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New TwistChain constraint.

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Simon Bouvier-Zappa 5 年前
当前提交
89c7e59d
共有 4 个文件被更改,包括 176 次插入0 次删除
  1. 8
      Assets/Constraints.meta
  2. 157
      Assets/Constraints/TwistChain.cs
  3. 11
      Assets/Constraints/TwistChain.cs.meta

8
Assets/Constraints.meta


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157
Assets/Constraints/TwistChain.cs


using System.Collections.Generic;
using UnityEditor;
using Unity.Collections;
namespace UnityEngine.Animations.Rigging
{
using Experimental.Animations;
[Unity.Burst.BurstCompile]
public struct TwistChainJob : IWeightedAnimationJob
{
public NativeArray<ReadWriteTransformHandle> chain;
public NativeArray<float> steps;
public NativeArray<float> weights;
public ReadWriteTransformHandle rootTarget;
public ReadWriteTransformHandle tipTarget;
public FloatProperty jobWeight { get; set; }
public void ProcessRootMotion(AnimationStream stream) { }
public void ProcessAnimation(AnimationStream stream)
{
float w = jobWeight.Get(stream);
if (w > 0f)
{
// Retrieve root and tip rotation.
Quaternion rootRotation = rootTarget.GetRotation(stream);
Quaternion tipRotation = tipTarget.GetRotation(stream);
// Interpolate rotation on chain.
for (int i = 0; i < chain.Length; ++i)
{
chain[i].SetRotation(stream, Quaternion.Lerp(chain[i].GetRotation(stream), Quaternion.Lerp(rootRotation, tipRotation, weights[i]), w));
}
// Update position of handles for easier
rootTarget.SetPosition(stream, chain[0].GetPosition(stream));
tipTarget.SetPosition(stream, chain[chain.Length - 1].GetPosition(stream));
}
else
{
for (int i = 0; i < chain.Length; ++i)
AnimationRuntimeUtils.PassThrough(stream, chain[i]);
}
}
}
[System.Serializable]
public struct TwistChainData : IAnimationJobData
{
public Transform root;
public Transform tip;
[SyncSceneToStream] public Transform rootTarget;
[SyncSceneToStream] public Transform tipTarget;
public AnimationCurve curve;
bool IAnimationJobData.IsValid() => !(root == null || tip == null || !tip.IsChildOf(root) || rootTarget == null || tipTarget == null || curve == null);
void IAnimationJobData.SetDefaultValues()
{
// Default values.
root = null;
tip = null;
rootTarget = null;
tipTarget = null;
curve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
}
}
public class TwistChainJobBinder : AnimationJobBinder<TwistChainJob, TwistChainData>
{
public override TwistChainJob Create(Animator animator, ref TwistChainData data, Component component)
{
// Retrieve chain in-between root and tip transforms.
List<Transform> chain = new List<Transform>();
Transform tmp = data.tip;
while (tmp != data.root)
{
chain.Add(tmp);
tmp = tmp.parent;
}
chain.Add(data.root);
chain.Reverse();
// Build Job.
var job = new TwistChainJob();
job.chain = new NativeArray<ReadWriteTransformHandle>(chain.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
job.steps = new NativeArray<float>(chain.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
job.weights = new NativeArray<float>(chain.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
job.rootTarget = ReadWriteTransformHandle.Bind(animator, data.rootTarget);
job.tipTarget = ReadWriteTransformHandle.Bind(animator, data.tipTarget);
for (int i = 0; i < chain.Count; ++i)
{
job.chain[i] = ReadWriteTransformHandle.Bind(animator, chain[i]);
}
// Extract lengths from chain.
float totalLength = 0f;
float[] lengths = new float[chain.Count];
lengths[0] = 0f;
for (int i = 1; i < chain.Count; ++i)
{
lengths[i] = chain[i].localPosition.magnitude;
totalLength += lengths[i];
}
// Evaluate weights and steps based on curve.
float cumulativeLength = 0.0f;
for (int i = 0; i < lengths.Length; ++i)
{
cumulativeLength += lengths[i];
float t = cumulativeLength / totalLength;
job.steps[i] = t;
job.weights[i] = Mathf.Clamp01(data.curve.Evaluate(t));
}
return job;
}
public override void Destroy(TwistChainJob job)
{
job.chain.Dispose();
job.weights.Dispose();
job.steps.Dispose();
}
public override void Update(TwistChainJob job, ref TwistChainData data)
{
// Update weights based on curve.
for (int i = 0; i < job.weights.Length; ++i)
{
job.weights[i] = Mathf.Clamp01(data.curve.Evaluate(job.steps[i]));
}
}
}
[DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Twist Chain")]
public class TwistChain : RigConstraint<
TwistChainJob,
TwistChainData,
TwistChainJobBinder
>
{
}
}

11
Assets/Constraints/TwistChain.cs.meta


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