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23389 行
664 KiB
23389 行
664 KiB
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contents: Here we will store the push direction in Velocity attribute and the
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push weight in alpha attribute
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theme: Classic
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textSize: Medium
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- title: 'Crops State Value : Alpha attribute'
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position:
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contents: "\nIn Alpha we store a value of push intensity in the alpha attribute:
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\n* Alpha = 1 means no push\n* Alpha <= 0 means maximum push\n\nMoving Player
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will influence the Alpha Attribute based on an attenuation mask around it,
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Mask, or the player is standing still, it releases.\n\nAlpha goes up to -2
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theme: Classic
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contents: 'In velocity we store 2D Vectors for bent foliage.
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We can bend
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only what''s not bent so its influenced by the attenuation mask, the player
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velocity but the lower alpha is, the less probable it will bend.'
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contents: '#1 we override size computed by Connect Target
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#2 we compute
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a 2D Size, scaled by distance to the camera'
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theme: Classic
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textSize: Medium
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- title: Finally ..
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contents: 'We reset the Alpha to 1 '
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theme: Classic
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textSize: Medium
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position:
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contents: "Baked from SplatMap in Houdini:\n\n - Position : World Position\n-
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Direction : Terrain Normal"
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theme: Classic
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textSize: Medium
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- title: Computing Quad Up Position
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position:
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contents: '< First we can straighten a little the normal,
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< Then we
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compute the position for each grass other end..'
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theme: Classic
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textSize: Small
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- title: Solving the Grass
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position:
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contents: '
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Alpha stores the pushed state : 1.0 = Not pushed, 0.0 = Fully
|
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Pushed. Negative values are allowed but the visual will not cha
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nge.
|
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|
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Velocity
|
|
will hold the push direction, based on the player position , velocity and push
|
|
state
|
|
|
|
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|
Grass will always have its alpha regrow towards 1. But the bent
|
|
state will be visible between 0 and 1. So during negative values, it will just
|
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act as a delay before grass goes straight again.
|
|
|
|
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|
Pushed grass cannot
|
|
be pushed further, or change its direction.
|
|
|
|
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|
Animated Wind Noise on
|
|
grass is only applied to straight crops.'
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|
theme: Classic
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textSize: Medium
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- title: Position Parameter
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position:
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serializedVersion: 2
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x: -3969
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y: 299
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width: 392
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contents: '
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This world position is set by the GameObject''s parameter
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binder and is bound to the Third person controller in the scene'
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theme: Classic
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textSize: Medium
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- title: Velocity Parameter
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position:
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serializedVersion: 2
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x: -3497
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y: 1179
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width: 451
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height: 256
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contents: This parameter contains the current velocity of the Third Person Controller
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and is set by a VFX Parameter Binder on the Game Object
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theme: Classic
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textSize: Medium
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categories:
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- name: Behaviour
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collapsed: 1
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serializedVersion: 2
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x: -3969
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height: 4586
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path: Push Speed
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