change code to consider inverted axis positions instead
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constrained.SetPosition(
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stream,
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math.lerp(constrained.GetPosition(stream), -source.GetPosition(stream), w)
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);
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}
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}
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}
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[System.Serializable]
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public struct CopyLocationStep0Data : IAnimationJobData
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{
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public Transform constrainedObject;
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[SyncSceneToStream] public Transform sourceObject;
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// TODO : Add invert axis booleans
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public bool IsValid()
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{
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return !(constrainedObject == null || sourceObject == null);
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}
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public void SetDefaultValues()
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{
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constrainedObject = null;
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sourceObject = null;
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// TODO : Set initial values to invert booleans
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}
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}
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public class CopyLocationStep0Binder : AnimationJobBinder<CopyLocationStep0Job, CopyLocationStep0Data>
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{
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public override CopyLocationStep0Job Create(Animator animator, ref CopyLocationStep0Data data, Component component)
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{
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return new CopyLocationStep0Job()
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{
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constrained = ReadWriteTransformHandle.Bind(animator, data.constrainedObject),
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source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject)
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};
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}
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public override void Destroy(CopyLocationStep0Job job) { }
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}
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[DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Copy Location (Step 0)")]
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public class CopyLocationStep0 : RigConstraint<
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CopyLocationStep0Job,
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CopyLocationStep0Data,
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CopyLocationStep0Binder
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>
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{
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}
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