Animation Rigging 包可以在运行时为动画骨架启用程序化的运动,该示例项目演示了设置的工作流程步骤。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class NinjaCreator : EditorWindow
{
[MenuItem("GameObject/3D Object/Ninja", false, 10)]
static void CreateNinja(MenuCommand menuCommand)
{
GameObject ninjaPrefab = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/TestNinja/Content/Characters/Ninja/Prefabs/NinjaRig.prefab",typeof(GameObject));
GameObject clone = PrefabUtility.InstantiatePrefab(ninjaPrefab) as GameObject;
}
}