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186 行
7.0 KiB
186 行
7.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.VFX;
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using UnityEngine.VFX.Utility;
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using UnityEngine.EventSystems;
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public class VoxelizedTerrainController : MonoBehaviour
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{
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[Header("Camera")]
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public Camera ViewingCamera;
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public GameObject CameraRoot;
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public Vector2 CameraMinMaxDistance = new Vector2(1.0f,2.0f);
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public Vector2 CameraMinMaxHeight = new Vector2(0.0f, 1.0f);
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public float CameraMinDistanceToUpVector = 1.0f;
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public float PanSpeed = 0.01f;
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public float OrbitSpeed = 0.01f;
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public float ScaleSpeed = 0.01f;
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[Header("UI")]
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public GameObject UIPanelRoot;
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public Slider WaterElevationSlider;
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public Slider ElevationSlider;
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public Slider InputHeightMapScaleSlider;
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[Header("Visual Effect Configuration")]
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public VisualEffect VisualEffect;
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public Vector2 BasePosition = Vector2.zero;
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public Vector2 BaseWorldScale = Vector2.one;
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public Vector2 MinMaxWorldScale = new Vector2(0.1f, 5.0f);
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public Vector2 InputHeightLevel = new Vector2(0.1f, 5.0f);
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public Vector2 WaterElevationRange = new Vector2(0.1f, 1.0f);
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public Vector2 ElevationRange = new Vector2(0.2f, 1.0f);
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public ExposedProperty Position = "Position";
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public ExposedProperty WorldSize = "WorldSize";
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public ExposedProperty InputHeightMapScale = "Input HeightMap Scale";
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public ExposedProperty WaterElevation = "Water Elevation";
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public ExposedProperty Elevation = "Elevation";
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private Vector2 m_Position;
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private Vector2 m_WorldSize;
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private Vector2 mousePos;
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private int clicked;
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private void OnEnable()
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{
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if (SampleLoader.instance != null)
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{
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SampleLoader.instance.onMenuToggle += OnSamplesMenuToggle;
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}
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}
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private void OnDisable()
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{
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if (SampleLoader.instance != null)
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{
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SampleLoader.instance.onMenuToggle -= OnSamplesMenuToggle;
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}
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}
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bool menuVisible = false;
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void OnSamplesMenuToggle(bool visible)
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{
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menuVisible = visible;
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UIPanelRoot.SetActive(!visible);
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}
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private void Start()
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{
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m_Position = BasePosition;
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m_WorldSize = BaseWorldScale;
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mousePos = Input.mousePosition;
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clicked = -1;
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}
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private void Update()
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{
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if (menuVisible)
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return;
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// Mouse Management
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Vector2 delta = (Vector2)Input.mousePosition - mousePos;
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mousePos = Input.mousePosition;
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Vector3 worldScaleVector = delta.x * ViewingCamera.transform.right + delta.y * ViewingCamera.transform.forward;
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if (CheckParameters())
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{
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if(clicked == -1)
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{
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if (Input.GetMouseButton(0) && !EventSystem.current.IsPointerOverGameObject())
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clicked = 0;
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else if (Input.GetMouseButton(1) && !EventSystem.current.IsPointerOverGameObject())
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clicked = 1;
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}
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else // Manage Click
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{
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if (!Input.GetMouseButton(0) && !Input.GetMouseButton(1))
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clicked = -1;
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else
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{
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if (clicked == 0) // Pan/Scale
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{
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var planeVector = new Vector2(worldScaleVector.x, worldScaleVector.z);
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if(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
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{
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float oldSize = m_WorldSize.x;
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float newSize = Mathf.Clamp(ScaleSpeed * delta.y + oldSize, MinMaxWorldScale.x, MinMaxWorldScale.y);
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m_WorldSize = new Vector2(newSize, newSize);
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}
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else
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{
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m_Position += planeVector * (PanSpeed / m_WorldSize.x);
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}
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}
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else if (clicked == 1) // Orbit
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{
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float distance = (ViewingCamera.transform.position - CameraRoot.transform.position).magnitude;
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ViewingCamera.transform.position -= OrbitSpeed * delta.x * ViewingCamera.transform.right + OrbitSpeed * delta.y * ViewingCamera.transform.up;
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Vector3 direction = (ViewingCamera.transform.position - CameraRoot.transform.position).normalized;
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ViewingCamera.transform.position = CameraRoot.transform.position + distance * direction;
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float height = Mathf.Clamp(ViewingCamera.transform.position.y, CameraMinMaxHeight.x, CameraMinMaxHeight.y);
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Vector2 upAxisOffset = new Vector2(ViewingCamera.transform.position.x, ViewingCamera.transform.position.z);
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upAxisOffset = upAxisOffset.normalized * Mathf.Max(upAxisOffset.magnitude, CameraMinDistanceToUpVector);
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ViewingCamera.transform.position = new Vector3(upAxisOffset.x, height, upAxisOffset.y);
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}
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}
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}
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float dist = (ViewingCamera.transform.position - CameraRoot.transform.position).magnitude;
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Vector3 dir = (ViewingCamera.transform.position - CameraRoot.transform.position).normalized;
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if (Input.mouseScrollDelta.y != 0)
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{
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dist += Input.mouseScrollDelta.y * 0.1f;
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}
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dist = Mathf.Clamp(dist, CameraMinMaxDistance.x, CameraMinMaxDistance.y);
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ViewingCamera.transform.position = CameraRoot.transform.position + dist * dir;
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VisualEffect.SetVector2(Position, m_Position);
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VisualEffect.SetVector2(WorldSize, m_WorldSize);
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// Sliders
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float inputHeightMapScale = Mathf.Lerp(InputHeightLevel.x, InputHeightLevel.y, InputHeightMapScaleSlider.value);
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float elevation = Mathf.Lerp(ElevationRange.x, ElevationRange.y, ElevationSlider.value);
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float waterElevation = Mathf.Lerp(WaterElevationRange.x, WaterElevationRange.y, WaterElevationSlider.value);
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CameraRoot.transform.position = new Vector3(CameraRoot.transform.position.x, waterElevation, CameraRoot.transform.position.z);
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ViewingCamera.transform.LookAt(CameraRoot.transform);
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VisualEffect.SetFloat(InputHeightMapScale, inputHeightMapScale);
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VisualEffect.SetFloat(Elevation, elevation);
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VisualEffect.SetFloat(WaterElevation, waterElevation);
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}
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}
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private bool CheckParameters()
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{
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return CameraRoot != null &&
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ViewingCamera != null &&
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ElevationSlider != null &&
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InputHeightMapScaleSlider != null &&
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WaterElevationSlider != null &&
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VisualEffect != null &&
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VisualEffect.HasVector2(Position) &&
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VisualEffect.HasVector2(WorldSize) &&
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VisualEffect.HasFloat(InputHeightMapScale) &&
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VisualEffect.HasFloat(WaterElevation) &&
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VisualEffect.HasFloat(Elevation);
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}
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}
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