Animation Rigging 包可以在运行时为动画骨架启用程序化的运动,该示例项目演示了设置的工作流程步骤。
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Dave Hunt 461f1cd5 Merge branch 'master' of github.com:Unity-Technologies/animation-rigging-workshop-siggraph2019 5 年前
Assets Merge branch 'master' of github.com:Unity-Technologies/animation-rigging-workshop-siggraph2019 5 年前
Packages Updated Packages/manifest.json to load Animation Rigging from Package Manager instead of a local copy. 5 年前
ProjectSettings Updated project to work with Unity 2019.2b9 5 年前
.editorconfig Adding .editorconfig to repository. 5 年前
.gitignore adding unity project 5 年前
README.md Added readme file. 5 年前

README.md

The Animation Rigging package for Unity enables users to setup rigs to procedurally control skeletal animations as a post-process. Attendees of this Studio Workshop will get hands-on experience working with this system in step-by-step tutorials. We will also show how to extend the package functionalities using C#.