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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace GameOptionsUtility
{
[RequireComponent(typeof(Slider))]
public class SliderTextBind : MonoBehaviour
{
[Tooltip("Text UI")]
public Text text;
[Tooltip("Text Prefix")]
public string Prefix = "";
[Tooltip("Text Suffix")]
public string Suffix = "";
[Tooltip("Multiplies value by 100")]
public bool AsPercentage = false;
[Tooltip("Numeric format as seen in C# Standard Numeric Format Strings")]
public string NumberFormat = "F2";
private void OnEnable()
{
var slider = GetComponent<Slider>();
slider.onValueChanged.AddListener(UpdateText);
UpdateText(slider.value);
}
private void OnDisable()
{
GetComponent<Slider>().onValueChanged.RemoveListener(UpdateText);
}
void UpdateText(float value)
{
value = AsPercentage ? value * 100 : value;
text.text = $"{Prefix}{value.ToString(NumberFormat)}{Suffix}";
}
}
}