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45 行
1.4 KiB
45 行
1.4 KiB
using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace GameOptionsUtility
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{
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[RequireComponent(typeof(Dropdown))]
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public class DropDownTargetFramerate : MonoBehaviour
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{
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public int[] TargetFramerates = new int[4] { -1, 15, 30, 60 };
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public string InfiniteText = "Infinite";
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private void OnEnable()
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{
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var dropdown = GetComponent<Dropdown>();
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InitializeEntries(dropdown);
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dropdown.onValueChanged.AddListener(UpdateOptions);
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UpdateOptions(dropdown.value);
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}
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private void OnDisable()
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{
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GetComponent<Dropdown>().onValueChanged.RemoveListener(UpdateOptions);
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}
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public void InitializeEntries(Dropdown dropdown)
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{
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dropdown.options.Clear();
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foreach(var framerate in TargetFramerates)
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{
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dropdown.options.Add(new Dropdown.OptionData(framerate == -1? InfiniteText : framerate.ToString()));
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}
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int current = GameOption.Get<GraphicOption>().targetFrameRate;
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dropdown.SetValueWithoutNotify(dropdown.options.FindIndex(o => o.text == current.ToString()));
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}
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void UpdateOptions(int value)
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{
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GameOption.Get<GraphicOption>().targetFrameRate = TargetFramerates[value];
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}
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}
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}
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