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Updated shaders and materials in megacity

/main
Dave Hunt 5 年前
当前提交
c61cd216
共有 7 个文件被更改,包括 490 次插入1042 次删除
  1. 10
      Assets/MegaCity/Decals/Materials/Puddle_Mat.mat
  2. 142
      Assets/MegaCity/Shaders/Building/PuddleGraph.shadergraph
  3. 293
      Assets/TestNinja/Content/Characters/Ninja/Animations/NinjaMegacityDemo/NinjaRig_Ramen.anim
  4. 97
      Assets/TestNinja/Content/Characters/Ninja/Animations/NinjaMegacityDemo/NinjaRig_Staff.anim
  5. 963
      Assets/TestNinja/Content/Characters/Ninja/Prefabs/NinjaRig.prefab
  6. 16
      Assets/AnimationRiggingWorkshop/Editor/NinjaCreator.cs
  7. 11
      Assets/AnimationRiggingWorkshop/Editor/NinjaCreator.cs.meta

10
Assets/MegaCity/Decals/Materials/Puddle_Mat.mat


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- Vector1_B7C26DC3: 0.26
- Vector1_C55E1F43: 0.14
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- Color_51BD3F74: {r: 0.6981132, g: 0.6981132, b: 0.6981132, a: 0}
- Color_51BD3F74: {r: 0.612985, g: 0.8162623, b: 0.8962264, a: 0}
- Vector2_750C2476: {r: 0.31, g: 9.21, b: 0, a: 0}

142
Assets/MegaCity/Shaders/Building/PuddleGraph.shadergraph
文件差异内容过多而无法显示
查看文件

293
Assets/TestNinja/Content/Characters/Ninja/Animations/NinjaMegacityDemo/NinjaRig_Ramen.anim


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963
Assets/TestNinja/Content/Characters/Ninja/Prefabs/NinjaRig.prefab
文件差异内容过多而无法显示
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16
Assets/AnimationRiggingWorkshop/Editor/NinjaCreator.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class NinjaCreator : EditorWindow
{
[MenuItem("GameObject/3D Object/Ninja", false, 10)]
static void CreateNinja(MenuCommand menuCommand)
{
GameObject ninjaPrefab = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/TestNinja/Content/Characters/Ninja/Prefabs/NinjaRig.prefab",typeof(GameObject));
GameObject clone = PrefabUtility.InstantiatePrefab(ninjaPrefab) as GameObject;
}
}

11
Assets/AnimationRiggingWorkshop/Editor/NinjaCreator.cs.meta


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externalObjects: {}
serializedVersion: 2
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