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81 行
2.3 KiB
81 行
2.3 KiB
using UnityEngine;
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using UnityEngine.Animations.Rigging;
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using UnityEngine.Experimental.Animations;
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using Unity.Burst;
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using Unity.Mathematics;
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[BurstCompile]
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public struct CopyLocationStep1Job : IWeightedAnimationJob
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{
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public ReadWriteTransformHandle constrained;
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public ReadOnlyTransformHandle source;
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// TODO : Update mask so it is dynamic
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public float3 invertMask;
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public FloatProperty jobWeight { get; set; }
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public void ProcessRootMotion(AnimationStream stream) { }
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public void ProcessAnimation(AnimationStream stream)
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{
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float w = jobWeight.Get(stream);
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if (w > 0f)
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{
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constrained.SetPosition(
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stream,
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math.lerp(constrained.GetPosition(stream), source.GetPosition(stream) * invertMask, w)
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);
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}
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}
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}
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[System.Serializable]
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public struct CopyLocationStep1Data : IAnimationJobData
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{
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public Transform constrainedObject;
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[SyncSceneToStream] public Transform sourceObject;
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// TODO : Update fields to make these dynamic
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public bool xInvert;
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public bool yInvert;
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public bool zInvert;
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public bool IsValid()
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{
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return !(constrainedObject == null || sourceObject == null);
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}
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public void SetDefaultValues()
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{
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constrainedObject = null;
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sourceObject = null;
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xInvert = yInvert = zInvert = true;
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}
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}
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public class CopyLocationStep1Binder : AnimationJobBinder<CopyLocationStep1Job, CopyLocationStep1Data>
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{
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public override CopyLocationStep1Job Create(Animator animator, ref CopyLocationStep1Data data, Component component)
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{
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return new CopyLocationStep1Job()
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{
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constrained = ReadWriteTransformHandle.Bind(animator, data.constrainedObject),
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source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject),
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// TODO : Bind data to stream so it becomes dynamic
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invertMask = new float3(data.xInvert ? -1f : 1f, data.yInvert ? -1f : 1f, data.zInvert ? -1f : 1f)
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};
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}
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public override void Destroy(CopyLocationStep1Job job) { }
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}
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[DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Copy Location (Step 1)")]
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public class CopyLocationStep1 : RigConstraint<
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CopyLocationStep1Job,
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CopyLocationStep1Data,
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CopyLocationStep1Binder
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>
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{
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}
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