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16 行
526 B
16 行
526 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class NinjaCreator : EditorWindow
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{
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[MenuItem("GameObject/3D Object/Ninja", false, 10)]
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static void CreateNinja(MenuCommand menuCommand)
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{
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GameObject ninjaPrefab = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/TestNinja/Content/Characters/Ninja/Prefabs/NinjaRig.prefab",typeof(GameObject));
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GameObject clone = PrefabUtility.InstantiatePrefab(ninjaPrefab) as GameObject;
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}
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}
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