您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
127 行
4.4 KiB
127 行
4.4 KiB
using System.Collections.Generic;
|
|
using Unity.Collections;
|
|
|
|
namespace UnityEngine.Animations.Rigging
|
|
{
|
|
using Experimental.Animations;
|
|
|
|
[Unity.Burst.BurstCompile]
|
|
public struct TwistChainJob : IWeightedAnimationJob
|
|
{
|
|
public NativeArray<ReadWriteTransformHandle> chain;
|
|
public NativeArray<float> steps;
|
|
public NativeArray<float> weights;
|
|
|
|
public ReadWriteTransformHandle rootTarget;
|
|
public ReadWriteTransformHandle tipTarget;
|
|
|
|
public FloatProperty jobWeight { get; set; }
|
|
|
|
public void ProcessRootMotion(AnimationStream stream) { }
|
|
|
|
public void ProcessAnimation(AnimationStream stream)
|
|
{
|
|
// Retrieve root and tip rotation.
|
|
Quaternion rootRotation = rootTarget.GetRotation(stream);
|
|
Quaternion tipRotation = tipTarget.GetRotation(stream);
|
|
|
|
float mainWeight = jobWeight.Get(stream);
|
|
|
|
// Interpolate rotation on chain.
|
|
for (int i = 0; i < chain.Length; ++i)
|
|
{
|
|
chain[i].SetRotation(stream, Quaternion.Lerp(chain[i].GetRotation(stream), Quaternion.Lerp(rootRotation, tipRotation, weights[i]), mainWeight));
|
|
}
|
|
|
|
// Update position of tip handle for easier visualization.
|
|
rootTarget.SetPosition(stream, chain[0].GetPosition(stream));
|
|
tipTarget.SetPosition(stream, chain[chain.Length - 1].GetPosition(stream));
|
|
}
|
|
}
|
|
|
|
[System.Serializable]
|
|
public struct TwistChainData : IAnimationJobData
|
|
{
|
|
public Transform root;
|
|
public Transform tip;
|
|
|
|
[SyncSceneToStream] public Transform rootTarget;
|
|
[SyncSceneToStream] public Transform tipTarget;
|
|
|
|
public AnimationCurve curve;
|
|
|
|
bool IAnimationJobData.IsValid() => !(root == null || tip == null || !tip.IsChildOf(root) || rootTarget == null || tipTarget == null || curve == null);
|
|
|
|
void IAnimationJobData.SetDefaultValues()
|
|
{
|
|
// Default values.
|
|
root = null;
|
|
tip = null;
|
|
|
|
rootTarget = null;
|
|
tipTarget = null;
|
|
|
|
curve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
|
|
}
|
|
}
|
|
|
|
|
|
public class TwistChainJobBinder : AnimationJobBinder<TwistChainJob, TwistChainData>
|
|
{
|
|
public override TwistChainJob Create(Animator animator, ref TwistChainData data, Component component)
|
|
{
|
|
// Retrieve chain in-between root and tip transforms.
|
|
Transform[] chain = ConstraintsUtils.ExtractChain(data.root, data.tip);
|
|
|
|
// Build Job.
|
|
var job = new TwistChainJob();
|
|
job.chain = new NativeArray<ReadWriteTransformHandle>(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
|
|
job.steps = new NativeArray<float>(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
|
|
job.weights = new NativeArray<float>(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
|
|
job.rootTarget = ReadWriteTransformHandle.Bind(animator, data.rootTarget);
|
|
job.tipTarget = ReadWriteTransformHandle.Bind(animator, data.tipTarget);
|
|
|
|
for (int i = 0; i < chain.Length; ++i)
|
|
{
|
|
job.chain[i] = ReadWriteTransformHandle.Bind(animator, chain[i]);
|
|
}
|
|
|
|
// Extract steps from chain.
|
|
float[] steps = ConstraintsUtils.ExtractSteps(chain);
|
|
|
|
// Update weights based on curve.
|
|
for (int i = 0; i < steps.Length; ++i)
|
|
{
|
|
job.steps[i] = steps[i];
|
|
job.weights[i] = Mathf.Clamp01(data.curve.Evaluate(steps[i]));
|
|
}
|
|
|
|
return job;
|
|
}
|
|
|
|
public override void Destroy(TwistChainJob job)
|
|
{
|
|
job.chain.Dispose();
|
|
job.weights.Dispose();
|
|
job.steps.Dispose();
|
|
}
|
|
|
|
public override void Update(TwistChainJob job, ref TwistChainData data)
|
|
{
|
|
// Update weights based on curve.
|
|
for (int i = 0; i < job.steps.Length; ++i)
|
|
{
|
|
job.weights[i] = Mathf.Clamp01(data.curve.Evaluate(job.steps[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
[DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Twist Chain")]
|
|
public class TwistChain : RigConstraint<
|
|
TwistChainJob,
|
|
TwistChainData,
|
|
TwistChainJobBinder
|
|
>
|
|
{
|
|
}
|
|
}
|