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28 行
592 B
28 行
592 B
using System.Collections;
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using UnityEngine;
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using UnityEngine.Playables;
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public class MagicLampHandler : MonoBehaviour
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{
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public PlayableDirector TimelineDirector;
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private bool isActivated = false;
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float m_Interp = 0.0f;
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bool m_Reverse = true;
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void OnMouseDown()
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{
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m_Reverse = !m_Reverse;
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}
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void Update()
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{
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m_Interp += Time.deltaTime * (m_Reverse ? -1.0f : 1.0f);
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m_Interp = Mathf.Clamp(m_Interp, 0.0f, (float)TimelineDirector.duration);
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TimelineDirector.time = m_Interp;
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TimelineDirector.Evaluate();
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}
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}
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