Simon Bouvier-Zappa
5 年前
当前提交
fd8c51ae
共有 4 个文件被更改,包括 138 次插入 和 0 次删除
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fileFormatVersion: 2 |
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guid: 478cf146a94624c46834903f3db147dc |
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folderAsset: yes |
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externalObjects: {} |
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using System; |
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using System.Linq; |
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using System.Collections.Generic; |
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using UnityEditor; |
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using UnityEngine; |
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public class MirrorTransformWindow : EditorWindow |
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{ |
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private bool m_FlipX = true; |
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private bool m_FlipY = false; |
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private bool m_FlipZ = false; |
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private float m_Distance = 0f; |
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private Vector4 m_Plane = new Vector4(1f, 0f, 0f, 0f); |
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[MenuItem("Animation Rigging/Mirror Transforms", false, 0)] |
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static void ShowWindow() |
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{ |
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MirrorTransformWindow window = EditorWindow.GetWindow<MirrorTransformWindow>(); |
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window.position = new Rect(Screen.width / 2, Screen.height / 2, 250, 150); |
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window.ShowUtility(); |
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} |
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public void OnGUI() |
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{ |
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EditorGUIUtility.labelWidth = 75; |
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EditorGUILayout.LabelField("Plane"); |
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if (EditorGUILayout.Toggle("X", m_FlipX, EditorStyles.radioButton)) |
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{ |
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m_FlipX = true; |
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m_FlipY = m_FlipZ = false; |
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} |
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if (EditorGUILayout.Toggle("Y", m_FlipY, EditorStyles.radioButton)) |
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{ |
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m_FlipY = true; |
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m_FlipX = m_FlipZ = false; |
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} |
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if (EditorGUILayout.Toggle("Z", m_FlipZ, EditorStyles.radioButton)) |
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{ |
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m_FlipZ = true; |
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m_FlipX = m_FlipY = false; |
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} |
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m_Distance = EditorGUILayout.FloatField("Distance", m_Distance); |
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GUILayout.Space(30); |
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GUILayout.BeginHorizontal(); |
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if (GUILayout.Button("Apply")) |
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Apply(); |
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if (GUILayout.Button("Close")) |
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Close(); |
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GUILayout.EndHorizontal(); |
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} |
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public void Apply() |
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{ |
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Transform[] transforms = Selection.transforms; |
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List<Transform> allTransforms = new List<Transform>(transforms.Length); |
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foreach(var transform in transforms) |
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{ |
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allTransforms.Add(transform); |
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allTransforms.AddRange(transform.GetComponentsInChildren<Transform>(true)); |
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} |
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Vector4 plane = new Vector4(m_FlipX ? 1f : 0f, m_FlipY ? 1f : 0f, m_FlipZ ? 1f : 0f, -m_Distance); |
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float xMult = m_FlipX ? 1f : -1f; |
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float yMult = m_FlipY ? 1f : -1f; |
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float zMult = m_FlipZ ? 1f : -1f; |
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Matrix4x4 matrix = CalculateReflectionMatrix(plane); |
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List<Vector3> positions = new List<Vector3>(allTransforms.Select((transform) => transform.position)); |
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List<Vector3> eulerAngles = new List<Vector3>(allTransforms.Select((transform) => transform.eulerAngles)); |
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for (int i = 0; i < allTransforms.Count; ++i) |
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{ |
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Transform transform = allTransforms[i]; |
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Vector3 position = positions[i]; |
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Vector3 angles = eulerAngles[i]; |
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Undo.RecordObject(transform, "Mirror transforms"); |
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transform.position = (matrix.MultiplyPoint(positions[i])); |
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transform.eulerAngles = new Vector3(xMult * angles.x, yMult * angles.y, zMult * angles.z); |
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} |
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} |
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// Calculates reflection matrix around the given plane
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private static Matrix4x4 CalculateReflectionMatrix (Vector4 plane) |
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{ |
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var reflectionMat = Matrix4x4.zero; |
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reflectionMat.m00 = (1F - 2F*plane[0]*plane[0]); |
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reflectionMat.m01 = ( - 2F*plane[0]*plane[1]); |
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reflectionMat.m02 = ( - 2F*plane[0]*plane[2]); |
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reflectionMat.m03 = ( - 2F*plane[3]*plane[0]); |
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reflectionMat.m10 = ( - 2F*plane[1]*plane[0]); |
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reflectionMat.m11 = (1F - 2F*plane[1]*plane[1]); |
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reflectionMat.m12 = ( - 2F*plane[1]*plane[2]); |
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reflectionMat.m13 = ( - 2F*plane[3]*plane[1]); |
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reflectionMat.m20 = ( - 2F*plane[2]*plane[0]); |
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reflectionMat.m21 = ( - 2F*plane[2]*plane[1]); |
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reflectionMat.m22 = (1F - 2F*plane[2]*plane[2]); |
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reflectionMat.m23 = ( - 2F*plane[3]*plane[2]); |
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reflectionMat.m30 = 0F; |
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reflectionMat.m31 = 0F; |
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reflectionMat.m32 = 0F; |
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reflectionMat.m33 = 1F; |
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return reflectionMat; |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 7226aa3d1a092404bbc0e73ae113622c |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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