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79 行
1.9 KiB
79 行
1.9 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.VFX;
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public static class ARRShaderPropertyToID
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{
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public static int galaxyMapInitialize = Shader.PropertyToID("Initialize");
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}
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public class ARRadarController : MonoBehaviour {
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public AnimationCurve curve;
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private float m_value = 0f;
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public float showSpeed = 0.7f;
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public float hideSpeed = 1.2f;
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public bool toggle;
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private Light m_light;
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private float m_lightIntensity = 0f;
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private VisualEffect m_vf;
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private void Awake()
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{
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m_light = GetComponentInChildren<Light>();
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if (m_light != null)
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m_lightIntensity = m_light.intensity;
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m_vf = GetComponent<VisualEffect>();
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}
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private void OnEnable()
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{
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toggle = true;
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}
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IEnumerator Start ()
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{
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// m_vf = GetComponent<VisualEffect>();
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while (true)
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{
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if (m_vf == null)
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{
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Debug.LogWarning("No Visual Effect component found; the ARRadarController script needs to be attached to the ARRadar effect.");
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break;
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}
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if (toggle)
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{
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if (m_value < 1f)
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m_value += Time.deltaTime * showSpeed * curve.Evaluate(m_value);
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if (m_value > 1f)
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m_value = 1f;
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}
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else
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{
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if (m_value > 0f)
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m_value -= Time.deltaTime * hideSpeed * curve.Evaluate(m_value);
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if (m_value < 0f)
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m_value = 0f;
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}
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if (m_light != null)
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m_light.intensity = Mathf.Lerp(0f, m_lightIntensity, m_value);
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m_vf.SetFloat(ARRShaderPropertyToID.galaxyMapInitialize, m_value);
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if (Input.GetKeyDown(KeyCode.Space))
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toggle = !toggle;
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yield return null;
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}
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}
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}
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