using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class NinjaCreator : EditorWindow { [MenuItem("GameObject/3D Object/Ninja", false, 10)] static void CreateNinja(MenuCommand menuCommand) { GameObject ninjaPrefab = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/TestNinja/Content/Characters/Ninja/Prefabs/NinjaRig.prefab",typeof(GameObject)); GameObject clone = PrefabUtility.InstantiatePrefab(ninjaPrefab) as GameObject; } }