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19 行
511 B
19 行
511 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TendTo : MonoBehaviour
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{
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public GameObject Target;
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public GameObject LookAtTarget;
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public float TargetTendSpeed = 0.03f;
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// Update is called once per frame
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void Update()
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{
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transform.position = Vector3.Lerp(transform.position, Target.transform.position, TargetTendSpeed * Time.deltaTime);
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if (LookAtTarget != null)
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transform.LookAt(LookAtTarget.transform);
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}
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}
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