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34 行
1.1 KiB
34 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpaceshipHoloTableZoomControl : MonoBehaviour
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{
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[Header("Input")]
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public string ZoomAxisName = "LeftTrigger";
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public KeyCode ZoomKey = KeyCode.LeftShift;
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[Header("Configuration")]
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public Cinemachine.CinemachineFreeLook m_Camera;
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public UnityEngine.Rendering.Volume m_PostProcessVolume;
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public Vector2 ZoomInOutFov = new Vector2(40,75);
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public float dampen = 14f;
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float m_CachedValue = 0.0f;
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// Update is called once per frame
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void Update()
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{
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if(m_PostProcessVolume != null && m_Camera != null)
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{
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float value = Mathf.Clamp01(Input.GetAxisRaw(ZoomAxisName) + (Input.GetKey(ZoomKey)? 1 : 0));
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m_CachedValue = Mathf.Lerp(m_CachedValue, value, dampen * Time.deltaTime);
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if (m_CachedValue < 0.001f) // Handle Dead zone
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m_CachedValue = 0;
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m_PostProcessVolume.weight = value;
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m_Camera.m_Lens.FieldOfView = Mathf.Lerp(ZoomInOutFov.y, ZoomInOutFov.x, m_CachedValue);
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}
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}
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}
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