在此项目中,您能够访问使用 Visual Effect Graph 制作的示例场景和效果。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

10550 行
392 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &114023846229194376
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 73a13919d81fb7444849bae8b5c812a2, type: 3}
m_Name: VFXBasicSpawner
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661614582}
m_UIPosition: {x: 707.8936, y: -190.26595}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots: []
m_Label:
m_Data: {fileID: 0}
m_InputFlowSlot:
- link: []
- link: []
m_OutputFlowSlot:
- link:
- context: {fileID: 8926484042661614531}
slotIndex: 0
loopDuration: 0
loopCount: 0
delayBeforeLoop: 0
delayAfterLoop: 0
--- !u!114 &114340500867371532
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d01270efd3285ea4a9d6c555cb0a8027, type: 3}
m_Name: VFXUI
m_EditorClassIdentifier:
groupInfos:
- title: Elevation
position:
serializedVersion: 2
x: -174
y: 1222
width: 202
height: 167
contents:
- model: {fileID: 8926484042661615195}
id: 0
isStickyNote: 0
- title: Voxel Size
position:
serializedVersion: 2
x: -252
y: 2331
width: 202
height: 167
contents:
- model: {fileID: 8926484042661614689}
id: 0
isStickyNote: 0
- title: Water Level is at 0.1 in Gradient Map
position:
serializedVersion: 2
x: -1075
y: 1506
width: 421
height: 167
contents:
- model: {fileID: 8926484042661615151}
id: 0
isStickyNote: 0
stickyNoteInfos: []
systemInfos: []
categories:
- name: Input HeightMap
collapsed: 1
- name: Height
collapsed: 1
uiBounds:
serializedVersion: 2
x: -1784
y: -190
width: 2868
height: 2688
--- !u!114 &114350483966674976
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7d4c867f6b72b714dbb5fd1780afe208, type: 3}
m_Name: VoxelizedTerrain
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 114023846229194376}
- {fileID: 8926484042661614531}
- {fileID: 114780028408030698}
- {fileID: 8926484042661614555}
- {fileID: 8926484042661614613}
- {fileID: 8926484042661614662}
- {fileID: 8926484042661614666}
- {fileID: 8926484042661614689}
- {fileID: 8926484042661614888}
- {fileID: 8926484042661614895}
- {fileID: 8926484042661614906}
- {fileID: 8926484042661614911}
- {fileID: 8926484042661614945}
- {fileID: 8926484042661614958}
- {fileID: 8926484042661614971}
- {fileID: 8926484042661615016}
- {fileID: 8926484042661615018}
- {fileID: 8926484042661615086}
- {fileID: 8926484042661615094}
- {fileID: 8926484042661615100}
- {fileID: 8926484042661615106}
- {fileID: 8926484042661615113}
- {fileID: 8926484042661615118}
- {fileID: 8926484042661615120}
- {fileID: 8926484042661615124}
- {fileID: 8926484042661615149}
- {fileID: 8926484042661615151}
- {fileID: 8926484042661615154}
- {fileID: 8926484042661615156}
- {fileID: 8926484042661615160}
- {fileID: 8926484042661615165}
- {fileID: 8926484042661615172}
- {fileID: 8926484042661615179}
- {fileID: 8926484042661615183}
- {fileID: 8926484042661615187}
- {fileID: 8926484042661615193}
- {fileID: 8926484042661615195}
- {fileID: 8926484042661615197}
- {fileID: 8926484042661615203}
- {fileID: 8926484042661615205}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_UIInfos: {fileID: 114340500867371532}
m_ParameterInfo:
- name: BlendSpeed
path: BlendSpeed
tooltip:
sheetType: m_Float
realType: Single
defaultValue:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 8
min: -Infinity
max: Infinity
descendantCount: 0
- name: Input HeightMap
path:
tooltip:
sheetType:
realType:
defaultValue:
m_Type:
m_SerializableType:
m_SerializableObject:
min: -Infinity
max: Infinity
descendantCount: 0
- name: HeightMap
path: HeightMap
tooltip:
sheetType: m_NamedObject
realType: Texture2D
defaultValue:
m_Type:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"1a27d702f958c4d40bce8b7ab5e8f44d","type":3}}'
min: -Infinity
max: Infinity
descendantCount: 0
- name: Position
path: Position
tooltip:
sheetType: m_Vector2f
realType: Vector2
defaultValue:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.0,"y":0.0}'
min: -Infinity
max: Infinity
descendantCount: 0
- name: WorldSize
path: WorldSize
tooltip:
sheetType: m_Vector2f
realType: Vector2
defaultValue:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":3.0,"y":3.0}'
min: -Infinity
max: Infinity
descendantCount: 0
- name: Input HeightMap Scale
path: Input HeightMap Scale
tooltip:
sheetType: m_Float
realType: Single
defaultValue:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 2.21
min: -Infinity
max: Infinity
descendantCount: 0
- name: Height
path:
tooltip:
sheetType:
realType:
defaultValue:
m_Type:
m_SerializableType:
m_SerializableObject:
min: -Infinity
max: Infinity
descendantCount: 0
- name: HeightFieldColorMap
path: HeightFieldColorMap
tooltip:
sheetType: m_Gradient
realType: Gradient
defaultValue:
m_Type:
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"colorKeys":[{"color":{"r":0.12726949155330659,"g":0.20325522124767304,"b":0.4150943160057068,"a":1.0},"time":0.0},{"color":{"r":0.0,"g":0.7103447914123535,"b":1.0,"a":1.0},"time":0.0800030529499054},{"color":{"r":1.0,"g":1.0,"b":0.8349056243896484,"a":1.0},"time":0.09974822402000427},{"color":{"r":0.6315848231315613,"g":0.8014705777168274,"b":0.15322232246398927,"a":1.0},"time":0.1432211846113205},{"color":{"r":0.0,"g":0.4150943160057068,"b":0.14697974920272828,"a":1.0},"time":0.17903409898281098},{"color":{"r":0.22641509771347047,"g":0.14541606605052949,"b":0.14204344153404237,"a":1.0},"time":0.39002060890197756},{"color":{"r":0.38679248094558718,"g":0.38679248094558718,"b":0.38679248094558718,"a":1.0},"time":0.6086976528167725},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}'
min: -Infinity
max: Infinity
descendantCount: 0
- name: Water Elevation
path: Water Elevation
tooltip:
sheetType: m_Float
realType: Single
defaultValue:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.18
min: -Infinity
max: Infinity
descendantCount: 0
- name: Elevation
path: Elevation
tooltip:
sheetType: m_Float
realType: Single
defaultValue:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.4
min: -Infinity
max: Infinity
descendantCount: 0
m_GraphVersion: 4
m_saved: 1
m_SubgraphDependencies: []
m_CategoryPath:
--- !u!114 &114780028408030698
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3}
m_Name: VFXBasicUpdate
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661614606}
m_UIPosition: {x: 694, y: 832}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots: []
m_Label:
m_Data: {fileID: 8926484042661614553}
m_InputFlowSlot:
- link:
- context: {fileID: 8926484042661614531}
slotIndex: 0
m_OutputFlowSlot:
- link:
- context: {fileID: 8926484042661614555}
slotIndex: 0
integration: 0
angularIntegration: 0
ageParticles: 1
reapParticles: 1
--- !u!2058629511 &8926484042661614527
VisualEffectResource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: VoxelizedTerrain
m_Graph: {fileID: 114350483966674976}
m_ShaderSources:
- compute: 1
name: '[System 1]Initialize Particle'
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define HAS_ATTRIBUTES
1\n#define VFX_PASSDEPTH_ACTUAL (0)\n#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n#define
VFX_PASSDEPTH_SELECTION (2)\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define
VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SCALEY_CURRENT 1\n#define VFX_USE_ALPHA_CURRENT
1\n#define VFX_USE_PIVOTX_CURRENT 1\n#define VFX_USE_PIVOTY_CURRENT 1\n#define
VFX_USE_PIVOTZ_CURRENT 1\n#define VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_SCALEX_CURRENT
1\n#define VFX_USE_SCALEZ_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define
VFX_USE_SMOOTHNESS_CURRENT 1\n#define VFX_WORLD_SPACE 1\n#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n
float3 uniform_b;\n uint PADDING_0;\n float3 uniform_c;\n uint PADDING_1;\n
float3 uniform_d;\n uint PADDING_2;\nCBUFFER_END\n\nstruct Attributes\n{\n
uint particleId;\n float3 position;\n float scaleY;\n float alpha;\n
float pivotX;\n float pivotY;\n float pivotZ;\n float size;\n float
scaleX;\n float scaleZ;\n float3 color;\n float Smoothness;\n};\n\nstruct
SourceAttributes\n{\n};\n\n\n\r\n\r\n#define USE_DEAD_LIST (VFX_USE_ALIVE_CURRENT
&& !HAS_STRIPS)\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\nByteAddressBuffer
sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n
uint nbSpawned;\t\t\t\t\t// Numbers of particle spawned\r\n uint spawnIndex;\t\t\t\t//
Index of the first particle spawned\r\n uint dispatchWidth;\r\n#else\r\n
uint offsetInAdditionalOutput;\r\n\tuint nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if
USE_DEAD_LIST\r\nRWStructuredBuffer<uint> deadListIn;\r\nByteAddressBuffer
deadListCount; // This is bad to use a SRV to fetch deadList count but Unity
API currently prevent from copying to CB\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer<uint>
eventList;\r\nByteAddressBuffer inputAdditional;\r\n#endif\r\n\r\n#if HAS_STRIPS\r\nRWBuffer<uint>
stripDataBuffer;\r\n#endif\r\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.hlsl\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\n\r\n\r\nvoid
PositionSequential_913D42CB(uint particleId, inout float3 position, float3
computedPosition) /*shape:ThreeDimensional index:ParticleID writePosition:True
writeTargetPosition:False mode:Wrap */\n{\n position += computedPosition;\n
\n}\nvoid SetAttribute_D5151645(inout float scaleY, float Scale) /*attribute:scale
Composition:Overwrite Source:Slot Random:Off channels:Y */\n{\n scaleY =
Scale.x;\n}\n\n\r\n\r\n#if HAS_STRIPS\r\nbool GetParticleIndex(inout uint particleIndex,
uint stripIndex)\r\n{\r\n\tuint relativeIndex;\r\n\tInterlockedAdd(STRIP_DATA(STRIP_NEXT_INDEX,
stripIndex), 1, relativeIndex);\r\n\tif (relativeIndex >= PARTICLE_PER_STRIP_COUNT)
// strip is full\r\n\t{\r\n\t\tInterlockedAdd(STRIP_DATA(STRIP_NEXT_INDEX,
stripIndex), -1); // Remove previous increment\r\n\t\treturn false;\r\n\t}\r\n\r\n\tparticleIndex
= stripIndex * PARTICLE_PER_STRIP_COUNT + ((STRIP_DATA(STRIP_FIRST_INDEX, stripIndex)
+ relativeIndex) % PARTICLE_PER_STRIP_COUNT);\r\n return true;\r\n}\r\n#endif\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid
CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId
: SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\r\n#if
!VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if
VFX_USE_SPAWNER_FROM_GPU\r\n uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput
* 2 + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput
* 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n
uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if USE_DEAD_LIST\r\n
maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n
maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped
on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n
int sourceIndex = eventList[id];\r\n#endif\r\n\t\tuint particleIndex = id +
currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n int
sourceIndex = 0;\n /*//Loop with 1 iteration generate a wrong IL Assembly
(and actually, useless code)\n uint currentSumSpawnCount = 0u;\n
for (sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount
+= uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n
if (id < currentSumSpawnCount)\n {\n break;\n
}\n }\n */\n \n\r\n#endif\r\n\r\n\t\tAttributes attributes
= (Attributes)0;\r\n\t\tSourceAttributes sourceAttributes = (SourceAttributes)0;\r\n\t\t\r\n
attributes.particleId = (uint)0;\n attributes.position = float3(0, 0,
0);\n attributes.scaleY = (float)1;\n attributes.alpha = (float)1;\n
attributes.pivotX = (float)0;\n attributes.pivotY = (float)0;\n
attributes.pivotZ = (float)0;\n attributes.size = (float)0.100000001;\n
attributes.scaleX = (float)1;\n attributes.scaleZ = (float)1;\n
attributes.color = float3(1, 1, 1);\n attributes.Smoothness = (float)0;\n
\n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n attributes.particleId = particleIndex;\r\n#endif\r\n#if
VFX_USE_SEED_CURRENT\r\n attributes.seed = WangHash(particleIndex ^
systemSeed);\r\n#endif\r\n#if VFX_USE_SPAWNINDEX_CURRENT\r\n attributes.spawnIndex
= id;\r\n#endif\r\n#if HAS_STRIPS\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n\t\t\r\n#else\r\n
uint stripIndex = sourceIndex;\r\n#endif\r\n\t\tstripIndex = min(stripIndex,
STRIP_COUNT);\r\n\r\n if (!GetParticleIndex(particleIndex, stripIndex))\r\n
return;\r\n\r\n const StripData stripData = GetStripDataFromStripIndex(stripIndex,
PARTICLE_PER_STRIP_COUNT);\r\n\t\tInitStripAttributes(particleIndex, attributes,
stripData);\r\n\t\t// TODO Change seed to be sure we're deterministic on random
with strip\r\n#endif\r\n \r\n {\n uint tmp_x = attributes.particleId
/ (uint)65536;\n uint tmp_y = tmp_x * (uint)65536;\n
uint tmp_z = attributes.particleId - tmp_y;\n uint tmp_bb = tmp_z
/ (uint)256;\n float tmp_bc = (float)tmp_bb;\n uint tmp_bd
= tmp_bb - tmp_bb;\n float tmp_be = (float)tmp_bd;\n
uint tmp_bf = tmp_bb * (uint)256;\n uint tmp_bg = tmp_z - tmp_bf;\n
float tmp_bh = (float)tmp_bg;\n float3 tmp_bi = float3(tmp_bc, tmp_be,
tmp_bh);\n float3 tmp_bk = tmp_bi / float3(255, 1, 255);\n
float3 tmp_bm = tmp_bk * float3(2, 2, 2);\n float3 tmp_bo = tmp_bm
- float3(1, 1, 1);\n float tmp_bp = tmp_bo[0];\n float3
tmp_bq = float3(tmp_bp, tmp_bp, tmp_bp);\n float3 tmp_br = tmp_bq
* uniform_c;\n float3 tmp_bs = uniform_b + tmp_br;\n
float tmp_bt = tmp_bo[2];\n float3 tmp_bu = float3(tmp_bt, tmp_bt,
tmp_bt);\n float3 tmp_bv = tmp_bu * uniform_d;\n float3
tmp_bw = tmp_bs + tmp_bv;\n PositionSequential_913D42CB(attributes.particleId,
/*inout */attributes.position, tmp_bw);\n }\n {\n
SetAttribute_D5151645( /*inout */attributes.scaleY, (float)0);\n }\n
\n\r\n\t\t\r\n#if VFX_USE_ALIVE_CURRENT\r\n if (attributes.alive)\r\n#endif
\r\n {\r\n#if USE_DEAD_LIST\r\n\t uint deadIndex = deadListIn.DecrementCounter();\r\n
uint index = deadListIn[deadIndex];\r\n#else\r\n uint index = particleIndex;\r\n#endif\r\n
attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(attributes.position));\n
attributeBuffer.Store((index * 0x1 + 0x40000) << 2,asuint(attributes.scaleY));\n
attributeBuffer.Store((index * 0x8 + 0x50000) << 2,asuint(attributes.alpha));\n
attributeBuffer.Store((index * 0x8 + 0x50001) << 2,asuint(attributes.pivotX));\n
attributeBuffer.Store((index * 0x8 + 0x50002) << 2,asuint(attributes.pivotY));\n
attributeBuffer.Store((index * 0x8 + 0x50003) << 2,asuint(attributes.pivotZ));\n
attributeBuffer.Store((index * 0x8 + 0x50004) << 2,asuint(attributes.size));\n
attributeBuffer.Store((index * 0x8 + 0x50005) << 2,asuint(attributes.scaleX));\n
attributeBuffer.Store((index * 0x8 + 0x50006) << 2,asuint(attributes.scaleZ));\n
attributeBuffer.Store3((index * 0x4 + 0xD0000) << 2,asuint(attributes.color));\n
attributeBuffer.Store((index * 0x8 + 0x50007) << 2,asuint(attributes.Smoothness));\n
\n\r\n }\r\n }\r\n}\r\n"
- compute: 1
name: '[System 1]Update Particle'
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define HAS_ATTRIBUTES
1\n#define VFX_PASSDEPTH_ACTUAL (0)\n#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n#define
VFX_PASSDEPTH_SELECTION (2)\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SCALEY_CURRENT
1\n#define VFX_WORLD_SPACE 1\n#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n
float2 uniform_b;\n float2 uniform_c;\n float uniform_d;\n float Blend_a;\n
uint2 PADDING_0;\nCBUFFER_END\n\nstruct Attributes\n{\n float3 position;\n
float scaleY;\n};\n\nstruct SourceAttributes\n{\n};\n\nTexture2D texture_b;\nSamplerState
samplertexture_b;\nfloat4 texture_b_TexelSize;\n\n\r\n\r\n#define USE_DEAD_LIST
(VFX_USE_ALIVE_CURRENT && !HAS_STRIPS)\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\n\r\n#if
USE_DEAD_LIST\r\nRWStructuredBuffer<uint> deadListOut;\r\n#endif\r\n\r\n#if
VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer<uint> indirectBuffer;\r\n#endif\r\n\r\n#if
HAS_STRIPS\r\nRWBuffer<uint> stripDataBuffer;\r\n#endif\r\n\r\n#if VFX_USE_STRIPALIVE_CURRENT\r\nBuffer<uint>
attachedStripDataBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n
uint nbMax;\r\n\tuint dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.hlsl\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\n\r\n\r\nvoid
SetAttribute_E0455982(inout float scaleY, float Scale, float Blend) /*attribute:scale
Composition:Blend Source:Slot Random:Off channels:Y */\n{\n scaleY = lerp(scaleY,Scale.x,Blend);\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid
CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId
: SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
(id < nbMax)\r\n\t{\r\n Attributes attributes = (Attributes)0;\r\n\t\tSourceAttributes
sourceAttributes = (SourceAttributes)0;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\t\r\n\t\tif
(attributes.alive)\r\n\t\t{\r\n\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index
* 0x4 + 0x0) << 2));\n\t\t\tattributes.scaleY = asfloat(attributeBuffer.Load((index
* 0x1 + 0x40000) << 2));\n\t\t\t\n\r\n\r\n// Initialize built-in needed attributes\r\n#if
VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\tattributes.oldPosition = attributes.position;\r\n#endif\r\n#if
HAS_STRIPS\r\n const StripData stripData = GetStripDataFromParticleIndex(index,
PARTICLE_PER_STRIP_COUNT);\r\n InitStripAttributes(index, attributes,
stripData);\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t float tmp_y = attributes.position[0];\n\t\t\t
float tmp_z = attributes.position[2];\n\t\t\t float2 tmp_ba = float2(tmp_y,
tmp_z);\n\t\t\t float2 tmp_bb = tmp_ba / uniform_b;\n\t\t\t float2 tmp_bc
= tmp_bb - uniform_c;\n\t\t\t float2 tmp_be = tmp_bc - float2(-1, -1);\n\t\t\t
float2 tmp_bg = tmp_be / float2(2, 2);\n\t\t\t float4 tmp_bi = SampleTexture(VFX_SAMPLER(texture_b),tmp_bg,(float)0);\n\t\t\t
float tmp_bj = tmp_bi[1];\n\t\t\t float tmp_bk = tmp_bj * uniform_d;\n\t\t\t
float tmp_bl = saturate(tmp_bk);\n\t\t\t SetAttribute_E0455982( /*inout
*/attributes.scaleY, tmp_bl, Blend_a);\n\t\t\t}\n\t\t\t\n\r\n\r\n\t\t\tif (attributes.alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index
* 0x1 + 0x40000) << 2,asuint(attributes.scaleY));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
= index;\r\n#endif\r\n\r\n#if HAS_STRIPS\t\t\t\r\n\t\t\t\tuint relativeIndexInStrip
= GetRelativeIndex(index, stripData);\r\n\t\t\t\tInterlockedMin(STRIP_DATA(STRIP_MIN_ALIVE,
stripData.stripIndex), relativeIndexInStrip);\r\n\t\t\t\tInterlockedMax(STRIP_DATA(STRIP_MAX_ALIVE,
stripData.stripIndex), relativeIndexInStrip);\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\t\r\n#if
USE_DEAD_LIST && !VFX_USE_STRIPALIVE_CURRENT\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex]
= index;\r\n#endif\r\n\t\t\t}\r\n\t\t}\r\n#if USE_DEAD_LIST && VFX_USE_STRIPALIVE_CURRENT\r\n
else if (attributes.stripAlive)\r\n {\r\n if (STRIP_DATA_X(attachedStripDataBuffer,
STRIP_MIN_ALIVE, index) == ~1) // Attached strip is no longer alive, recycle
the particle \r\n {\r\n uint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex]
= index;\r\n attributes.stripAlive = false;\r\n
\r\n } \r\n }\r\n#endif\r\n#else\r\n\t\tattributes.position
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\tattributes.scaleY
= asfloat(attributeBuffer.Load((index * 0x1 + 0x40000) << 2));\n\t\t\n\r\n\t\t\r\n#if
VFX_USE_OLDPOSITION_CURRENT\r\n\t\tattributes.oldPosition = attributes.position;\r\n#endif\r\n#if
HAS_STRIPS\r\n const StripData stripData = GetStripDataFromParticleIndex(index,
PARTICLE_PER_STRIP_COUNT);\r\n InitStripAttributes(index, attributes,
stripData);\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t float tmp_y = attributes.position[0];\n\t\t
float tmp_z = attributes.position[2];\n\t\t float2 tmp_ba = float2(tmp_y,
tmp_z);\n\t\t float2 tmp_bb = tmp_ba / uniform_b;\n\t\t float2 tmp_bc
= tmp_bb - uniform_c;\n\t\t float2 tmp_be = tmp_bc - float2(-1, -1);\n\t\t
float2 tmp_bg = tmp_be / float2(2, 2);\n\t\t float4 tmp_bi = SampleTexture(VFX_SAMPLER(texture_b),tmp_bg,(float)0);\n\t\t
float tmp_bj = tmp_bi[1];\n\t\t float tmp_bk = tmp_bj * uniform_d;\n\t\t
float tmp_bl = saturate(tmp_bk);\n\t\t SetAttribute_E0455982( /*inout */attributes.scaleY,
tmp_bl, Blend_a);\n\t\t}\n\t\t\n\r\n\t\tattributeBuffer.Store((index * 0x1
+ 0x40000) << 2,asuint(attributes.scaleY));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
= index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
- compute: 0
name: '[System 1]Output Particle Lit Cube'
source: "Shader \"Hidden/VFX/VoxelizedTerrain/System 1/Output Particle Lit Cube\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull
Back\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Geometry+0\" \"IgnoreProjector\"=\"False\"
\"RenderType\"=\"Opaque\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tZTest
LEqual\n\t\tZWrite On\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t\n\t\t#define
NB_THREADS_PER_GROUP 64\n\t\t#define HAS_ATTRIBUTES 1\n\t\t#define VFX_PASSDEPTH_ACTUAL
(0)\n\t\t#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n\t\t#define VFX_PASSDEPTH_SELECTION
(2)\n\t\t#define VFX_USE_POSITION_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT
1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define VFX_USE_ALIVE_CURRENT 1\n\t\t#define
VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT 1\n\t\t#define VFX_USE_AXISZ_CURRENT
1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define VFX_USE_ANGLEY_CURRENT
1\n\t\t#define VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define VFX_USE_PIVOTX_CURRENT
1\n\t\t#define VFX_USE_PIVOTY_CURRENT 1\n\t\t#define VFX_USE_PIVOTZ_CURRENT
1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define
VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define
VFX_USE_SMOOTHNESS_CURRENT 1\n\t\t#define VFX_COLORMAPPING_DEFAULT 1\n\t\t#define
IS_OPAQUE_PARTICLE 1\n\t\t#define USE_MOTION_VECTORS_PASS 1\n\t\t#define USE_CAST_SHADOWS_PASS
1\n\t\t#define HDRP_LIT 1\n\t\t#define HDRP_MATERIAL_TYPE_TRANSLUCENT 1\n\t\t#define
HDRP_USE_BASE_COLOR_MAP 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_COLOR 1\n\t\t#define
HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t#define
IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE 1\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t#define
VFX_WORLD_SPACE 1\n\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t
float4 uniform_e;\n\t\t float Color_d;\n\t\t float uniform_c;\n\t\t
float uniform_d;\n\t\t float uniform_f;\n\t\t float currentFrameIndex;\n\t\t
uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\t\n\t\tstruct Attributes\n\t\t{\n\t\t
float3 position;\n\t\t float scaleY;\n\t\t float alpha;\n\t\t bool
alive;\n\t\t float3 axisX;\n\t\t float3 axisY;\n\t\t float3 axisZ;\n\t\t
float angleX;\n\t\t float angleY;\n\t\t float angleZ;\n\t\t float
pivotX;\n\t\t float pivotY;\n\t\t float pivotZ;\n\t\t float size;\n\t\t
float scaleX;\n\t\t float scaleZ;\n\t\t float3 color;\n\t\t float
Smoothness;\n\t\t};\n\t\t\n\t\tstruct SourceAttributes\n\t\t{\n\t\t};\n\t\t\n\t\tTexture2D
baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\tfloat4 baseColorMap_TexelSize;\n\t\t\n\n\t\t\n\t\t#define
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#if
HAS_STRIPS\n\t\t#define VFX_OPTIONAL_INTERPOLATION \n\t\t#else\n\t\t#define
VFX_OPTIONAL_INTERPOLATION nointerpolation\n\t\t#endif\n\t\t\n\t\tByteAddressBuffer
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer
deadListCount;\n\t\t#endif\n\t\t\n\t\t#if HAS_STRIPS\n\t\tBuffer<uint> stripDataBuffer;\n\t\t#endif\n\t\t\n\t\t#if
WRITE_MOTION_VECTOR_IN_FORWARD || USE_MOTION_VECTORS_PASS\n\t\tByteAddressBuffer
elementToVFXBufferPrevious;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat
nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\t// Helper macros
to always use a valid instanceID\n\t\t#if defined(UNITY_STEREO_INSTANCING_ENABLED)\n\t\t\t#define
VFX_DECLARE_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID\n\t\t\t#define VFX_GET_INSTANCE_ID(i)
unity_InstanceID\n\t\t#else\n\t\t\t#define VFX_DECLARE_INSTANCE_ID uint
instanceID : SV_InstanceID;\n\t\t\t#define VFX_GET_INSTANCE_ID(i) i.instanceID\n\t\t#endif\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags
{ \"LightMode\"=\"SceneSelectionPass\" }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend
Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#define VFX_PASSDEPTH VFX_PASSDEPTH_SELECTION\n\t\t\t#pragma
target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if
USE_ALPHA_TEST || VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha\n\t\t\t\t// y:
alpha threshold\n\t\t\t\tnointerpolation float2 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if
VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\tfloat4 cPosPrevious :
TEXCOORD2;\n\t\t\t\tfloat4 cPosNonJiterred : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\t\n\t\t\t#define
VFX_VARYING_PS_INPUTS ps_input\n\t\t\t#define VFX_VARYING_POSCS pos\n\t\t\t#define
VFX_VARYING_ALPHA builtInInterpolants.x\n\t\t\t#define VFX_VARYING_ALPHATHRESHOLD
builtInInterpolants.y\n\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define
VFX_VARYING_VELOCITY_CPOS cPosNonJiterred\n\t\t\t#define VFX_VARYING_VELOCITY_CPOS_PREVIOUS
cPosPrevious\n\t\t\t#endif\n\t\t\t\n\t\t\t#undef VFX_USE_RIM_LIGHT\n\t\t\t\n\t\t\t#if
VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define SHADERPASS SHADERPASS_MOTION_VECTORS\n\t\t\t#else\n\t\t\t#define
SHADERPASS SHADERPASS_DEPTH_ONLY\n\t\t\t#endif\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS)
&& defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS
must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid
SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite
Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid
SetAttribute_65DEC940(inout float pivotX, inout float pivotY, inout float pivotZ,
float3 Pivot) /*attribute:pivot Composition:Overwrite Source:Slot Random:Off
channels:XYZ */\n\t\t\t{\n\t\t\t pivotX = Pivot.x;\n\t\t\t pivotY = Pivot.y;\n\t\t\t
pivotZ = Pivot.z;\n\t\t\t}\n\t\t\tvoid SetAttribute_D5151640(inout float scaleX,
inout float scaleZ, float2 Scale) /*attribute:scale Composition:Overwrite Source:Slot
Random:Off channels:XZ */\n\t\t\t{\n\t\t\t scaleX = Scale.x;\n\t\t\t
scaleZ = Scale.y;\n\t\t\t}\n\t\t\tvoid AttributeFromCurve_39BD5D15(inout float3
color, inout float alpha, float Color, float SampleTime) /*attribute:color
Composition:Overwrite AlphaComposition:Overwrite SampleMode:Custom Mode:PerComponent
ColorMode:ColorAndAlpha channels:XYZ */\n\t\t\t{\n\t\t\t float t = SampleTime;\n\t\t\t
float4 value = 0.0f;\n\t\t\t value = SampleGradient(Color, t);\n\t\t\t
color = value.rgb;\n\t\t\t alpha = value.a;\n\t\t\t}\n\t\t\tvoid SetCustomAttribute_CDCD03B1(inout
float Smoothness, float _Smoothness) /*attribute:Smoothness Composition:Overwrite
Random:Off AttributeType:Float */\n\t\t\t{\n\t\t\t Smoothness = _Smoothness;\n\t\t\t}\n\t\t\tvoid
SetAttribute_D5151645(inout float scaleY, float Scale) /*attribute:scale Composition:Overwrite
Source:Slot Random:Off channels:Y */\n\t\t\t{\n\t\t\t scaleY = Scale.x;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\tstruct
vs_input\n\t\t\t{\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#pragma
vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, vs_input
i)\n\t\t\t{\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t\tuint
index = (id >> 3) + VFX_GET_INSTANCE_ID(i) * 1024;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint
deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount
= deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax)
- deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; //
cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes
attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes
= (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex
= indirectBuffer[index];\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index
* 0x4 + 0x0) << 2));\n\t\t\t\t\t\tattributes.scaleY = asfloat(attributeBuffer.Load((index
* 0x1 + 0x40000) << 2));\n\t\t\t\t\t\tattributes.alpha = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50000) << 2));\n\t\t\t\t\t\tattributes.alive = (bool)true;\n\t\t\t\t\t\tattributes.axisX
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50001) << 2));\n\t\t\t\t\t\tattributes.pivotY
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50002) << 2));\n\t\t\t\t\t\tattributes.pivotZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50003) << 2));\n\t\t\t\t\t\tattributes.size
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50004) << 2));\n\t\t\t\t\t\tattributes.scaleX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50005) << 2));\n\t\t\t\t\t\tattributes.scaleZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50006) << 2));\n\t\t\t\t\t\tattributes.color
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xD0000) << 2));\n\t\t\t\t\t\tattributes.Smoothness
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50007) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive
= (bool)true;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if !HAS_STRIPS\n\t\t\t\t\t\tif
(!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.position
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tattributes.scaleY
= asfloat(attributeBuffer.Load((index * 0x1 + 0x40000) << 2));\n\t\t\t\t\t\tattributes.alpha
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50000) << 2));\n\t\t\t\t\t\tattributes.axisX
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50001) << 2));\n\t\t\t\t\t\tattributes.pivotY
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50002) << 2));\n\t\t\t\t\t\tattributes.pivotZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50003) << 2));\n\t\t\t\t\t\tattributes.size
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50004) << 2));\n\t\t\t\t\t\tattributes.scaleX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50005) << 2));\n\t\t\t\t\t\tattributes.scaleZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50006) << 2));\n\t\t\t\t\t\tattributes.color
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xD0000) << 2));\n\t\t\t\t\t\tattributes.Smoothness
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50007) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t//
Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index,
attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
SetAttribute_3278B22F( /*inout */attributes.size, (float)1);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
SetAttribute_65DEC940( /*inout */attributes.pivotX, /*inout */attributes.pivotY,
/*inout */attributes.pivotZ, float3(0, -0.5, 0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
SetAttribute_D5151640( /*inout */attributes.scaleX, /*inout */attributes.scaleZ,
float2(0.00779999979, 0.00779999979));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t bool
tmp_ba = attributes.scaleY >= uniform_c;\n\t\t\t\t float tmp_bc = attributes.scaleY
- uniform_c;\n\t\t\t\t float tmp_bd = tmp_bc / uniform_d;\n\t\t\t\t float
tmp_bf = tmp_bd * (float)0.899999976;\n\t\t\t\t float tmp_bg = (float)0.100000001
+ tmp_bf;\n\t\t\t\t float tmp_bh = attributes.scaleY / uniform_c;\n\t\t\t\t
float tmp_bi = tmp_bh * (float)0.100000001;\n\t\t\t\t float tmp_bj = tmp_ba
? tmp_bg : tmp_bi;\n\t\t\t\t AttributeFromCurve_39BD5D15( /*inout */attributes.color,
/*inout */attributes.alpha, Color_d, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
bool tmp_ba = attributes.scaleY >= uniform_c;\n\t\t\t\t float tmp_bc = attributes.scaleY
- uniform_c;\n\t\t\t\t float tmp_bd = tmp_bc / uniform_d;\n\t\t\t\t float
tmp_bf = tmp_bd * (float)0.899999976;\n\t\t\t\t float tmp_bg = (float)0.100000001
+ tmp_bf;\n\t\t\t\t float tmp_bh = attributes.scaleY / uniform_c;\n\t\t\t\t
float tmp_bi = tmp_bh * (float)0.100000001;\n\t\t\t\t float tmp_bj = tmp_ba
? tmp_bg : tmp_bi;\n\t\t\t\t float tmp_bk = SampleCurve(uniform_e,tmp_bj);\n\t\t\t\t
SetCustomAttribute_CDCD03B1( /*inout */attributes.Smoothness, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
float tmp_ba = max(attributes.scaleY, uniform_c);\n\t\t\t\t float tmp_bb
= uniform_f * tmp_ba;\n\t\t\t\t SetAttribute_D5151645( /*inout */attributes.scaleY,
tmp_bb);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bb = attributes.scaleY
/ (float)0.00779999979;\n\t\t\t\t float tmp_bc = floor(tmp_bb);\n\t\t\t\t
float tmp_bd = tmp_bc * (float)0.00779999979;\n\t\t\t\t SetAttribute_D5151645(
/*inout */attributes.scaleY, tmp_bd);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
(!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tfloat3 offsets
= (float3)0;\n\t\t\t\toffsets.x = float(id & 1);\n\t\t\t\toffsets.y = float((id
& 2) >> 1);\n\t\t\t\toffsets.z = float((id & 6) >> 2);\n\t\t\t\toffsets -=
0.5f;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if
VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tfloat3x3
rot = GetEulerMatrix(radians(float3(attributes.angleX,attributes.angleY,attributes.angleZ)));\n\t\t\t\tfloat4x4
elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\trot,\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\n\t\t\t\tfloat3
inputVertexPosition = offsets;\n\t\t\t\tfloat3 vPos = mul(elementToVFX,float4(inputVertexPosition,1.0f)).xyz;\n\t\t\t\tfloat3
vPosWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t#ifdef VFX_VARYING_POSWS\n\t\t\t\to.VFX_VARYING_POSWS
= vPosWS;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\to.VFX_VARYING_OFFSETS
= offsets * 2.0f;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_FACEID\n\t\t\t\to.VFX_VARYING_FACEID
= (id & 7) % 5;\n\t\t\t#endif\n\t\t\t#if defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\trot
= mul(transpose(float3x3(attributes.axisX,attributes.axisY,attributes.axisZ)),rot);\n\t\t\t#ifdef
VFX_LOCAL_SPACE \n\t\t\t\trot = mul((float3x3)VFXGetObjectToWorldMatrix(),rot);\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_ROTX
= rot[0];\n\t\t\t\to.VFX_VARYING_ROTY = rot[1];\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_POSCS
= VFXTransformPositionWorldToClip(vPosWS);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4
previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] =
float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int
itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor
(int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint
itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint
read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol]
= asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint
previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
= o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif
(asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3
oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS
= TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
= TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
= attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT
&& defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
(USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH ||
!HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy
* uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if
USE_UV_SCALE_BIAS && defined(VFX_VARYING_UV_SCALE) && defined(VFX_VARYING_UV_BIAS)\n\t\t\t\to.VFX_VARYING_UV_SCALE
= uvScale;\n\t\t\t\to.VFX_VARYING_UV_BIAS = uvBias;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if
USE_FLIPBOOK\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_TEXINDEX\n\t\t\t\to.VFX_VARYING_TEXINDEX
= attributes.texIndex;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if defined(VFX_VARYING_FLIPBOOKSIZE)
&& defined(VFX_VARYING_INVFLIPBOOKSIZE)\n\t\t\t\to.VFX_VARYING_FLIPBOOKSIZE
= flipBookSize;\n\t\t\t\to.VFX_VARYING_INVFLIPBOOKSIZE = invFlipBookSize;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
VFX_VARYING_TEXINDEX\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
= motionVectorScale * invFlipBookSize;\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn
o;\n\t\t\t}\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\tfloat3
VFXCubeGetLocalNormal(VFX_VARYING_PS_INPUTS i)\n\t\t\t{\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\t//float3
s = i.VFX_VARYING_OFFSETS > 0 ? 1.0f : -1.0f;\n\t\t\t\t//return s * (step(1.0f,s
* i.VFX_VARYING_OFFSETS + 1e-5));\n\t\t\t\treturn int3(i.VFX_VARYING_OFFSETS
* 1.00001f); // cast uses round_z\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
VFXCubeTransformNormalTS(float3 faceNormal,float3 normal)\n\t\t\t{\n\t\t\t\tfloat3x3
tbn = float3x3(faceNormal.zyx,faceNormal.xzy,faceNormal.xyz);\n\t\t\t\treturn
mul(tbn,normal);\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 VFXCubeTransformNormalTS(VFX_VARYING_PS_INPUTS
i,float3 normal,bool frontFace = true)\n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS)
&& defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat3x3 tbn;\n\t\t\t\tfloat3 faceNormal
= VFXCubeGetLocalNormal(i);\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\ttbn
= float3x3(-faceNormal.zxy,faceNormal.yzx * faceNormal.yzx,faceNormal.xyz);\n\t\t\t\telse
if (i.VFX_VARYING_FACEID == 1)\n\t\t\t\t\ttbn = float3x3(faceNormal.yxz, faceNormal.xzy,
float3(0, 1, 0));\n\t\t\t\telse\n\t\t\t\t\ttbn = float3x3(faceNormal.yzx, float3(0,1,0),faceNormal.xyz);\n\t\t\t#ifdef
USE_DOUBLE_SIDED\n\t\t\t\tfloat multiplier = frontFace ? 1.0f : -1.0f;\n\t\t\t\ttbn[0]
*= multiplier;\n\t\t\t\ttbn[2] *= multiplier;\n\t\t\t#endif\n\t\t\t\treturn
mul(tbn, normal);\n\t\t\t#else\n\t\t\t\treturn normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
VFXCubeTransformNormalWS(VFX_VARYING_PS_INPUTS i,float3 normal)\n\t\t\t{\n\t\t\t#if
defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\tfloat3x3 rot
= float3x3(i.rotX,i.rotY,cross(i.rotX,i.rotY));\n\t\t\t\treturn mul(rot,normal);\n\t\t\t#else\n\t\t\t\treturn
normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat2 VFXCubeGetUV(VFX_VARYING_PS_INPUTS
i) \n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS) && defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat2
uv;\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xy
* float2(-i.VFX_VARYING_OFFSETS.z,1);\n\t\t\t\telse if (i.VFX_VARYING_FACEID
== 1)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xz * float2(i.VFX_VARYING_OFFSETS.y,1);\n\t\t\t\telse\n\t\t\t\t\tuv
= i.VFX_VARYING_OFFSETS.zy * float2(i.VFX_VARYING_OFFSETS.x,1);\n\t\t\t\treturn
uv * 0.5f + 0.5f;\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t#if
VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\tint _ObjectId;\n\t\t\tint _PassValue;\n\t\t\t#endif\n\t\t\t\n\t\t\t#pragma
fragment frag\n\t\t\tfloat4 frag(ps_input i) : SV_Target0\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat
alpha = VFXGetFragmentColor(i).a;\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\t\t#if
VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\t\t\n\t\t\t\t\t\t\tfloat2
velocity = (i.VFX_VARYING_VELOCITY_CPOS.xy/i.VFX_VARYING_VELOCITY_CPOS.w) -
(i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.xy/i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.w);\n\t\t\t\t\t\t\t#if
UNITY_UV_STARTS_AT_TOP\n\t\t\t\t\t\t\t\tvelocity.y = -velocity.y;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tfloat4
encodedMotionVector = 0.0f;\n\t\t\t\t\t\t\tVFXEncodeMotionVector(velocity *
0.5f, encodedMotionVector);\n\t\t\t\t\t\t\t\n\t\t\t\t\treturn encodedMotionVector;\n\t\t\t\t#elif
VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\t\t\treturn float4(_ObjectId,
_PassValue, 1.0, 1.0);\n\t\t\t\t#elif VFX_PASSDEPTH == VFX_PASSDEPTH_ACTUAL\n\t\t\t\t\treturn
(float4)0;\n\t\t\t\t#else\n\t\t\t\t\t#error VFX_PASSDEPTH undefined\n\t\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t//
Depth pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"DepthForwardOnly\"
}\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#define
VFX_PASSDEPTH VFX_PASSDEPTH_ACTUAL\n\t\t\t#pragma target 4.5\n\t\t\t\n\t\t\tstruct
ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if USE_ALPHA_TEST
|| VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha\n\t\t\t\t// y: alpha threshold\n\t\t\t\tnointerpolation
float2 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if VFX_PASSDEPTH
== VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\tfloat4 cPosPrevious : TEXCOORD2;\n\t\t\t\tfloat4
cPosNonJiterred : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\t\n\t\t\t#define
VFX_VARYING_PS_INPUTS ps_input\n\t\t\t#define VFX_VARYING_POSCS pos\n\t\t\t#define
VFX_VARYING_ALPHA builtInInterpolants.x\n\t\t\t#define VFX_VARYING_ALPHATHRESHOLD
builtInInterpolants.y\n\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define
VFX_VARYING_VELOCITY_CPOS cPosNonJiterred\n\t\t\t#define VFX_VARYING_VELOCITY_CPOS_PREVIOUS
cPosPrevious\n\t\t\t#endif\n\t\t\t\n\t\t\t#undef VFX_USE_RIM_LIGHT\n\t\t\t\n\t\t\t#if
VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define SHADERPASS SHADERPASS_MOTION_VECTORS\n\t\t\t#else\n\t\t\t#define
SHADERPASS SHADERPASS_DEPTH_ONLY\n\t\t\t#endif\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS)
&& defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS
must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid
SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite
Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid
SetAttribute_65DEC940(inout float pivotX, inout float pivotY, inout float pivotZ,
float3 Pivot) /*attribute:pivot Composition:Overwrite Source:Slot Random:Off
channels:XYZ */\n\t\t\t{\n\t\t\t pivotX = Pivot.x;\n\t\t\t pivotY = Pivot.y;\n\t\t\t
pivotZ = Pivot.z;\n\t\t\t}\n\t\t\tvoid SetAttribute_D5151640(inout float scaleX,
inout float scaleZ, float2 Scale) /*attribute:scale Composition:Overwrite Source:Slot
Random:Off channels:XZ */\n\t\t\t{\n\t\t\t scaleX = Scale.x;\n\t\t\t
scaleZ = Scale.y;\n\t\t\t}\n\t\t\tvoid AttributeFromCurve_39BD5D15(inout float3
color, inout float alpha, float Color, float SampleTime) /*attribute:color
Composition:Overwrite AlphaComposition:Overwrite SampleMode:Custom Mode:PerComponent
ColorMode:ColorAndAlpha channels:XYZ */\n\t\t\t{\n\t\t\t float t = SampleTime;\n\t\t\t
float4 value = 0.0f;\n\t\t\t value = SampleGradient(Color, t);\n\t\t\t
color = value.rgb;\n\t\t\t alpha = value.a;\n\t\t\t}\n\t\t\tvoid SetCustomAttribute_CDCD03B1(inout
float Smoothness, float _Smoothness) /*attribute:Smoothness Composition:Overwrite
Random:Off AttributeType:Float */\n\t\t\t{\n\t\t\t Smoothness = _Smoothness;\n\t\t\t}\n\t\t\tvoid
SetAttribute_D5151645(inout float scaleY, float Scale) /*attribute:scale Composition:Overwrite
Source:Slot Random:Off channels:Y */\n\t\t\t{\n\t\t\t scaleY = Scale.x;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\tstruct
vs_input\n\t\t\t{\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#pragma
vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, vs_input
i)\n\t\t\t{\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t\tuint
index = (id >> 3) + VFX_GET_INSTANCE_ID(i) * 1024;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint
deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount
= deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax)
- deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; //
cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes
attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes
= (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex
= indirectBuffer[index];\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index
* 0x4 + 0x0) << 2));\n\t\t\t\t\t\tattributes.scaleY = asfloat(attributeBuffer.Load((index
* 0x1 + 0x40000) << 2));\n\t\t\t\t\t\tattributes.alpha = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50000) << 2));\n\t\t\t\t\t\tattributes.alive = (bool)true;\n\t\t\t\t\t\tattributes.axisX
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50001) << 2));\n\t\t\t\t\t\tattributes.pivotY
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50002) << 2));\n\t\t\t\t\t\tattributes.pivotZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50003) << 2));\n\t\t\t\t\t\tattributes.size
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50004) << 2));\n\t\t\t\t\t\tattributes.scaleX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50005) << 2));\n\t\t\t\t\t\tattributes.scaleZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50006) << 2));\n\t\t\t\t\t\tattributes.color
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xD0000) << 2));\n\t\t\t\t\t\tattributes.Smoothness
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50007) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive
= (bool)true;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if !HAS_STRIPS\n\t\t\t\t\t\tif
(!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.position
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tattributes.scaleY
= asfloat(attributeBuffer.Load((index * 0x1 + 0x40000) << 2));\n\t\t\t\t\t\tattributes.alpha
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50000) << 2));\n\t\t\t\t\t\tattributes.axisX
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50001) << 2));\n\t\t\t\t\t\tattributes.pivotY
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50002) << 2));\n\t\t\t\t\t\tattributes.pivotZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50003) << 2));\n\t\t\t\t\t\tattributes.size
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50004) << 2));\n\t\t\t\t\t\tattributes.scaleX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50005) << 2));\n\t\t\t\t\t\tattributes.scaleZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50006) << 2));\n\t\t\t\t\t\tattributes.color
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xD0000) << 2));\n\t\t\t\t\t\tattributes.Smoothness
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50007) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t//
Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index,
attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
SetAttribute_3278B22F( /*inout */attributes.size, (float)1);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
SetAttribute_65DEC940( /*inout */attributes.pivotX, /*inout */attributes.pivotY,
/*inout */attributes.pivotZ, float3(0, -0.5, 0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
SetAttribute_D5151640( /*inout */attributes.scaleX, /*inout */attributes.scaleZ,
float2(0.00779999979, 0.00779999979));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t bool
tmp_ba = attributes.scaleY >= uniform_c;\n\t\t\t\t float tmp_bc = attributes.scaleY
- uniform_c;\n\t\t\t\t float tmp_bd = tmp_bc / uniform_d;\n\t\t\t\t float
tmp_bf = tmp_bd * (float)0.899999976;\n\t\t\t\t float tmp_bg = (float)0.100000001
+ tmp_bf;\n\t\t\t\t float tmp_bh = attributes.scaleY / uniform_c;\n\t\t\t\t
float tmp_bi = tmp_bh * (float)0.100000001;\n\t\t\t\t float tmp_bj = tmp_ba
? tmp_bg : tmp_bi;\n\t\t\t\t AttributeFromCurve_39BD5D15( /*inout */attributes.color,
/*inout */attributes.alpha, Color_d, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
bool tmp_ba = attributes.scaleY >= uniform_c;\n\t\t\t\t float tmp_bc = attributes.scaleY
- uniform_c;\n\t\t\t\t float tmp_bd = tmp_bc / uniform_d;\n\t\t\t\t float
tmp_bf = tmp_bd * (float)0.899999976;\n\t\t\t\t float tmp_bg = (float)0.100000001
+ tmp_bf;\n\t\t\t\t float tmp_bh = attributes.scaleY / uniform_c;\n\t\t\t\t
float tmp_bi = tmp_bh * (float)0.100000001;\n\t\t\t\t float tmp_bj = tmp_ba
? tmp_bg : tmp_bi;\n\t\t\t\t float tmp_bk = SampleCurve(uniform_e,tmp_bj);\n\t\t\t\t
SetCustomAttribute_CDCD03B1( /*inout */attributes.Smoothness, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
float tmp_ba = max(attributes.scaleY, uniform_c);\n\t\t\t\t float tmp_bb
= uniform_f * tmp_ba;\n\t\t\t\t SetAttribute_D5151645( /*inout */attributes.scaleY,
tmp_bb);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bb = attributes.scaleY
/ (float)0.00779999979;\n\t\t\t\t float tmp_bc = floor(tmp_bb);\n\t\t\t\t
float tmp_bd = tmp_bc * (float)0.00779999979;\n\t\t\t\t SetAttribute_D5151645(
/*inout */attributes.scaleY, tmp_bd);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
(!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tfloat3 offsets
= (float3)0;\n\t\t\t\toffsets.x = float(id & 1);\n\t\t\t\toffsets.y = float((id
& 2) >> 1);\n\t\t\t\toffsets.z = float((id & 6) >> 2);\n\t\t\t\toffsets -=
0.5f;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if
VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tfloat3x3
rot = GetEulerMatrix(radians(float3(attributes.angleX,attributes.angleY,attributes.angleZ)));\n\t\t\t\tfloat4x4
elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\trot,\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\n\t\t\t\tfloat3
inputVertexPosition = offsets;\n\t\t\t\tfloat3 vPos = mul(elementToVFX,float4(inputVertexPosition,1.0f)).xyz;\n\t\t\t\tfloat3
vPosWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t#ifdef VFX_VARYING_POSWS\n\t\t\t\to.VFX_VARYING_POSWS
= vPosWS;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\to.VFX_VARYING_OFFSETS
= offsets * 2.0f;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_FACEID\n\t\t\t\to.VFX_VARYING_FACEID
= (id & 7) % 5;\n\t\t\t#endif\n\t\t\t#if defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\trot
= mul(transpose(float3x3(attributes.axisX,attributes.axisY,attributes.axisZ)),rot);\n\t\t\t#ifdef
VFX_LOCAL_SPACE \n\t\t\t\trot = mul((float3x3)VFXGetObjectToWorldMatrix(),rot);\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_ROTX
= rot[0];\n\t\t\t\to.VFX_VARYING_ROTY = rot[1];\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_POSCS
= VFXTransformPositionWorldToClip(vPosWS);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4
previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] =
float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int
itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor
(int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint
itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint
read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol]
= asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint
previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
= o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif
(asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3
oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS
= TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
= TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
= attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT
&& defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
(USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH ||
!HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy
* uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if
USE_UV_SCALE_BIAS && defined(VFX_VARYING_UV_SCALE) && defined(VFX_VARYING_UV_BIAS)\n\t\t\t\to.VFX_VARYING_UV_SCALE
= uvScale;\n\t\t\t\to.VFX_VARYING_UV_BIAS = uvBias;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if
USE_FLIPBOOK\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_TEXINDEX\n\t\t\t\to.VFX_VARYING_TEXINDEX
= attributes.texIndex;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if defined(VFX_VARYING_FLIPBOOKSIZE)
&& defined(VFX_VARYING_INVFLIPBOOKSIZE)\n\t\t\t\to.VFX_VARYING_FLIPBOOKSIZE
= flipBookSize;\n\t\t\t\to.VFX_VARYING_INVFLIPBOOKSIZE = invFlipBookSize;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
VFX_VARYING_TEXINDEX\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
= motionVectorScale * invFlipBookSize;\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn
o;\n\t\t\t}\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\tfloat3
VFXCubeGetLocalNormal(VFX_VARYING_PS_INPUTS i)\n\t\t\t{\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\t//float3
s = i.VFX_VARYING_OFFSETS > 0 ? 1.0f : -1.0f;\n\t\t\t\t//return s * (step(1.0f,s
* i.VFX_VARYING_OFFSETS + 1e-5));\n\t\t\t\treturn int3(i.VFX_VARYING_OFFSETS
* 1.00001f); // cast uses round_z\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
VFXCubeTransformNormalTS(float3 faceNormal,float3 normal)\n\t\t\t{\n\t\t\t\tfloat3x3
tbn = float3x3(faceNormal.zyx,faceNormal.xzy,faceNormal.xyz);\n\t\t\t\treturn
mul(tbn,normal);\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 VFXCubeTransformNormalTS(VFX_VARYING_PS_INPUTS
i,float3 normal,bool frontFace = true)\n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS)
&& defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat3x3 tbn;\n\t\t\t\tfloat3 faceNormal
= VFXCubeGetLocalNormal(i);\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\ttbn
= float3x3(-faceNormal.zxy,faceNormal.yzx * faceNormal.yzx,faceNormal.xyz);\n\t\t\t\telse
if (i.VFX_VARYING_FACEID == 1)\n\t\t\t\t\ttbn = float3x3(faceNormal.yxz, faceNormal.xzy,
float3(0, 1, 0));\n\t\t\t\telse\n\t\t\t\t\ttbn = float3x3(faceNormal.yzx, float3(0,1,0),faceNormal.xyz);\n\t\t\t#ifdef
USE_DOUBLE_SIDED\n\t\t\t\tfloat multiplier = frontFace ? 1.0f : -1.0f;\n\t\t\t\ttbn[0]
*= multiplier;\n\t\t\t\ttbn[2] *= multiplier;\n\t\t\t#endif\n\t\t\t\treturn
mul(tbn, normal);\n\t\t\t#else\n\t\t\t\treturn normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
VFXCubeTransformNormalWS(VFX_VARYING_PS_INPUTS i,float3 normal)\n\t\t\t{\n\t\t\t#if
defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\tfloat3x3 rot
= float3x3(i.rotX,i.rotY,cross(i.rotX,i.rotY));\n\t\t\t\treturn mul(rot,normal);\n\t\t\t#else\n\t\t\t\treturn
normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat2 VFXCubeGetUV(VFX_VARYING_PS_INPUTS
i) \n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS) && defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat2
uv;\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xy
* float2(-i.VFX_VARYING_OFFSETS.z,1);\n\t\t\t\telse if (i.VFX_VARYING_FACEID
== 1)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xz * float2(i.VFX_VARYING_OFFSETS.y,1);\n\t\t\t\telse\n\t\t\t\t\tuv
= i.VFX_VARYING_OFFSETS.zy * float2(i.VFX_VARYING_OFFSETS.x,1);\n\t\t\t\treturn
uv * 0.5f + 0.5f;\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t#if
VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\tint _ObjectId;\n\t\t\tint _PassValue;\n\t\t\t#endif\n\t\t\t\n\t\t\t#pragma
fragment frag\n\t\t\tfloat4 frag(ps_input i) : SV_Target0\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat
alpha = VFXGetFragmentColor(i).a;\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\t\t#if
VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\t\t\n\t\t\t\t\t\t\tfloat2
velocity = (i.VFX_VARYING_VELOCITY_CPOS.xy/i.VFX_VARYING_VELOCITY_CPOS.w) -
(i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.xy/i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.w);\n\t\t\t\t\t\t\t#if
UNITY_UV_STARTS_AT_TOP\n\t\t\t\t\t\t\t\tvelocity.y = -velocity.y;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tfloat4
encodedMotionVector = 0.0f;\n\t\t\t\t\t\t\tVFXEncodeMotionVector(velocity *
0.5f, encodedMotionVector);\n\t\t\t\t\t\t\t\n\t\t\t\t\treturn encodedMotionVector;\n\t\t\t\t#elif
VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\t\t\treturn float4(_ObjectId,
_PassValue, 1.0, 1.0);\n\t\t\t\t#elif VFX_PASSDEPTH == VFX_PASSDEPTH_ACTUAL\n\t\t\t\t\treturn
(float4)0;\n\t\t\t\t#else\n\t\t\t\t\t#error VFX_PASSDEPTH undefined\n\t\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\n\t\t\tENDHLSL\n\t\t}\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags
{ \"LightMode\"=\"MotionVectors\" }\n\t\t\t\n\t\t\tStencil\n\t\t\t{\n\t\t\t
WriteMask 176\n\t\t\t Ref 160\n\t\t\t Comp Always\n\t\t\t Pass Replace\n\t\t\t}\n\n\t\t\n\t\t\tZWrite
On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#define VFX_PASSDEPTH
VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#pragma target 4.5\n\t\t\t\n\t\t\tstruct
ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if USE_ALPHA_TEST
|| VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha\n\t\t\t\t// y: alpha threshold\n\t\t\t\tnointerpolation
float2 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if VFX_PASSDEPTH
== VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\tfloat4 cPosPrevious : TEXCOORD2;\n\t\t\t\tfloat4
cPosNonJiterred : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\t\n\t\t\t#define
VFX_VARYING_PS_INPUTS ps_input\n\t\t\t#define VFX_VARYING_POSCS pos\n\t\t\t#define
VFX_VARYING_ALPHA builtInInterpolants.x\n\t\t\t#define VFX_VARYING_ALPHATHRESHOLD
builtInInterpolants.y\n\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define
VFX_VARYING_VELOCITY_CPOS cPosNonJiterred\n\t\t\t#define VFX_VARYING_VELOCITY_CPOS_PREVIOUS
cPosPrevious\n\t\t\t#endif\n\t\t\t\n\t\t\t#undef VFX_USE_RIM_LIGHT\n\t\t\t\n\t\t\t#if
VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define SHADERPASS SHADERPASS_MOTION_VECTORS\n\t\t\t#else\n\t\t\t#define
SHADERPASS SHADERPASS_DEPTH_ONLY\n\t\t\t#endif\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS)
&& defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS
must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid
SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite
Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid
SetAttribute_65DEC940(inout float pivotX, inout float pivotY, inout float pivotZ,
float3 Pivot) /*attribute:pivot Composition:Overwrite Source:Slot Random:Off
channels:XYZ */\n\t\t\t{\n\t\t\t pivotX = Pivot.x;\n\t\t\t pivotY = Pivot.y;\n\t\t\t
pivotZ = Pivot.z;\n\t\t\t}\n\t\t\tvoid SetAttribute_D5151640(inout float scaleX,
inout float scaleZ, float2 Scale) /*attribute:scale Composition:Overwrite Source:Slot
Random:Off channels:XZ */\n\t\t\t{\n\t\t\t scaleX = Scale.x;\n\t\t\t
scaleZ = Scale.y;\n\t\t\t}\n\t\t\tvoid AttributeFromCurve_39BD5D15(inout float3
color, inout float alpha, float Color, float SampleTime) /*attribute:color
Composition:Overwrite AlphaComposition:Overwrite SampleMode:Custom Mode:PerComponent
ColorMode:ColorAndAlpha channels:XYZ */\n\t\t\t{\n\t\t\t float t = SampleTime;\n\t\t\t
float4 value = 0.0f;\n\t\t\t value = SampleGradient(Color, t);\n\t\t\t
color = value.rgb;\n\t\t\t alpha = value.a;\n\t\t\t}\n\t\t\tvoid SetCustomAttribute_CDCD03B1(inout
float Smoothness, float _Smoothness) /*attribute:Smoothness Composition:Overwrite
Random:Off AttributeType:Float */\n\t\t\t{\n\t\t\t Smoothness = _Smoothness;\n\t\t\t}\n\t\t\tvoid
SetAttribute_D5151645(inout float scaleY, float Scale) /*attribute:scale Composition:Overwrite
Source:Slot Random:Off channels:Y */\n\t\t\t{\n\t\t\t scaleY = Scale.x;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\tstruct
vs_input\n\t\t\t{\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#pragma
vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, vs_input
i)\n\t\t\t{\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t\tuint
index = (id >> 3) + VFX_GET_INSTANCE_ID(i) * 1024;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint
deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount
= deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax)
- deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; //
cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes
attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes
= (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex
= indirectBuffer[index];\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index
* 0x4 + 0x0) << 2));\n\t\t\t\t\t\tattributes.scaleY = asfloat(attributeBuffer.Load((index
* 0x1 + 0x40000) << 2));\n\t\t\t\t\t\tattributes.alpha = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50000) << 2));\n\t\t\t\t\t\tattributes.alive = (bool)true;\n\t\t\t\t\t\tattributes.axisX
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50001) << 2));\n\t\t\t\t\t\tattributes.pivotY
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50002) << 2));\n\t\t\t\t\t\tattributes.pivotZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50003) << 2));\n\t\t\t\t\t\tattributes.size
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50004) << 2));\n\t\t\t\t\t\tattributes.scaleX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50005) << 2));\n\t\t\t\t\t\tattributes.scaleZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50006) << 2));\n\t\t\t\t\t\tattributes.color
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xD0000) << 2));\n\t\t\t\t\t\tattributes.Smoothness
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50007) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive
= (bool)true;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if !HAS_STRIPS\n\t\t\t\t\t\tif
(!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.position
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tattributes.scaleY
= asfloat(attributeBuffer.Load((index * 0x1 + 0x40000) << 2));\n\t\t\t\t\t\tattributes.alpha
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50000) << 2));\n\t\t\t\t\t\tattributes.axisX
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50001) << 2));\n\t\t\t\t\t\tattributes.pivotY
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50002) << 2));\n\t\t\t\t\t\tattributes.pivotZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50003) << 2));\n\t\t\t\t\t\tattributes.size
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50004) << 2));\n\t\t\t\t\t\tattributes.scaleX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50005) << 2));\n\t\t\t\t\t\tattributes.scaleZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50006) << 2));\n\t\t\t\t\t\tattributes.color
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xD0000) << 2));\n\t\t\t\t\t\tattributes.Smoothness
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50007) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t//
Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index,
attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
SetAttribute_3278B22F( /*inout */attributes.size, (float)1);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
SetAttribute_65DEC940( /*inout */attributes.pivotX, /*inout */attributes.pivotY,
/*inout */attributes.pivotZ, float3(0, -0.5, 0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
SetAttribute_D5151640( /*inout */attributes.scaleX, /*inout */attributes.scaleZ,
float2(0.00779999979, 0.00779999979));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t bool
tmp_ba = attributes.scaleY >= uniform_c;\n\t\t\t\t float tmp_bc = attributes.scaleY
- uniform_c;\n\t\t\t\t float tmp_bd = tmp_bc / uniform_d;\n\t\t\t\t float
tmp_bf = tmp_bd * (float)0.899999976;\n\t\t\t\t float tmp_bg = (float)0.100000001
+ tmp_bf;\n\t\t\t\t float tmp_bh = attributes.scaleY / uniform_c;\n\t\t\t\t
float tmp_bi = tmp_bh * (float)0.100000001;\n\t\t\t\t float tmp_bj = tmp_ba
? tmp_bg : tmp_bi;\n\t\t\t\t AttributeFromCurve_39BD5D15( /*inout */attributes.color,
/*inout */attributes.alpha, Color_d, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
bool tmp_ba = attributes.scaleY >= uniform_c;\n\t\t\t\t float tmp_bc = attributes.scaleY
- uniform_c;\n\t\t\t\t float tmp_bd = tmp_bc / uniform_d;\n\t\t\t\t float
tmp_bf = tmp_bd * (float)0.899999976;\n\t\t\t\t float tmp_bg = (float)0.100000001
+ tmp_bf;\n\t\t\t\t float tmp_bh = attributes.scaleY / uniform_c;\n\t\t\t\t
float tmp_bi = tmp_bh * (float)0.100000001;\n\t\t\t\t float tmp_bj = tmp_ba
? tmp_bg : tmp_bi;\n\t\t\t\t float tmp_bk = SampleCurve(uniform_e,tmp_bj);\n\t\t\t\t
SetCustomAttribute_CDCD03B1( /*inout */attributes.Smoothness, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
float tmp_ba = max(attributes.scaleY, uniform_c);\n\t\t\t\t float tmp_bb
= uniform_f * tmp_ba;\n\t\t\t\t SetAttribute_D5151645( /*inout */attributes.scaleY,
tmp_bb);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bb = attributes.scaleY
/ (float)0.00779999979;\n\t\t\t\t float tmp_bc = floor(tmp_bb);\n\t\t\t\t
float tmp_bd = tmp_bc * (float)0.00779999979;\n\t\t\t\t SetAttribute_D5151645(
/*inout */attributes.scaleY, tmp_bd);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
(!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tfloat3 offsets
= (float3)0;\n\t\t\t\toffsets.x = float(id & 1);\n\t\t\t\toffsets.y = float((id
& 2) >> 1);\n\t\t\t\toffsets.z = float((id & 6) >> 2);\n\t\t\t\toffsets -=
0.5f;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if
VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tfloat3x3
rot = GetEulerMatrix(radians(float3(attributes.angleX,attributes.angleY,attributes.angleZ)));\n\t\t\t\tfloat4x4
elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\trot,\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\n\t\t\t\tfloat3
inputVertexPosition = offsets;\n\t\t\t\tfloat3 vPos = mul(elementToVFX,float4(inputVertexPosition,1.0f)).xyz;\n\t\t\t\tfloat3
vPosWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t#ifdef VFX_VARYING_POSWS\n\t\t\t\to.VFX_VARYING_POSWS
= vPosWS;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\to.VFX_VARYING_OFFSETS
= offsets * 2.0f;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_FACEID\n\t\t\t\to.VFX_VARYING_FACEID
= (id & 7) % 5;\n\t\t\t#endif\n\t\t\t#if defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\trot
= mul(transpose(float3x3(attributes.axisX,attributes.axisY,attributes.axisZ)),rot);\n\t\t\t#ifdef
VFX_LOCAL_SPACE \n\t\t\t\trot = mul((float3x3)VFXGetObjectToWorldMatrix(),rot);\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_ROTX
= rot[0];\n\t\t\t\to.VFX_VARYING_ROTY = rot[1];\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_POSCS
= VFXTransformPositionWorldToClip(vPosWS);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4
previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] =
float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int
itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor
(int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint
itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint
read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol]
= asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint
previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
= o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif
(asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3
oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS
= TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
= TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
= attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT
&& defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
(USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH ||
!HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy
* uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if
USE_UV_SCALE_BIAS && defined(VFX_VARYING_UV_SCALE) && defined(VFX_VARYING_UV_BIAS)\n\t\t\t\to.VFX_VARYING_UV_SCALE
= uvScale;\n\t\t\t\to.VFX_VARYING_UV_BIAS = uvBias;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if
USE_FLIPBOOK\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_TEXINDEX\n\t\t\t\to.VFX_VARYING_TEXINDEX
= attributes.texIndex;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if defined(VFX_VARYING_FLIPBOOKSIZE)
&& defined(VFX_VARYING_INVFLIPBOOKSIZE)\n\t\t\t\to.VFX_VARYING_FLIPBOOKSIZE
= flipBookSize;\n\t\t\t\to.VFX_VARYING_INVFLIPBOOKSIZE = invFlipBookSize;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
VFX_VARYING_TEXINDEX\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
= motionVectorScale * invFlipBookSize;\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn
o;\n\t\t\t}\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\tfloat3
VFXCubeGetLocalNormal(VFX_VARYING_PS_INPUTS i)\n\t\t\t{\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\t//float3
s = i.VFX_VARYING_OFFSETS > 0 ? 1.0f : -1.0f;\n\t\t\t\t//return s * (step(1.0f,s
* i.VFX_VARYING_OFFSETS + 1e-5));\n\t\t\t\treturn int3(i.VFX_VARYING_OFFSETS
* 1.00001f); // cast uses round_z\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
VFXCubeTransformNormalTS(float3 faceNormal,float3 normal)\n\t\t\t{\n\t\t\t\tfloat3x3
tbn = float3x3(faceNormal.zyx,faceNormal.xzy,faceNormal.xyz);\n\t\t\t\treturn
mul(tbn,normal);\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 VFXCubeTransformNormalTS(VFX_VARYING_PS_INPUTS
i,float3 normal,bool frontFace = true)\n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS)
&& defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat3x3 tbn;\n\t\t\t\tfloat3 faceNormal
= VFXCubeGetLocalNormal(i);\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\ttbn
= float3x3(-faceNormal.zxy,faceNormal.yzx * faceNormal.yzx,faceNormal.xyz);\n\t\t\t\telse
if (i.VFX_VARYING_FACEID == 1)\n\t\t\t\t\ttbn = float3x3(faceNormal.yxz, faceNormal.xzy,
float3(0, 1, 0));\n\t\t\t\telse\n\t\t\t\t\ttbn = float3x3(faceNormal.yzx, float3(0,1,0),faceNormal.xyz);\n\t\t\t#ifdef
USE_DOUBLE_SIDED\n\t\t\t\tfloat multiplier = frontFace ? 1.0f : -1.0f;\n\t\t\t\ttbn[0]
*= multiplier;\n\t\t\t\ttbn[2] *= multiplier;\n\t\t\t#endif\n\t\t\t\treturn
mul(tbn, normal);\n\t\t\t#else\n\t\t\t\treturn normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
VFXCubeTransformNormalWS(VFX_VARYING_PS_INPUTS i,float3 normal)\n\t\t\t{\n\t\t\t#if
defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\tfloat3x3 rot
= float3x3(i.rotX,i.rotY,cross(i.rotX,i.rotY));\n\t\t\t\treturn mul(rot,normal);\n\t\t\t#else\n\t\t\t\treturn
normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat2 VFXCubeGetUV(VFX_VARYING_PS_INPUTS
i) \n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS) && defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat2
uv;\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xy
* float2(-i.VFX_VARYING_OFFSETS.z,1);\n\t\t\t\telse if (i.VFX_VARYING_FACEID
== 1)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xz * float2(i.VFX_VARYING_OFFSETS.y,1);\n\t\t\t\telse\n\t\t\t\t\tuv
= i.VFX_VARYING_OFFSETS.zy * float2(i.VFX_VARYING_OFFSETS.x,1);\n\t\t\t\treturn
uv * 0.5f + 0.5f;\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t#if
VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\tint _ObjectId;\n\t\t\tint _PassValue;\n\t\t\t#endif\n\t\t\t\n\t\t\t#pragma
fragment frag\n\t\t\tfloat4 frag(ps_input i) : SV_Target0\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat
alpha = VFXGetFragmentColor(i).a;\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\t\t#if
VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\t\t\n\t\t\t\t\t\t\tfloat2
velocity = (i.VFX_VARYING_VELOCITY_CPOS.xy/i.VFX_VARYING_VELOCITY_CPOS.w) -
(i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.xy/i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.w);\n\t\t\t\t\t\t\t#if
UNITY_UV_STARTS_AT_TOP\n\t\t\t\t\t\t\t\tvelocity.y = -velocity.y;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tfloat4
encodedMotionVector = 0.0f;\n\t\t\t\t\t\t\tVFXEncodeMotionVector(velocity *
0.5f, encodedMotionVector);\n\t\t\t\t\t\t\t\n\t\t\t\t\treturn encodedMotionVector;\n\t\t\t\t#elif
VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\t\t\treturn float4(_ObjectId,
_PassValue, 1.0, 1.0);\n\t\t\t\t#elif VFX_PASSDEPTH == VFX_PASSDEPTH_ACTUAL\n\t\t\t\t\treturn
(float4)0;\n\t\t\t\t#else\n\t\t\t\t\t#error VFX_PASSDEPTH undefined\n\t\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t//
Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"GBuffer\" }\n\t\t\t\n\t\t\tStencil\n\t\t\t{\n\t\t\t\tWriteMask
7\n\t\t\t\tRef 2\n\t\t\t\tComp Always\n\t\t\t\tPass Replace\n\t\t\t}\t\n\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma
target 4.5\n\t\t\t\n\t\t\t#pragma multi_compile _ LIGHT_LAYERS\n\t\t\t#pragma
multi_compile _ DEBUG_DISPLAY\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t\n\t\t\t#define
HDRP_NEEDS_UVS (HDRP_USE_BASE_COLOR_MAP || HDRP_USE_MASK_MAP || USE_NORMAL_MAP
|| HDRP_USE_EMISSIVE_MAP)\n\t\t\t#define HDRP_USE_EMISSIVE (HDRP_USE_EMISSIVE_MAP
|| HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR)\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tstruct
ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if
(VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\tVFX_OPTIONAL_INTERPOLATION
float4 color : COLOR0;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\tVFX_OPTIONAL_INTERPOLATION
float3 specularColor : COLOR1;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE\t\n\t\t\t\t\t\t\tVFX_OPTIONAL_INTERPOLATION
float4 emissiveColor : COLOR2;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t//
x: smoothness\n\t\t\t\t\t\t\t// y: metallic/thickness\n\t\t\t\t\t\t\t// z:
normal scale\n\t\t\t\t\t\t\t// w: emissive scale\n\t\t\t\t\t\t\tVFX_OPTIONAL_INTERPOLATION
float4 materialProperties : TEXCOORD0;\n\t\t\t\t\t\t\t\n\t\t\n\t\t\t\t#if USE_SOFT_PARTICLE
|| USE_ALPHA_TEST\n\t\t\t\t// x: inverse soft particles fade distance\n\t\t\t\t//
y: alpha threshold\n\t\t\t\tnointerpolation float2 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3
offsets : TEXCOORD3;\n\t\t\t\tnointerpolation float3 rotX : TEXCOORD4;\n\t\t\t\tnointerpolation
float3 rotY : TEXCOORD5;\t\t\n\t\t\t\t\n\t\t\t\t#if HDRP_NEEDS_UVS\n\t\t\t\tnointerpolation
uint faceID : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\t\n\t\t\tstruct
ps_output\n\t\t\t{\n\t\t\t\tfloat4 color : SV_Target0;\n\t\t\t};\n\t\t\t\n\t\t\n\t\t\t\t\t#if
(VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t#define
VFX_VARYING_COLOR color.rgb\n\t\t\t\t\t#define VFX_VARYING_ALPHA color.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#define
VFX_VARYING_SMOOTHNESS materialProperties.x\n\t\t\t\t\t\n\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t#define
VFX_VARYING_METALLIC materialProperties.y\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t#define
VFX_VARYING_SPECULAR specularColor\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t#define
VFX_VARYING_THICKNESS materialProperties.y\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
USE_NORMAL_MAP\n\t\t\t\t\t#define VFX_VARYING_NORMALSCALE materialProperties.z\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t#define VFX_VARYING_EMISSIVESCALE materialProperties.w\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t#define
VFX_VARYING_EMISSIVE emissiveColor.rgb\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
USE_EXPOSURE_WEIGHT\n\t\t\t\t\t#define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\n\t\t#define
VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define
VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define
VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.y\n\t\t#define VFX_VARYING_OFFSETS
offsets\n\t\t#define VFX_VARYING_ROTX rotX\n\t\t#define VFX_VARYING_ROTY rotY\n\t\t#if
HDRP_NEEDS_UVS\n\t\t#define VFX_VARYING_FACEID faceID\n\t\t#endif\n\t\t\t\t\t\t\n\t\t\n\t\t\n\t\t\t#if
!(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error
VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include
\"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid
SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite
Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid
SetAttribute_65DEC940(inout float pivotX, inout float pivotY, inout float pivotZ,
float3 Pivot) /*attribute:pivot Composition:Overwrite Source:Slot Random:Off
channels:XYZ */\n\t\t\t{\n\t\t\t pivotX = Pivot.x;\n\t\t\t pivotY = Pivot.y;\n\t\t\t
pivotZ = Pivot.z;\n\t\t\t}\n\t\t\tvoid SetAttribute_D5151640(inout float scaleX,
inout float scaleZ, float2 Scale) /*attribute:scale Composition:Overwrite Source:Slot
Random:Off channels:XZ */\n\t\t\t{\n\t\t\t scaleX = Scale.x;\n\t\t\t
scaleZ = Scale.y;\n\t\t\t}\n\t\t\tvoid AttributeFromCurve_39BD5D15(inout float3
color, inout float alpha, float Color, float SampleTime) /*attribute:color
Composition:Overwrite AlphaComposition:Overwrite SampleMode:Custom Mode:PerComponent
ColorMode:ColorAndAlpha channels:XYZ */\n\t\t\t{\n\t\t\t float t = SampleTime;\n\t\t\t
float4 value = 0.0f;\n\t\t\t value = SampleGradient(Color, t);\n\t\t\t
color = value.rgb;\n\t\t\t alpha = value.a;\n\t\t\t}\n\t\t\tvoid SetCustomAttribute_CDCD03B1(inout
float Smoothness, float _Smoothness) /*attribute:Smoothness Composition:Overwrite
Random:Off AttributeType:Float */\n\t\t\t{\n\t\t\t Smoothness = _Smoothness;\n\t\t\t}\n\t\t\tvoid
SetAttribute_D5151645(inout float scaleY, float Scale) /*attribute:scale Composition:Overwrite
Source:Slot Random:Off channels:Y */\n\t\t\t{\n\t\t\t scaleY = Scale.x;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\tstruct
vs_input\n\t\t\t{\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#pragma
vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, vs_input
i)\n\t\t\t{\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t\tuint
index = (id >> 3) + VFX_GET_INSTANCE_ID(i) * 1024;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint
deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount
= deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax)
- deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; //
cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes
attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes
= (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex
= indirectBuffer[index];\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index
* 0x4 + 0x0) << 2));\n\t\t\t\t\t\tattributes.scaleY = asfloat(attributeBuffer.Load((index
* 0x1 + 0x40000) << 2));\n\t\t\t\t\t\tattributes.alpha = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50000) << 2));\n\t\t\t\t\t\tattributes.alive = (bool)true;\n\t\t\t\t\t\tattributes.axisX
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50001) << 2));\n\t\t\t\t\t\tattributes.pivotY
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50002) << 2));\n\t\t\t\t\t\tattributes.pivotZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50003) << 2));\n\t\t\t\t\t\tattributes.size
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50004) << 2));\n\t\t\t\t\t\tattributes.scaleX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50005) << 2));\n\t\t\t\t\t\tattributes.scaleZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50006) << 2));\n\t\t\t\t\t\tattributes.color
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xD0000) << 2));\n\t\t\t\t\t\tattributes.Smoothness
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50007) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive
= (bool)true;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if !HAS_STRIPS\n\t\t\t\t\t\tif
(!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.position
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tattributes.scaleY
= asfloat(attributeBuffer.Load((index * 0x1 + 0x40000) << 2));\n\t\t\t\t\t\tattributes.alpha
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50000) << 2));\n\t\t\t\t\t\tattributes.axisX
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50001) << 2));\n\t\t\t\t\t\tattributes.pivotY
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50002) << 2));\n\t\t\t\t\t\tattributes.pivotZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50003) << 2));\n\t\t\t\t\t\tattributes.size
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50004) << 2));\n\t\t\t\t\t\tattributes.scaleX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50005) << 2));\n\t\t\t\t\t\tattributes.scaleZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50006) << 2));\n\t\t\t\t\t\tattributes.color
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xD0000) << 2));\n\t\t\t\t\t\tattributes.Smoothness
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50007) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t//
Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index,
attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
SetAttribute_3278B22F( /*inout */attributes.size, (float)1);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
SetAttribute_65DEC940( /*inout */attributes.pivotX, /*inout */attributes.pivotY,
/*inout */attributes.pivotZ, float3(0, -0.5, 0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
SetAttribute_D5151640( /*inout */attributes.scaleX, /*inout */attributes.scaleZ,
float2(0.00779999979, 0.00779999979));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t bool
tmp_ba = attributes.scaleY >= uniform_c;\n\t\t\t\t float tmp_bc = attributes.scaleY
- uniform_c;\n\t\t\t\t float tmp_bd = tmp_bc / uniform_d;\n\t\t\t\t float
tmp_bf = tmp_bd * (float)0.899999976;\n\t\t\t\t float tmp_bg = (float)0.100000001
+ tmp_bf;\n\t\t\t\t float tmp_bh = attributes.scaleY / uniform_c;\n\t\t\t\t
float tmp_bi = tmp_bh * (float)0.100000001;\n\t\t\t\t float tmp_bj = tmp_ba
? tmp_bg : tmp_bi;\n\t\t\t\t AttributeFromCurve_39BD5D15( /*inout */attributes.color,
/*inout */attributes.alpha, Color_d, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
bool tmp_ba = attributes.scaleY >= uniform_c;\n\t\t\t\t float tmp_bc = attributes.scaleY
- uniform_c;\n\t\t\t\t float tmp_bd = tmp_bc / uniform_d;\n\t\t\t\t float
tmp_bf = tmp_bd * (float)0.899999976;\n\t\t\t\t float tmp_bg = (float)0.100000001
+ tmp_bf;\n\t\t\t\t float tmp_bh = attributes.scaleY / uniform_c;\n\t\t\t\t
float tmp_bi = tmp_bh * (float)0.100000001;\n\t\t\t\t float tmp_bj = tmp_ba
? tmp_bg : tmp_bi;\n\t\t\t\t float tmp_bk = SampleCurve(uniform_e,tmp_bj);\n\t\t\t\t
SetCustomAttribute_CDCD03B1( /*inout */attributes.Smoothness, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
float tmp_ba = max(attributes.scaleY, uniform_c);\n\t\t\t\t float tmp_bb
= uniform_f * tmp_ba;\n\t\t\t\t SetAttribute_D5151645( /*inout */attributes.scaleY,
tmp_bb);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bb = attributes.scaleY
/ (float)0.00779999979;\n\t\t\t\t float tmp_bc = floor(tmp_bb);\n\t\t\t\t
float tmp_bd = tmp_bc * (float)0.00779999979;\n\t\t\t\t SetAttribute_D5151645(
/*inout */attributes.scaleY, tmp_bd);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
(!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tfloat3 offsets
= (float3)0;\n\t\t\t\toffsets.x = float(id & 1);\n\t\t\t\toffsets.y = float((id
& 2) >> 1);\n\t\t\t\toffsets.z = float((id & 6) >> 2);\n\t\t\t\toffsets -=
0.5f;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if
VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tfloat3x3
rot = GetEulerMatrix(radians(float3(attributes.angleX,attributes.angleY,attributes.angleZ)));\n\t\t\t\tfloat4x4
elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\trot,\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\n\t\t\t\tfloat3
inputVertexPosition = offsets;\n\t\t\t\tfloat3 vPos = mul(elementToVFX,float4(inputVertexPosition,1.0f)).xyz;\n\t\t\t\tfloat3
vPosWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t#ifdef VFX_VARYING_POSWS\n\t\t\t\to.VFX_VARYING_POSWS
= vPosWS;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\to.VFX_VARYING_OFFSETS
= offsets * 2.0f;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_FACEID\n\t\t\t\to.VFX_VARYING_FACEID
= (id & 7) % 5;\n\t\t\t#endif\n\t\t\t#if defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\trot
= mul(transpose(float3x3(attributes.axisX,attributes.axisY,attributes.axisZ)),rot);\n\t\t\t#ifdef
VFX_LOCAL_SPACE \n\t\t\t\trot = mul((float3x3)VFXGetObjectToWorldMatrix(),rot);\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_ROTX
= rot[0];\n\t\t\t\to.VFX_VARYING_ROTY = rot[1];\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_POSCS
= VFXTransformPositionWorldToClip(vPosWS);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4
previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] =
float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int
itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor
(int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint
itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint
read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol]
= asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint
previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
= o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif
(asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3
oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS
= TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
= TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
= attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT
&& defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
(USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH ||
!HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy
* uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if
USE_UV_SCALE_BIAS && defined(VFX_VARYING_UV_SCALE) && defined(VFX_VARYING_UV_BIAS)\n\t\t\t\to.VFX_VARYING_UV_SCALE
= uvScale;\n\t\t\t\to.VFX_VARYING_UV_BIAS = uvBias;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if
USE_FLIPBOOK\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_TEXINDEX\n\t\t\t\to.VFX_VARYING_TEXINDEX
= attributes.texIndex;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if defined(VFX_VARYING_FLIPBOOKSIZE)
&& defined(VFX_VARYING_INVFLIPBOOKSIZE)\n\t\t\t\to.VFX_VARYING_FLIPBOOKSIZE
= flipBookSize;\n\t\t\t\to.VFX_VARYING_INVFLIPBOOKSIZE = invFlipBookSize;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
VFX_VARYING_TEXINDEX\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
= motionVectorScale * invFlipBookSize;\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifndef
VFX_SHADERGRAPH\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat
smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t float tmp_bb
= max(attributes.Smoothness, (float)0);\n\t\t\t\t\t\t\t\t\t float tmp_bd
= min(tmp_bb, (float)1);\n\t\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t smoothness
= tmp_bd;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
= smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef
VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC
= metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef
VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR
= specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef
VFX_VARYING_THICKNESS\n\t\t\t\t\t\t\t\t\tfloat thickness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t thickness = (float)0.325620204;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_THICKNESS
= thickness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if
USE_NORMAL_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_NORMALSCALE
= normalScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if
HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_EMISSIVESCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVESCALE
= emissiveScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#ifdef
VFX_VARYING_EMISSIVE\n\t\t\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE
= attributes.color;\n\t\t\t\t\t\t\t\t\t#elif HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE
= emissiveColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if
HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_COLOR
= baseColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn
o;\n\t\t\t}\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\tfloat3
VFXCubeGetLocalNormal(VFX_VARYING_PS_INPUTS i)\n\t\t\t{\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\t//float3
s = i.VFX_VARYING_OFFSETS > 0 ? 1.0f : -1.0f;\n\t\t\t\t//return s * (step(1.0f,s
* i.VFX_VARYING_OFFSETS + 1e-5));\n\t\t\t\treturn int3(i.VFX_VARYING_OFFSETS
* 1.00001f); // cast uses round_z\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
VFXCubeTransformNormalTS(float3 faceNormal,float3 normal)\n\t\t\t{\n\t\t\t\tfloat3x3
tbn = float3x3(faceNormal.zyx,faceNormal.xzy,faceNormal.xyz);\n\t\t\t\treturn
mul(tbn,normal);\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 VFXCubeTransformNormalTS(VFX_VARYING_PS_INPUTS
i,float3 normal,bool frontFace = true)\n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS)
&& defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat3x3 tbn;\n\t\t\t\tfloat3 faceNormal
= VFXCubeGetLocalNormal(i);\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\ttbn
= float3x3(-faceNormal.zxy,faceNormal.yzx * faceNormal.yzx,faceNormal.xyz);\n\t\t\t\telse
if (i.VFX_VARYING_FACEID == 1)\n\t\t\t\t\ttbn = float3x3(faceNormal.yxz, faceNormal.xzy,
float3(0, 1, 0));\n\t\t\t\telse\n\t\t\t\t\ttbn = float3x3(faceNormal.yzx, float3(0,1,0),faceNormal.xyz);\n\t\t\t#ifdef
USE_DOUBLE_SIDED\n\t\t\t\tfloat multiplier = frontFace ? 1.0f : -1.0f;\n\t\t\t\ttbn[0]
*= multiplier;\n\t\t\t\ttbn[2] *= multiplier;\n\t\t\t#endif\n\t\t\t\treturn
mul(tbn, normal);\n\t\t\t#else\n\t\t\t\treturn normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
VFXCubeTransformNormalWS(VFX_VARYING_PS_INPUTS i,float3 normal)\n\t\t\t{\n\t\t\t#if
defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\tfloat3x3 rot
= float3x3(i.rotX,i.rotY,cross(i.rotX,i.rotY));\n\t\t\t\treturn mul(rot,normal);\n\t\t\t#else\n\t\t\t\treturn
normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat2 VFXCubeGetUV(VFX_VARYING_PS_INPUTS
i) \n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS) && defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat2
uv;\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xy
* float2(-i.VFX_VARYING_OFFSETS.z,1);\n\t\t\t\telse if (i.VFX_VARYING_FACEID
== 1)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xz * float2(i.VFX_VARYING_OFFSETS.y,1);\n\t\t\t\telse\n\t\t\t\t\tuv
= i.VFX_VARYING_OFFSETS.zy * float2(i.VFX_VARYING_OFFSETS.x,1);\n\t\t\t\treturn
uv * 0.5f + 0.5f;\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t#define
SHADERPASS SHADERPASS_GBUFFER\t\n\t\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXLit.hlsl\"\n\t\t\t\n\t\t\t#ifndef
VFX_SHADERGRAPH\n\t\t\t\n\t\t\tvoid VFXGetHDRPLitData(out SurfaceData surfaceData,
out BuiltinData builtinData, out BSDFData bsdfData, out PreLightData preLightData,
VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if
HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\tuint diffusionProfileHash = (uint)0;\n\t\t\t\t{\n\t\t\t\t
\n\t\t\t\t diffusionProfileHash = (uint)1078544746;\n\t\t\t\t}\n\t\t\t\t\n
// Loads diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst uint diffusionProfileHash
= 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3 posRWS = VFXGetPositionRWS(i);\n\t\t\t\tfloat4
posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs posInput = GetPositionInput(posSS.xy,
_ScreenSize.zw, posSS.z, posSS.w, posRWS, tileIndex);\n\t\t\t\t\n\t\t\t\tfloat
alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfileHash,alpha);\t\n\t\t\t\tbsdfData
= ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData
= GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD
= 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV
= 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF
= 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid
VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData,
VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData
bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD
= 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\t#include
\"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXLitPixelOutput.hlsl\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma
fragment frag\n\t\t\tvoid frag(ps_input i, OUTPUT_GBUFFER(outGBuffer)\n\t\t#if
USE_DOUBLE_SIDED\n\t\t\t, bool frontFace : SV_IsFrontFace\n\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t#if
!USE_DOUBLE_SIDED\t\n\t\t\t\tconst bool frontFace = true;\n\t\t#endif\n\t\t\t\tconst
float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\n\t\t\t\tfloat3 normalWS;\n\t\t\t\tconst
VFXUVData uvData = GetUVData(i,VFXCubeGetUV(i));\n\t\t\t\t\n\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\tfloat3
n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\tnormalWS = VFXCubeTransformNormalTS(i,n,frontFace);\n\t\t\t\tnormalWS
= lerp(VFXCubeGetLocalNormal(i) * faceMul,normalWS,i.materialProperties.z);\n\t\t\t\t#else\n\t\t\t\tnormalWS
= VFXCubeGetLocalNormal(i) * faceMul;\n\t\t\t\t#endif\n\t\t\t\tnormalWS = VFXCubeTransformNormalWS(i,normalWS);\n\t\t\t\tnormalWS
= normalize(normalWS);\n\t\t\n\t\t\t\tVFXComputePixelOutputToGBuffer(i,normalWS,uvData,outGBuffer);\n\t\t\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t//
Shadow pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"ShadowCaster\"
}\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#if
!USE_ALPHA_TEST && IS_TRANSPARENT_PARTICLE\n\t\t\t#define USE_ALPHA_TEST 1\n\t\t\t#endif\n\t\t\t#pragma
target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\tfloat3
offsets : TEXCOORD0;\n\t\t\t\t\n\t\t\t\t#if VFX_USE_ALPHA_CURRENT || USE_ALPHA_TEST
\n\t\t\t\t// x: alpha\n\t\t\t\t// y: alpha threshold\n\t\t\t\tnointerpolation
float2 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tnointerpolation
uint faceID : TEXCOORD2;\n\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\n\t\t#define
VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#if
USE_ALPHA_TEST\n\t\t#define VFX_VARYING_ALPHA builtInInterpolants.x\n\t\t#define
VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.y\n\t\t#endif\n\t\t#define VFX_VARYING_OFFSETS
offsets\n\t\t#define VFX_VARYING_FACEID faceID\n\t\t\n\t\t\n\t\t\n\t\t #define
SHADERPASS SHADERPASS_SHADOWS\n\t\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS)
&& defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS
must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid
SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite
Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid
SetAttribute_65DEC940(inout float pivotX, inout float pivotY, inout float pivotZ,
float3 Pivot) /*attribute:pivot Composition:Overwrite Source:Slot Random:Off
channels:XYZ */\n\t\t\t{\n\t\t\t pivotX = Pivot.x;\n\t\t\t pivotY = Pivot.y;\n\t\t\t
pivotZ = Pivot.z;\n\t\t\t}\n\t\t\tvoid SetAttribute_D5151640(inout float scaleX,
inout float scaleZ, float2 Scale) /*attribute:scale Composition:Overwrite Source:Slot
Random:Off channels:XZ */\n\t\t\t{\n\t\t\t scaleX = Scale.x;\n\t\t\t
scaleZ = Scale.y;\n\t\t\t}\n\t\t\tvoid AttributeFromCurve_39BD5D15(inout float3
color, inout float alpha, float Color, float SampleTime) /*attribute:color
Composition:Overwrite AlphaComposition:Overwrite SampleMode:Custom Mode:PerComponent
ColorMode:ColorAndAlpha channels:XYZ */\n\t\t\t{\n\t\t\t float t = SampleTime;\n\t\t\t
float4 value = 0.0f;\n\t\t\t value = SampleGradient(Color, t);\n\t\t\t
color = value.rgb;\n\t\t\t alpha = value.a;\n\t\t\t}\n\t\t\tvoid SetCustomAttribute_CDCD03B1(inout
float Smoothness, float _Smoothness) /*attribute:Smoothness Composition:Overwrite
Random:Off AttributeType:Float */\n\t\t\t{\n\t\t\t Smoothness = _Smoothness;\n\t\t\t}\n\t\t\tvoid
SetAttribute_D5151645(inout float scaleY, float Scale) /*attribute:scale Composition:Overwrite
Source:Slot Random:Off channels:Y */\n\t\t\t{\n\t\t\t scaleY = Scale.x;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\tstruct
vs_input\n\t\t\t{\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#pragma
vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, vs_input
i)\n\t\t\t{\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t\tuint
index = (id >> 3) + VFX_GET_INSTANCE_ID(i) * 1024;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint
deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount
= deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax)
- deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; //
cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes
attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes
= (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex
= indirectBuffer[index];\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index
* 0x4 + 0x0) << 2));\n\t\t\t\t\t\tattributes.scaleY = asfloat(attributeBuffer.Load((index
* 0x1 + 0x40000) << 2));\n\t\t\t\t\t\tattributes.alpha = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50000) << 2));\n\t\t\t\t\t\tattributes.alive = (bool)true;\n\t\t\t\t\t\tattributes.axisX
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50001) << 2));\n\t\t\t\t\t\tattributes.pivotY
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50002) << 2));\n\t\t\t\t\t\tattributes.pivotZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50003) << 2));\n\t\t\t\t\t\tattributes.size
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50004) << 2));\n\t\t\t\t\t\tattributes.scaleX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50005) << 2));\n\t\t\t\t\t\tattributes.scaleZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50006) << 2));\n\t\t\t\t\t\tattributes.color
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xD0000) << 2));\n\t\t\t\t\t\tattributes.Smoothness
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50007) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive
= (bool)true;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if !HAS_STRIPS\n\t\t\t\t\t\tif
(!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.position
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tattributes.scaleY
= asfloat(attributeBuffer.Load((index * 0x1 + 0x40000) << 2));\n\t\t\t\t\t\tattributes.alpha
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50000) << 2));\n\t\t\t\t\t\tattributes.axisX
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50001) << 2));\n\t\t\t\t\t\tattributes.pivotY
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50002) << 2));\n\t\t\t\t\t\tattributes.pivotZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50003) << 2));\n\t\t\t\t\t\tattributes.size
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50004) << 2));\n\t\t\t\t\t\tattributes.scaleX
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50005) << 2));\n\t\t\t\t\t\tattributes.scaleZ
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50006) << 2));\n\t\t\t\t\t\tattributes.color
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xD0000) << 2));\n\t\t\t\t\t\tattributes.Smoothness
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50007) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t//
Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index,
attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
SetAttribute_3278B22F( /*inout */attributes.size, (float)1);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
SetAttribute_65DEC940( /*inout */attributes.pivotX, /*inout */attributes.pivotY,
/*inout */attributes.pivotZ, float3(0, -0.5, 0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
SetAttribute_D5151640( /*inout */attributes.scaleX, /*inout */attributes.scaleZ,
float2(0.00779999979, 0.00779999979));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t bool
tmp_ba = attributes.scaleY >= uniform_c;\n\t\t\t\t float tmp_bc = attributes.scaleY
- uniform_c;\n\t\t\t\t float tmp_bd = tmp_bc / uniform_d;\n\t\t\t\t float
tmp_bf = tmp_bd * (float)0.899999976;\n\t\t\t\t float tmp_bg = (float)0.100000001
+ tmp_bf;\n\t\t\t\t float tmp_bh = attributes.scaleY / uniform_c;\n\t\t\t\t
float tmp_bi = tmp_bh * (float)0.100000001;\n\t\t\t\t float tmp_bj = tmp_ba
? tmp_bg : tmp_bi;\n\t\t\t\t AttributeFromCurve_39BD5D15( /*inout */attributes.color,
/*inout */attributes.alpha, Color_d, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
bool tmp_ba = attributes.scaleY >= uniform_c;\n\t\t\t\t float tmp_bc = attributes.scaleY
- uniform_c;\n\t\t\t\t float tmp_bd = tmp_bc / uniform_d;\n\t\t\t\t float
tmp_bf = tmp_bd * (float)0.899999976;\n\t\t\t\t float tmp_bg = (float)0.100000001
+ tmp_bf;\n\t\t\t\t float tmp_bh = attributes.scaleY / uniform_c;\n\t\t\t\t
float tmp_bi = tmp_bh * (float)0.100000001;\n\t\t\t\t float tmp_bj = tmp_ba
? tmp_bg : tmp_bi;\n\t\t\t\t float tmp_bk = SampleCurve(uniform_e,tmp_bj);\n\t\t\t\t
SetCustomAttribute_CDCD03B1( /*inout */attributes.Smoothness, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
float tmp_ba = max(attributes.scaleY, uniform_c);\n\t\t\t\t float tmp_bb
= uniform_f * tmp_ba;\n\t\t\t\t SetAttribute_D5151645( /*inout */attributes.scaleY,
tmp_bb);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bb = attributes.scaleY
/ (float)0.00779999979;\n\t\t\t\t float tmp_bc = floor(tmp_bb);\n\t\t\t\t
float tmp_bd = tmp_bc * (float)0.00779999979;\n\t\t\t\t SetAttribute_D5151645(
/*inout */attributes.scaleY, tmp_bd);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
(!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tfloat3 offsets
= (float3)0;\n\t\t\t\toffsets.x = float(id & 1);\n\t\t\t\toffsets.y = float((id
& 2) >> 1);\n\t\t\t\toffsets.z = float((id & 6) >> 2);\n\t\t\t\toffsets -=
0.5f;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if
VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tfloat3x3
rot = GetEulerMatrix(radians(float3(attributes.angleX,attributes.angleY,attributes.angleZ)));\n\t\t\t\tfloat4x4
elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\trot,\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\n\t\t\t\tfloat3
inputVertexPosition = offsets;\n\t\t\t\tfloat3 vPos = mul(elementToVFX,float4(inputVertexPosition,1.0f)).xyz;\n\t\t\t\tfloat3
vPosWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t#ifdef VFX_VARYING_POSWS\n\t\t\t\to.VFX_VARYING_POSWS
= vPosWS;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\to.VFX_VARYING_OFFSETS
= offsets * 2.0f;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_FACEID\n\t\t\t\to.VFX_VARYING_FACEID
= (id & 7) % 5;\n\t\t\t#endif\n\t\t\t#if defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\trot
= mul(transpose(float3x3(attributes.axisX,attributes.axisY,attributes.axisZ)),rot);\n\t\t\t#ifdef
VFX_LOCAL_SPACE \n\t\t\t\trot = mul((float3x3)VFXGetObjectToWorldMatrix(),rot);\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_ROTX
= rot[0];\n\t\t\t\to.VFX_VARYING_ROTY = rot[1];\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_POSCS
= VFXTransformPositionWorldToClip(vPosWS);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4
previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] =
float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int
itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor
(int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint
itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint
read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol]
= asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint
previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
= o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif
(asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3
oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS
= TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
= TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
= attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT
&& defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
(USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH ||
!HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy
* uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if
USE_UV_SCALE_BIAS && defined(VFX_VARYING_UV_SCALE) && defined(VFX_VARYING_UV_BIAS)\n\t\t\t\to.VFX_VARYING_UV_SCALE
= uvScale;\n\t\t\t\to.VFX_VARYING_UV_BIAS = uvBias;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if
USE_FLIPBOOK\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_TEXINDEX\n\t\t\t\to.VFX_VARYING_TEXINDEX
= attributes.texIndex;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if defined(VFX_VARYING_FLIPBOOKSIZE)
&& defined(VFX_VARYING_INVFLIPBOOKSIZE)\n\t\t\t\to.VFX_VARYING_FLIPBOOKSIZE
= flipBookSize;\n\t\t\t\to.VFX_VARYING_INVFLIPBOOKSIZE = invFlipBookSize;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
VFX_VARYING_TEXINDEX\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
= motionVectorScale * invFlipBookSize;\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn
o;\n\t\t\t}\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\tfloat3
VFXCubeGetLocalNormal(VFX_VARYING_PS_INPUTS i)\n\t\t\t{\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\t//float3
s = i.VFX_VARYING_OFFSETS > 0 ? 1.0f : -1.0f;\n\t\t\t\t//return s * (step(1.0f,s
* i.VFX_VARYING_OFFSETS + 1e-5));\n\t\t\t\treturn int3(i.VFX_VARYING_OFFSETS
* 1.00001f); // cast uses round_z\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
VFXCubeTransformNormalTS(float3 faceNormal,float3 normal)\n\t\t\t{\n\t\t\t\tfloat3x3
tbn = float3x3(faceNormal.zyx,faceNormal.xzy,faceNormal.xyz);\n\t\t\t\treturn
mul(tbn,normal);\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 VFXCubeTransformNormalTS(VFX_VARYING_PS_INPUTS
i,float3 normal,bool frontFace = true)\n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS)
&& defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat3x3 tbn;\n\t\t\t\tfloat3 faceNormal
= VFXCubeGetLocalNormal(i);\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\ttbn
= float3x3(-faceNormal.zxy,faceNormal.yzx * faceNormal.yzx,faceNormal.xyz);\n\t\t\t\telse
if (i.VFX_VARYING_FACEID == 1)\n\t\t\t\t\ttbn = float3x3(faceNormal.yxz, faceNormal.xzy,
float3(0, 1, 0));\n\t\t\t\telse\n\t\t\t\t\ttbn = float3x3(faceNormal.yzx, float3(0,1,0),faceNormal.xyz);\n\t\t\t#ifdef
USE_DOUBLE_SIDED\n\t\t\t\tfloat multiplier = frontFace ? 1.0f : -1.0f;\n\t\t\t\ttbn[0]
*= multiplier;\n\t\t\t\ttbn[2] *= multiplier;\n\t\t\t#endif\n\t\t\t\treturn
mul(tbn, normal);\n\t\t\t#else\n\t\t\t\treturn normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
VFXCubeTransformNormalWS(VFX_VARYING_PS_INPUTS i,float3 normal)\n\t\t\t{\n\t\t\t#if
defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\tfloat3x3 rot
= float3x3(i.rotX,i.rotY,cross(i.rotX,i.rotY));\n\t\t\t\treturn mul(rot,normal);\n\t\t\t#else\n\t\t\t\treturn
normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat2 VFXCubeGetUV(VFX_VARYING_PS_INPUTS
i) \n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS) && defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat2
uv;\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xy
* float2(-i.VFX_VARYING_OFFSETS.z,1);\n\t\t\t\telse if (i.VFX_VARYING_FACEID
== 1)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xz * float2(i.VFX_VARYING_OFFSETS.y,1);\n\t\t\t\telse\n\t\t\t\t\tuv
= i.VFX_VARYING_OFFSETS.zy * float2(i.VFX_VARYING_OFFSETS.x,1);\n\t\t\t\treturn
uv * 0.5f + 0.5f;\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma
fragment frag\n\t\t\tfloat frag(ps_input i) : SV_Target0\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat
alpha = VFXGetFragmentColor(i).a;\n\t\t#if HDRP_USE_BASE_COLOR_MAP_ALPHA\n\t\t\t\talpha
*= VFXGetTextureColorWithProceduralUV(VFX_SAMPLER(baseColorMap),i,VFXCubeGetUV(i)).a;\n\t\t#endif\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\t\treturn
0;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t}\r\n}\r\n"
- compute: 1
name: '[System 1]MotionVector'
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define HAS_ATTRIBUTES
1\n#define VFX_PASSDEPTH_ACTUAL (0)\n#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n#define
VFX_PASSDEPTH_SELECTION (2)\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SCALEY_CURRENT
1\n#define VFX_USE_ALPHA_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define
VFX_USE_AXISX_CURRENT 1\n#define VFX_USE_AXISY_CURRENT 1\n#define VFX_USE_AXISZ_CURRENT
1\n#define VFX_USE_ANGLEX_CURRENT 1\n#define VFX_USE_ANGLEY_CURRENT 1\n#define
VFX_USE_ANGLEZ_CURRENT 1\n#define VFX_USE_PIVOTX_CURRENT 1\n#define VFX_USE_PIVOTY_CURRENT
1\n#define VFX_USE_PIVOTZ_CURRENT 1\n#define VFX_USE_SIZE_CURRENT 1\n#define
VFX_USE_SCALEX_CURRENT 1\n#define VFX_USE_SCALEZ_CURRENT 1\n#define VFX_USE_COLOR_CURRENT
1\n#define VFX_USE_SMOOTHNESS_CURRENT 1\n#define VFX_WORLD_SPACE 1\n#include
\"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n
float4 uniform_e;\n float Color_d;\n float uniform_c;\n float uniform_d;\n
float uniform_f;\n float currentFrameIndex;\n uint3 PADDING_0;\nCBUFFER_END\n\nstruct
Attributes\n{\n float3 position;\n float scaleY;\n float alpha;\n
bool alive;\n float3 axisX;\n float3 axisY;\n float3 axisZ;\n float
angleX;\n float angleY;\n float angleZ;\n float pivotX;\n float
pivotY;\n float pivotZ;\n float size;\n float scaleX;\n float scaleZ;\n
float3 color;\n float Smoothness;\n};\n\nstruct SourceAttributes\n{\n};\n\nTexture2D
baseColorMap;\nSamplerState samplerbaseColorMap;\nfloat4 baseColorMap_TexelSize;\n\n\r\n#include
\"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\n\r\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\r\n\r\nByteAddressBuffer
attributeBuffer;\r\nRWByteAddressBuffer elementToVFXBuffer;\r\n#if VFX_USE_ALIVE_CURRENT\r\nStructuredBuffer<uint>
deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nStructuredBuffer<uint>
indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n\tuint nbMax;\r\n\tuint
dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid SetAttribute_3278B22F(inout
float size, float Size) /*attribute:size Composition:Overwrite Source:Slot
Random:Off channels:XYZ */\n{\n size = Size;\n}\nvoid SetAttribute_65DEC940(inout
float pivotX, inout float pivotY, inout float pivotZ, float3 Pivot) /*attribute:pivot
Composition:Overwrite Source:Slot Random:Off channels:XYZ */\n{\n pivotX
= Pivot.x;\n pivotY = Pivot.y;\n pivotZ = Pivot.z;\n}\nvoid SetAttribute_D5151640(inout
float scaleX, inout float scaleZ, float2 Scale) /*attribute:scale Composition:Overwrite
Source:Slot Random:Off channels:XZ */\n{\n scaleX = Scale.x;\n scaleZ
= Scale.y;\n}\nvoid AttributeFromCurve_39BD5D15(inout float3 color, inout float
alpha, float Color, float SampleTime) /*attribute:color Composition:Overwrite
AlphaComposition:Overwrite SampleMode:Custom Mode:PerComponent ColorMode:ColorAndAlpha
channels:XYZ */\n{\n float t = SampleTime;\n float4 value = 0.0f;\n
value = SampleGradient(Color, t);\n color = value.rgb;\n alpha = value.a;\n}\nvoid
SetCustomAttribute_CDCD03B1(inout float Smoothness, float _Smoothness) /*attribute:Smoothness
Composition:Overwrite Random:Off AttributeType:Float */\n{\n Smoothness
= _Smoothness;\n}\nvoid SetAttribute_D5151645(inout float scaleY, float Scale)
/*attribute:scale Composition:Overwrite Source:Slot Random:Off channels:Y */\n{\n
scaleY = Scale.x;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid
CSMain(uint3 groupId\t\t: SV_GroupID,\r\n\t\t\tuint3 groupThreadId\t: SV_GroupThreadID)\r\n{\r\n\tuint
id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth
* NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n\t\tAttributes
attributes = (Attributes)0;\r\n\t\tSourceAttributes sourceAttributes = (SourceAttributes)0;\r\n\t\t\r\n\t\tattributes.alive
= (bool)true;\n\n\r\n\t\tif (attributes.alive)\r\n\t\t{\r\n\t\t\tattributes.position
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\nattributes.scaleY
= asfloat(attributeBuffer.Load((index * 0x1 + 0x40000) << 2));\nattributes.alpha
= asfloat(attributeBuffer.Load((index * 0x8 + 0x50000) << 2));\nattributes.axisX
= float3(1, 0, 0);\nattributes.axisY = float3(0, 1, 0);\nattributes.axisZ =
float3(0, 0, 1);\nattributes.angleX = (float)0;\nattributes.angleY = (float)0;\nattributes.angleZ
= (float)0;\nattributes.pivotX = asfloat(attributeBuffer.Load((index * 0x8
+ 0x50001) << 2));\nattributes.pivotY = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50002) << 2));\nattributes.pivotZ = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50003) << 2));\nattributes.size = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50004) << 2));\nattributes.scaleX = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50005) << 2));\nattributes.scaleZ = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50006) << 2));\nattributes.color = asfloat(attributeBuffer.Load3((index
* 0x4 + 0xD0000) << 2));\nattributes.Smoothness = asfloat(attributeBuffer.Load((index
* 0x8 + 0x50007) << 2));\n\n\r\n\t\t\t{\n\t\t\t SetAttribute_3278B22F( /*inout
*/attributes.size, (float)1);\n\t\t\t}\n\t\t\t{\n\t\t\t SetAttribute_65DEC940(
/*inout */attributes.pivotX, /*inout */attributes.pivotY, /*inout */attributes.pivotZ,
float3(0, -0.5, 0));\n\t\t\t}\n\t\t\t{\n\t\t\t SetAttribute_D5151640( /*inout
*/attributes.scaleX, /*inout */attributes.scaleZ, float2(0.00779999979, 0.00779999979));\n\t\t\t}\n\t\t\t{\n\t\t\t
bool tmp_bc = attributes.scaleY >= uniform_c;\n\t\t\t float tmp_be = attributes.scaleY
- uniform_c;\n\t\t\t float tmp_bf = tmp_be / uniform_d;\n\t\t\t float
tmp_bh = tmp_bf * (float)0.899999976;\n\t\t\t float tmp_bi = (float)0.100000001
+ tmp_bh;\n\t\t\t float tmp_bj = attributes.scaleY / uniform_c;\n\t\t\t
float tmp_bk = tmp_bj * (float)0.100000001;\n\t\t\t float tmp_bl = tmp_bc
? tmp_bi : tmp_bk;\n\t\t\t AttributeFromCurve_39BD5D15( /*inout */attributes.color,
/*inout */attributes.alpha, Color_d, tmp_bl);\n\t\t\t}\n\t\t\t{\n\t\t\t
bool tmp_bc = attributes.scaleY >= uniform_c;\n\t\t\t float tmp_be = attributes.scaleY
- uniform_c;\n\t\t\t float tmp_bf = tmp_be / uniform_d;\n\t\t\t float
tmp_bh = tmp_bf * (float)0.899999976;\n\t\t\t float tmp_bi = (float)0.100000001
+ tmp_bh;\n\t\t\t float tmp_bj = attributes.scaleY / uniform_c;\n\t\t\t
float tmp_bk = tmp_bj * (float)0.100000001;\n\t\t\t float tmp_bl = tmp_bc
? tmp_bi : tmp_bk;\n\t\t\t float tmp_bm = SampleCurve(uniform_e,tmp_bl);\n\t\t\t
SetCustomAttribute_CDCD03B1( /*inout */attributes.Smoothness, tmp_bm);\n\t\t\t}\n\t\t\t{\n\t\t\t
float tmp_bc = max(attributes.scaleY, uniform_c);\n\t\t\t float tmp_bd =
uniform_f * tmp_bc;\n\t\t\t SetAttribute_D5151645( /*inout */attributes.scaleY,
tmp_bd);\n\t\t\t}\n\t\t\t{\n\t\t\t float tmp_bd = attributes.scaleY / (float)0.00779999979;\n\t\t\t
float tmp_be = floor(tmp_bd);\n\t\t\t float tmp_bf = tmp_be * (float)0.00779999979;\n\t\t\t
SetAttribute_D5151645( /*inout */attributes.scaleY, tmp_bf);\n\t\t\t}\n\t\t\t\n\r\n\t\t\t\r\n\t\t\t\n\t\t\tfloat3
size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t#if
VFX_USE_SCALEX_CURRENT\n\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t#endif\n\t\t\t#if
VFX_USE_SCALEY_CURRENT\n\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t#endif\n\t\t\t#if
VFX_USE_SCALEZ_CURRENT\n\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t#endif\n\t\t\t\r\n\t\t\tfloat4x4
elementToVFX = GetElementToVFXMatrix(\r\n\t\t\t\tattributes.axisX,\r\n\t\t\t\tattributes.axisY,\r\n\t\t\t\tattributes.axisZ,\r\n\t\t\t\tfloat3(attributes.angleX,attributes.angleY,attributes.angleZ),\r\n\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\r\n\t\t\t\tsize3,\r\n\t\t\t\tattributes.position);\r\n\t\t\r\n\t\t\tUNITY_UNROLL\r\n\t\t\tfor
(int itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\r\n\t\t\t{\r\n\t\t\t\tUNITY_UNROLL\r\n\t\t\t\tfor
(int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\r\n\t\t\t\t{\r\n\t\t\t\t\tuint
itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\r\n\t\t\t\t\tfloat
value = elementToVFX[itIndexMatrixRow][itIndexMatrixCol];\r\n\t\t\t\t\telementToVFXBuffer.Store((index
* 16 + itIndexMatrix) << 2, asuint(value));\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n
elementToVFXBuffer.Store((index*16 + 15) << 2, attributes.alive ? asuint(currentFrameIndex)
: 0u);\r\n\t\t}\t\t\r\n\t}\r\n}\r\n"
m_Infos:
m_Expressions:
m_Expressions:
- op: 1
valueIndex: 0
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 6
- op: 1
valueIndex: 1
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 6
- op: 1
valueIndex: 2
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 2
- op: 5
valueIndex: 4
data[0]: 2
data[1]: -1
data[2]: 0
data[3]: 2
- op: 5
valueIndex: 5
data[0]: 2
data[1]: -1
data[2]: 1
data[3]: 2
- op: 1
valueIndex: 6
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 2
- op: 2
valueIndex: 8
data[0]: 3
data[1]: 4
data[2]: -1
data[3]: -1
- op: 1
valueIndex: 10
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 5
valueIndex: 13
data[0]: 5
data[1]: -1
data[2]: 0
data[3]: 2
- op: 1
valueIndex: 14
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 15
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 5
valueIndex: 16
data[0]: 5
data[1]: -1
data[2]: 1
data[3]: 2
- op: 27
valueIndex: 17
data[0]: 10
data[1]: 9
data[2]: -1
data[3]: 1
- op: 2
valueIndex: 18
data[0]: 8
data[1]: 11
data[2]: -1
data[3]: -1
- op: 1
valueIndex: 20
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 23
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 2
- op: 1
valueIndex: 25
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 26
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 20
valueIndex: 29
data[0]: 12
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 30
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 2
- op: 29
valueIndex: 32
data[0]: 16
data[1]: 18
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 33
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 34
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 35
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 9
valueIndex: 38
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: -1
- op: 1
valueIndex: 54
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 7
- op: 1
valueIndex: 55
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 43
valueIndex: 56
data[0]: 24
data[1]: 23
data[2]: -1
data[3]: -1
- op: 1
valueIndex: 59
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 60
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 6
valueIndex: 63
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: -1
- op: 1
valueIndex: 64
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 65
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 26
valueIndex: 68
data[0]: 30
data[1]: 31
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 69
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 13
- op: 1
valueIndex: 70
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 42
valueIndex: 71
data[0]: 24
data[1]: 29
data[2]: -1
data[3]: -1
- op: 43
valueIndex: 74
data[0]: 24
data[1]: 32
data[2]: -1
data[3]: -1
- op: 1
valueIndex: 77
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 14
- op: 56
valueIndex: 78
data[0]: 34
data[1]: -1
data[2]: -1
data[3]: 0
- op: 31
valueIndex: 82
data[0]: 33
data[1]: 22
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 83
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 84
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 6
- op: 1
valueIndex: 85
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 7
- op: 1
valueIndex: 86
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 2
- op: 1
valueIndex: 88
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 2
- op: 1
valueIndex: 90
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 30
valueIndex: 93
data[0]: 40
data[1]: 16
data[2]: -1
data[3]: 1
- op: 11
valueIndex: 94
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: -1
- op: 1
valueIndex: 95
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 98
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 101
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 2
- op: 57
valueIndex: 103
data[0]: 38
data[1]: -1
data[2]: -1
data[3]: 0
- op: 10
valueIndex: 104
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: -1
m_NeedsLocalToWorld: 1
m_NeedsWorldToLocal: 1
m_NeededMainCameraBuffers: 0
m_PropertySheet:
m_Float:
m_Array:
- m_ExpressionIndex: 9
m_Value: 0.4
- m_ExpressionIndex: 10
m_Value: 0.18
- m_ExpressionIndex: 16
m_Value: 1
- m_ExpressionIndex: 21
m_Value: 0.9
- m_ExpressionIndex: 22
m_Value: 0
- m_ExpressionIndex: 26
m_Value: 0.1
- m_ExpressionIndex: 28
m_Value: 0.0078
- m_ExpressionIndex: 31
m_Value: 8
- m_ExpressionIndex: 35
m_Value: 2.21
- m_ExpressionIndex: 41
m_Value: 0.3256202
m_Vector2f:
m_Array:
- m_ExpressionIndex: 2
m_Value: {x: 3, y: 3}
- m_ExpressionIndex: 5
m_Value: {x: 0, y: 0}
- m_ExpressionIndex: 15
m_Value: {x: -1, y: -1}
- m_ExpressionIndex: 19
m_Value: {x: 2, y: 2}
- m_ExpressionIndex: 44
m_Value: {x: 65536, y: 65536}
- m_ExpressionIndex: 45
m_Value: {x: 0.0078, y: 0.0078}
- m_ExpressionIndex: 51
m_Value: {x: 0, y: 0}
m_Vector3f:
m_Array:
- m_ExpressionIndex: 7
m_Value: {x: 255, y: 1, z: 255}
- m_ExpressionIndex: 14
m_Value: {x: 2, y: 2, z: 2}
- m_ExpressionIndex: 17
m_Value: {x: 1, y: 1, z: 1}
- m_ExpressionIndex: 23
m_Value: {x: 1, y: 0, z: 0}
- m_ExpressionIndex: 29
m_Value: {x: 0, y: 0, z: 0}
- m_ExpressionIndex: 32
m_Value: {x: 0, y: 0, z: 1}
- m_ExpressionIndex: 46
m_Value: {x: 0, y: -0.5, z: 0}
- m_ExpressionIndex: 49
m_Value: {x: 2, y: 1, z: 2}
- m_ExpressionIndex: 50
m_Value: {x: 0, y: 0.5, z: 0}
m_Vector4f:
m_Array: []
m_Uint:
m_Array:
- m_ExpressionIndex: 0
m_Value: 65536
- m_ExpressionIndex: 1
m_Value: 256
- m_ExpressionIndex: 42
m_Value: 1078544746
m_Int:
m_Array: []
m_Matrix4x4f:
m_Array: []
m_AnimationCurve:
m_Array:
- m_ExpressionIndex: 34
m_Value:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: -0.00089445437
value: 0.9973569
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.09086928
value: 0.99835205
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.15766032
value: 0.16003613
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.7715455
value: 0.012436365
inSlope: -0.114205234
outSlope: -0.114205234
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 0.9937744
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Gradient:
m_Array:
- m_ExpressionIndex: 38
m_Value:
serializedVersion: 2
key0: {r: 0.12726949, g: 0.20325522, b: 0.41509432, a: 1}
key1: {r: 0, g: 0.7103448, b: 1, a: 1}
key2: {r: 1, g: 1, b: 0.8349056, a: 0}
key3: {r: 0.6315848, g: 0.8014706, b: 0.15322232, a: 0}
key4: {r: 0, g: 0.41509432, b: 0.14697975, a: 0}
key5: {r: 0.2264151, g: 0.14541607, b: 0.14204344, a: 0}
key6: {r: 0.38679248, g: 0.38679248, b: 0.38679248, a: 0}
key7: {r: 1, g: 1, b: 1, a: 0}
ctime0: 0
ctime1: 5243
ctime2: 6537
ctime3: 9386
ctime4: 11733
ctime5: 25560
ctime6: 39891
ctime7: 65535
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_NumColorKeys: 8
m_NumAlphaKeys: 2
m_NamedObject:
m_Array:
- m_ExpressionIndex: 25
m_Value: {fileID: 2800000, guid: 1a27d702f958c4d40bce8b7ab5e8f44d, type: 3}
- m_ExpressionIndex: 43
m_Value: {fileID: 2800000, guid: f925c6486981c2e49b6e81ddbfa69dfe, type: 3}
m_Bool:
m_Array: []
m_ExposedExpressions:
- nameId: BlendSpeed
index: 31
- nameId: Elevation
index: 9
- nameId: HeightFieldColorMap
index: 38
- nameId: HeightMap
index: 25
- nameId: Input HeightMap Scale
index: 35
- nameId: Position
index: 5
- nameId: Water Elevation
index: 10
- nameId: WorldSize
index: 2
m_Buffers:
- type: 1
size: 1114112
layout:
- name: position
type: 3
offset:
bucket: 0
structure: 4
element: 0
- name: scaleY
type: 1
offset:
bucket: 262144
structure: 1
element: 0
- name: alpha
type: 1
offset:
bucket: 327680
structure: 8
element: 0
- name: pivotX
type: 1
offset:
bucket: 327680
structure: 8
element: 1
- name: pivotY
type: 1
offset:
bucket: 327680
structure: 8
element: 2
- name: pivotZ
type: 1
offset:
bucket: 327680
structure: 8
element: 3
- name: size
type: 1
offset:
bucket: 327680
structure: 8
element: 4
- name: scaleX
type: 1
offset:
bucket: 327680
structure: 8
element: 5
- name: scaleZ
type: 1
offset:
bucket: 327680
structure: 8
element: 6
- name: Smoothness
type: 1
offset:
bucket: 327680
structure: 8
element: 7
- name: color
type: 3
offset:
bucket: 851968
structure: 4
element: 0
capacity: 65536
stride: 4
- type: 1
size: 1
layout:
- name: spawnCount
type: 1
offset:
bucket: 0
structure: 1
element: 0
capacity: 1
stride: 4
m_TemporaryBuffers:
- desc:
type: 1
size: 4194304
layout: []
capacity: 0
stride: 4
frameCount: 2
m_CPUBuffers:
- capacity: 1
stride: 1
layout:
- name: spawnCount
type: 1
offset:
bucket: 0
structure: 1
element: 0
initialData:
data: 00000000
- capacity: 1
stride: 1
layout:
- name: spawnCount
type: 1
offset:
bucket: 0
structure: 1
element: 0
initialData:
data: 00000000
m_Events:
- name: OnPlay
playSystems: 00000000
stopSystems:
- name: OnStop
playSystems:
stopSystems: 00000000
m_RuntimeVersion: 10
m_RendererSettings:
motionVectorGenerationMode: 1
shadowCastingMode: 1
receiveShadows: 0
reflectionProbeUsage: 0
lightProbeUsage: 0
m_CullingFlags: 3
m_UpdateMode: 0
m_PreWarmDeltaTime: 0.05
m_PreWarmStepCount: 0
m_InitialEventName: OnPlay
m_Systems:
- type: 0
flags: 0
capacity: 0
layer: 4294967295
buffers:
- nameId: spawner_output
index: 1
values: []
tasks:
- type: 268435457
buffers: []
temporaryBuffers: []
values:
- nameId: Count
index: 44
- nameId: Delay
index: 51
params: []
processor: {fileID: 0}
shaderSourceIndex: -1
- type: 1
flags: 0
capacity: 65536
layer: 4294967295
buffers:
- nameId: attributeBuffer
index: 0
- nameId: sourceAttributeBuffer
index: 1
- nameId: spawner_input
index: 1
values:
- nameId: bounds_center
index: 50
- nameId: bounds_size
index: 49
tasks:
- type: 536870912
buffers:
- nameId: attributeBuffer
index: 0
- nameId: sourceAttributeBuffer
index: 1
temporaryBuffers: []
values:
- nameId: uniform_b
index: 36
- nameId: uniform_c
index: 27
- nameId: uniform_d
index: 37
params:
- nameId: bounds_center
index: 50
- nameId: bounds_size
index: 49
processor: {fileID: 0}
shaderSourceIndex: 0
- type: 805306368
buffers:
- nameId: attributeBuffer
index: 0
temporaryBuffers: []
values:
- nameId: uniform_b
index: 6
- nameId: uniform_c
index: 13
- nameId: uniform_d
index: 35
- nameId: Blend_a
index: 47
- nameId: texture_b
index: 25
params: []
processor: {fileID: 0}
shaderSourceIndex: 1
- type: 805306368
buffers:
- nameId: attributeBuffer
index: 0
temporaryBuffers:
- mapping:
nameId: elementToVFXBuffer
index: 0
pastFrameIndex: 0
perCameraBuffer: 1
values:
- nameId: Color_d
index: 52
- nameId: uniform_c
index: 18
- nameId: uniform_d
index: 20
- nameId: uniform_e
index: 39
- nameId: uniform_f
index: 9
- nameId: currentFrameIndex
index: 48
- nameId: unity_ObjectToWorld
index: 24
- nameId: unity_WorldToObject
index: 53
- nameId: baseColorMap
index: 43
params: []
processor: {fileID: 0}
shaderSourceIndex: 3
- type: 1073741827
buffers:
- nameId: attributeBuffer
index: 0
temporaryBuffers:
- mapping:
nameId: elementToVFXBufferPrevious
index: 0
pastFrameIndex: 1
perCameraBuffer: 1
values:
- nameId: Color_d
index: 52
- nameId: uniform_c
index: 18
- nameId: uniform_d
index: 20
- nameId: uniform_e
index: 39
- nameId: uniform_f
index: 9
- nameId: currentFrameIndex
index: 48
- nameId: baseColorMap
index: 43
params:
- nameId: sortPriority
index: 0
processor: {fileID: 0}
shaderSourceIndex: 2
--- !u!114 &8926484042661614531
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3}
m_Name: VFXBasicInitialize
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661614560}
- {fileID: 8926484042661614668}
m_UIPosition: {x: 705, y: 176}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614544}
m_OutputSlots: []
m_Label:
m_Data: {fileID: 8926484042661614553}
m_InputFlowSlot:
- link:
- context: {fileID: 114023846229194376}
slotIndex: 0
m_OutputFlowSlot:
- link:
- context: {fileID: 114780028408030698}
slotIndex: 0
--- !u!114 &8926484042661614544
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3}
m_Name: VFXSlot
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614545}
- {fileID: 8926484042661614549}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614544}
m_MasterData:
m_Owner: {fileID: 8926484042661614531}
m_Value:
m_Type:
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"center":{"x":0.0,"y":0.5,"z":0.0},"size":{"x":2.0,"y":1.0,"z":2.0}}'
m_Space: 0
m_Property:
name: bounds
m_serializedType:
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The culling bounds of this system. The Visual Effect is only visible
if the bounding box specified here is visible to the camera.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614545
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name: VFXSlotFloat3
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614544}
m_Children:
- {fileID: 8926484042661614546}
- {fileID: 8926484042661614547}
- {fileID: 8926484042661614548}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614544}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: center
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the center of the box.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614546
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614545}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614544}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614547
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614545}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614544}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614548
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614545}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614544}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614549
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name: VFXSlotFloat3
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614544}
m_Children:
- {fileID: 8926484042661614550}
- {fileID: 8926484042661614551}
- {fileID: 8926484042661614552}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614544}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: size
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the size of the box along each axis.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614550
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614549}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614544}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614551
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614549}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614544}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614552
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614549}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614544}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614553
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3}
m_Name: VFXDataParticle
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
title:
m_Owners:
- {fileID: 8926484042661614531}
- {fileID: 114780028408030698}
- {fileID: 8926484042661614555}
dataType: 0
capacity: 65536
stripCapacity: 16
particlePerStripCount: 16
m_Space: 1
--- !u!114 &8926484042661614555
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6a3b07e33d5ca746aef56156b9a4e4b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661615050}
- {fileID: 8926484042661614585}
- {fileID: 8926484042661614639}
- {fileID: 8926484042661614647}
- {fileID: 8926484042661615104}
- {fileID: 8926484042661615010}
- {fileID: 8926484042661615080}
m_UIPosition: {x: 686, y: 1211}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614556}
- {fileID: 8926484042661614994}
- {fileID: 8926484042661614558}
m_OutputSlots: []
m_Label:
m_Data: {fileID: 8926484042661614553}
m_InputFlowSlot:
- link:
- context: {fileID: 114780028408030698}
slotIndex: 0
m_OutputFlowSlot:
- link: []
blendMode: 3
useAlphaClipping: 0
generateMotionVector: 1
m_SubOutputs:
- {fileID: 8926484042661615224}
cullMode: 0
zWriteMode: 0
zTestMode: 0
colorMapping: 0
uvMode: 0
useSoftParticle: 0
sortPriority: 0
sort: 0
indirectDraw: 0
castShadows: 1
useExposureWeight: 0
shaderGraph: {fileID: 0}
shadergraphGUID:
materialType: 2
onlyAmbientLighting: 0
diffusionProfileAsset: {fileID: 11400000, guid: d70a4a3f7cca7914299c768fe225c1a6,
type: 2}
multiplyThicknessWithAlpha: 0
useBaseColorMap: 3
useMaskMap: 0
useNormalMap: 0
useEmissiveMap: 0
colorMode: 1
useEmissive: 0
doubleSided: 0
preserveSpecularLighting: 0
enableShadows: 1
enableSpecular: 1
enableCookie: 1
enableEnvLight: 1
--- !u!114 &8926484042661614556
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614556}
m_MasterData:
m_Owner: {fileID: 8926484042661614555}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: smoothness
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 0
m_Min: 0
m_Max: 1
m_Tooltip:
m_Regex:
m_RegexMaxLength: 0
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: "Controls the scale factor for the particle\u2019s smoothness."
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615108}
--- !u!114 &8926484042661614558
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614558}
m_MasterData:
m_Owner: {fileID: 8926484042661614555}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"f925c6486981c2e49b6e81ddbfa69dfe","type":3}}'
m_Space: 2147483647
m_Property:
name: baseColorMap
m_serializedType:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Specifies the base color (RGB) and opacity (A) of the particle.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614560
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3ab9b05052599f344a6b1ae204834e10, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614531}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614561}
- {fileID: 8926484042661614579}
- {fileID: 8926484042661614580}
- {fileID: 8926484042661614581}
- {fileID: 8926484042661614562}
- {fileID: 8926484042661615209}
- {fileID: 8926484042661615214}
- {fileID: 8926484042661615219}
m_OutputSlots: []
m_Disabled: 0
shape: 2
index: 0
writePosition: 1
writeTargetPosition: 0
mode: 0
--- !u!114 &8926484042661614561
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4d246e354feb93041a837a9ef59437cb, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614561}
m_MasterData:
m_Owner: {fileID: 8926484042661614560}
m_Value:
m_Type:
m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: OffsetIndex
m_serializedType:
m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets an offset to the initial index used to compute the position.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614562
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614563}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614562}
m_MasterData:
m_Owner: {fileID: 8926484042661614560}
m_Value:
m_Type:
m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}'
m_Space: 0
m_Property:
name: Origin
m_serializedType:
m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the origin position of the sequence.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614563
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614562}
m_Children:
- {fileID: 8926484042661614564}
- {fileID: 8926484042661614565}
- {fileID: 8926484042661614566}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614562}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: position
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The position.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614564
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614563}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614562}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614565
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614563}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614562}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614566
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614563}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614562}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614579
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614579}
m_MasterData:
m_Owner: {fileID: 8926484042661614560}
m_Value:
m_Type:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 256
m_Space: 2147483647
m_Property:
name: CountX
m_serializedType:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the count on the X axis used to loop over the entire sequence.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614580
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614580}
m_MasterData:
m_Owner: {fileID: 8926484042661614560}
m_Value:
m_Type:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: CountY
m_serializedType:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the count on the Y axis used to loop over the entire sequence.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614581
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614581}
m_MasterData:
m_Owner: {fileID: 8926484042661614560}
m_Value:
m_Type:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 256
m_Space: 2147483647
m_Property:
name: CountZ
m_serializedType:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the count on the Z axis used to loop over the entire sequence.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614582
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5e382412bb691334bb79457a6c127924, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114023846229194376}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614583}
- {fileID: 8926484042661614584}
m_OutputSlots: []
m_Disabled: 0
repeat: 0
spawnMode: 0
delayMode: 0
--- !u!114 &8926484042661614583
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614583}
m_MasterData:
m_Owner: {fileID: 8926484042661614582}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 65536
m_Space: 2147483647
m_Property:
name: Count
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the number of particles to be spawned with each burst.
m_Regex:
m_RegexMaxLength: 0
- m_Type: 1
m_Min: 0
m_Max: Infinity
m_Tooltip:
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614584
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614584}
m_MasterData:
m_Owner: {fileID: 8926484042661614582}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: Delay
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the delay in seconds between each burst.
m_Regex:
m_RegexMaxLength: 0
- m_Type: 1
m_Min: 0
m_Max: Infinity
m_Tooltip:
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614585
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614555}
m_Children: []
m_UIPosition: {x: 0, y: 555}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614586}
m_OutputSlots: []
m_Disabled: 0
attribute: pivot
Composition: 0
Source: 0
Random: 0
channels: 6
--- !u!114 &8926484042661614586
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614587}
- {fileID: 8926484042661614588}
- {fileID: 8926484042661614589}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614586}
m_MasterData:
m_Owner: {fileID: 8926484042661614585}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.0,"y":-0.5,"z":0.0}'
m_Space: 2147483647
m_Property:
name: Pivot
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614587
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614586}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614586}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614588
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614586}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614586}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614589
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614586}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614586}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614606
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114780028408030698}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614612}
- {fileID: 8926484042661614611}
m_OutputSlots: []
m_Disabled: 0
attribute: scale
Composition: 3
Source: 0
Random: 0
channels: 1
--- !u!114 &8926484042661614611
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614611}
m_MasterData:
m_Owner: {fileID: 8926484042661614606}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.1
m_Space: 2147483647
m_Property:
name: Blend
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 0
m_Min: 0
m_Max: 1
m_Tooltip:
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614665}
--- !u!114 &8926484042661614612
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614612}
m_MasterData:
m_Owner: {fileID: 8926484042661614606}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: Scale
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615189}
--- !u!114 &8926484042661614613
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 49ad58bc1dec884458b12f6731fc091c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -236, y: 650}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614614}
- {fileID: 8926484042661615225}
- {fileID: 8926484042661614618}
m_OutputSlots:
- {fileID: 8926484042661614619}
--- !u!114 &8926484042661614614
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614614}
m_MasterData:
m_Owner: {fileID: 8926484042661614613}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"1a27d702f958c4d40bce8b7ab5e8f44d","type":3}}'
m_Space: 2147483647
m_Property:
name: texture
m_serializedType:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the texture to sample from.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615114}
--- !u!114 &8926484042661614618
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614618}
m_MasterData:
m_Owner: {fileID: 8926484042661614613}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: mipLevel
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 1
m_Min: 0
m_Max: Infinity
m_Tooltip:
m_Regex:
m_RegexMaxLength: 0
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the mip level to sample from.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614619
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c499060cea9bbb24b8d723eafa343303, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614620}
- {fileID: 8926484042661614621}
- {fileID: 8926484042661614622}
- {fileID: 8926484042661614623}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614619}
m_MasterData:
m_Owner: {fileID: 8926484042661614613}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.0,"y":0.0,"z":0.0,"w":0.0}'
m_Space: 2147483647
m_Property:
name: s
m_serializedType:
m_SerializableType: UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Outputs the sampled value from the texture at the specified UV coordinate.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614620
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614619}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614619}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614621
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614619}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614619}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615184}
--- !u!114 &8926484042661614622
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614619}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614619}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614623
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614619}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614619}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: w
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614639
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614555}
m_Children: []
m_UIPosition: {x: 0, y: 2}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614644}
m_OutputSlots: []
m_Disabled: 0
attribute: scale
Composition: 0
Source: 0
Random: 0
channels: 4
--- !u!114 &8926484042661614644
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614645}
- {fileID: 8926484042661614646}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614644}
m_MasterData:
m_Owner: {fileID: 8926484042661614639}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.10000000149011612,"y":0.10000000149011612}'
m_Space: 2147483647
m_Property:
name: Scale
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614691}
--- !u!114 &8926484042661614645
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614644}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614644}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614646
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614644}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614644}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614647
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614555}
m_Children: []
m_UIPosition: {x: 0, y: 295}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614648}
- {fileID: 8926484042661614649}
m_OutputSlots: []
m_Disabled: 0
attribute: color
Composition: 0
AlphaComposition: 0
SampleMode: 4
Mode: 1
ColorMode: 3
channels: 6
--- !u!114 &8926484042661614648
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614648}
m_MasterData:
m_Owner: {fileID: 8926484042661614647}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"colorKeys":[{"color":{"r":0.12726949155330659,"g":0.20325522124767304,"b":0.4150943160057068,"a":1.0},"time":0.0},{"color":{"r":0.0,"g":0.7103447914123535,"b":1.0,"a":1.0},"time":0.06010528653860092},{"color":{"r":0.8113207817077637,"g":0.8113207817077637,"b":0.4554111957550049,"a":1.0},"time":0.10000763088464737},{"color":{"r":0.6315848231315613,"g":0.8014705777168274,"b":0.15322232246398927,"a":1.0},"time":0.1432211846113205},{"color":{"r":0.0,"g":0.4150943160057068,"b":0.14697974920272828,"a":1.0},"time":0.17903409898281098},{"color":{"r":0.22641509771347047,"g":0.14541606605052949,"b":0.14204344153404237,"a":1.0},"time":0.39002060890197756},{"color":{"r":0.38679248094558718,"g":0.38679248094558718,"b":0.38679248094558718,"a":1.0},"time":0.6086976528167725},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}'
m_Space: 2147483647
m_Property:
name: Color
m_serializedType:
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615119}
--- !u!114 &8926484042661614649
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614649}
m_MasterData:
m_Owner: {fileID: 8926484042661614647}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: SampleTime
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615164}
--- !u!114 &8926484042661614662
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 303, y: 975}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614663}
- {fileID: 8926484042661614664}
m_OutputSlots:
- {fileID: 8926484042661614665}
m_Operands:
- name: a
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- name: b
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661614663
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614663}
m_MasterData:
m_Owner: {fileID: 8926484042661614662}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614667}
--- !u!114 &8926484042661614664
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614664}
m_MasterData:
m_Owner: {fileID: 8926484042661614662}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 4
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615150}
--- !u!114 &8926484042661614665
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614665}
m_MasterData:
m_Owner: {fileID: 8926484042661614662}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614611}
--- !u!114 &8926484042661614666
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7d33fb94df928ef4c986f97607706b82, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 150, y: 976}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661614667}
m_expressionOp: 6
--- !u!114 &8926484042661614667
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614667}
m_MasterData:
m_Owner: {fileID: 8926484042661614666}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: DeltaTime
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614663}
--- !u!114 &8926484042661614668
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614531}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614673}
m_OutputSlots: []
m_Disabled: 0
attribute: scale
Composition: 0
Source: 0
Random: 0
channels: 1
--- !u!114 &8926484042661614673
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614673}
m_MasterData:
m_Owner: {fileID: 8926484042661614668}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: Scale
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614689
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -227, y: 2395}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614690}
m_OutputSlots:
- {fileID: 8926484042661614691}
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661614690
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614690}
m_MasterData:
m_Owner: {fileID: 8926484042661614689}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.0078
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614691
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614691}
m_MasterData:
m_Owner: {fileID: 8926484042661614689}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614644}
- {fileID: 8926484042661615088}
--- !u!114 &8926484042661614888
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1097, y: 881}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614889}
m_OutputSlots:
- {fileID: 8926484042661614892}
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &8926484042661614889
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614890}
- {fileID: 8926484042661614891}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614889}
m_MasterData:
m_Owner: {fileID: 8926484042661614888}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614890
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614889}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614889}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615122}
--- !u!114 &8926484042661614891
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614889}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614889}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615123}
--- !u!114 &8926484042661614892
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614893}
- {fileID: 8926484042661614894}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614892}
m_MasterData:
m_Owner: {fileID: 8926484042661614888}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614968}
--- !u!114 &8926484042661614893
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614892}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614892}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614894
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614892}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614892}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614895
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1466, y: 746}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614896}
m_OutputSlots:
- {fileID: 8926484042661614899}
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &8926484042661614896
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614897}
- {fileID: 8926484042661614898}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614896}
m_MasterData:
m_Owner: {fileID: 8926484042661614895}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.0,"y":0.0}'
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614897
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614896}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614896}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615126}
--- !u!114 &8926484042661614898
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614896}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614896}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615127}
--- !u!114 &8926484042661614899
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614900}
- {fileID: 8926484042661614901}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614899}
m_MasterData:
m_Owner: {fileID: 8926484042661614895}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614955}
--- !u!114 &8926484042661614900
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614899}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614899}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614901
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614899}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614899}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614906
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1774, y: 492}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661614907}
attribute: position
location: 0
mask: xyz
--- !u!114 &8926484042661614907
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614908}
- {fileID: 8926484042661614909}
- {fileID: 8926484042661614910}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614907}
m_MasterData:
m_Owner: {fileID: 8926484042661614906}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: position
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The current position of the particle.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614908
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614907}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614907}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614913}
--- !u!114 &8926484042661614909
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614907}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614907}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614910
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614907}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614907}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614914}
--- !u!114 &8926484042661614911
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1497, y: 518}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614912}
m_OutputSlots:
- {fileID: 8926484042661614915}
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &8926484042661614912
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614913}
- {fileID: 8926484042661614914}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614912}
m_MasterData:
m_Owner: {fileID: 8926484042661614911}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.0,"y":0.0}'
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614913
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614912}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614912}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614908}
--- !u!114 &8926484042661614914
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614912}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614912}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614910}
--- !u!114 &8926484042661614915
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614916}
- {fileID: 8926484042661614917}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614915}
m_MasterData:
m_Owner: {fileID: 8926484042661614911}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614949}
--- !u!114 &8926484042661614916
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614915}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614915}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614917
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614915}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614915}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614945
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 39201e37c9a341c45bace12065f0cb90, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1103, y: 674}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614949}
- {fileID: 8926484042661614955}
m_OutputSlots:
- {fileID: 8926484042661614952}
m_Operands:
- name: a
type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- name: b
type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &8926484042661614949
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614950}
- {fileID: 8926484042661614951}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614949}
m_MasterData:
m_Owner: {fileID: 8926484042661614945}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":1.0,"y":1.0}'
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614915}
--- !u!114 &8926484042661614950
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614949}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614949}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614951
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614949}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614949}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614952
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614953}
- {fileID: 8926484042661614954}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614952}
m_MasterData:
m_Owner: {fileID: 8926484042661614945}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614962}
--- !u!114 &8926484042661614953
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614952}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614952}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614954
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614952}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614952}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614955
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614956}
- {fileID: 8926484042661614957}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614955}
m_MasterData:
m_Owner: {fileID: 8926484042661614945}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":1.0,"y":1.0}'
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614899}
--- !u!114 &8926484042661614956
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614955}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614955}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614957
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614955}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614955}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614958
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0155ae97d9a75e3449c6d0603b79c2f4, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -854, y: 696}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614962}
- {fileID: 8926484042661614968}
m_OutputSlots:
- {fileID: 8926484042661614965}
m_Operands:
- name: a
type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- name: b
type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &8926484042661614962
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614963}
- {fileID: 8926484042661614964}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614962}
m_MasterData:
m_Owner: {fileID: 8926484042661614958}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.0,"y":0.0}'
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614952}
--- !u!114 &8926484042661614963
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614962}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614962}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614964
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614962}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614962}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614965
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614966}
- {fileID: 8926484042661614967}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614965}
m_MasterData:
m_Owner: {fileID: 8926484042661614958}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614978}
--- !u!114 &8926484042661614966
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614965}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614965}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614967
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614965}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614965}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614968
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614969}
- {fileID: 8926484042661614970}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614968}
m_MasterData:
m_Owner: {fileID: 8926484042661614958}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.0,"y":0.0}'
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614892}
--- !u!114 &8926484042661614969
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614968}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614968}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614970
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614968}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614968}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614971
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0a02ebe9815b1084495277ae39c6c270, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -542, y: 655}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614978}
- {fileID: 8926484042661614973}
- {fileID: 8926484042661614974}
- {fileID: 8926484042661614975}
- {fileID: 8926484042661614976}
m_OutputSlots:
- {fileID: 8926484042661614981}
m_Type:
- m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_Clamp: 0
--- !u!114 &8926484042661614973
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614973}
m_MasterData:
m_Owner: {fileID: 8926484042661614971}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: -1
m_Space: 2147483647
m_Property:
name: oldRangeMin
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the start of the old input range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614974
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614974}
m_MasterData:
m_Owner: {fileID: 8926484042661614971}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: oldRangeMax
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the end of the old input range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614975
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614975}
m_MasterData:
m_Owner: {fileID: 8926484042661614971}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: newRangeMin
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the start of the new remapped range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614976
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614976}
m_MasterData:
m_Owner: {fileID: 8926484042661614971}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: newRangeMax
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the end of the new remapped range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614978
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614979}
- {fileID: 8926484042661614980}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614978}
m_MasterData:
m_Owner: {fileID: 8926484042661614971}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.0,"y":0.0}'
m_Space: 2147483647
m_Property:
name: input
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the value to be remapped into the new range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614965}
--- !u!114 &8926484042661614979
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614978}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614978}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614980
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614978}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614978}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614981
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614982}
- {fileID: 8926484042661614983}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614981}
m_MasterData:
m_Owner: {fileID: 8926484042661614971}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615225}
--- !u!114 &8926484042661614982
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614981}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614981}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614983
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614981}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614981}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661614994
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614994}
m_MasterData:
m_Owner: {fileID: 8926484042661614555}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.3256202
m_Space: 2147483647
m_Property:
name: thickness
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 0
m_Min: 0
m_Max: 1
m_Tooltip:
m_Regex:
m_RegexMaxLength: 0
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the thickness of the translucent particle. This affects the
influence of the diffusion profile.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615010
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614555}
m_Children: []
m_UIPosition: {x: 0, y: 295}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615015}
m_OutputSlots: []
m_Disabled: 0
attribute: scale
Composition: 0
Source: 0
Random: 0
channels: 1
--- !u!114 &8926484042661615015
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615015}
m_MasterData:
m_Owner: {fileID: 8926484042661615010}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: Scale
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615182}
--- !u!114 &8926484042661615016
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -460, y: 1435}
m_UICollapsed: 0
m_UISuperCollapsed: 1
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615017}
attribute: scale
location: 0
mask: y
--- !u!114 &8926484042661615017
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615017}
m_MasterData:
m_Owner: {fileID: 8926484042661615016}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: scale
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615019}
--- !u!114 &8926484042661615018
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1e3ae21a3e79373418239098293debe3, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -160, y: 1458}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615019}
- {fileID: 8926484042661615020}
m_OutputSlots:
- {fileID: 8926484042661615021}
m_Operands:
- name: a
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- name: b
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615019
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615019}
m_MasterData:
m_Owner: {fileID: 8926484042661615018}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615017}
--- !u!114 &8926484042661615020
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615020}
m_MasterData:
m_Owner: {fileID: 8926484042661615018}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.07
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615153}
--- !u!114 &8926484042661615021
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615021}
m_MasterData:
m_Owner: {fileID: 8926484042661615018}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615181}
--- !u!114 &8926484042661615050
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614555}
m_Children: []
m_UIPosition: {x: 0, y: 587}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615051}
m_OutputSlots: []
m_Disabled: 0
attribute: size
Composition: 0
Source: 0
Random: 0
channels: 6
--- !u!114 &8926484042661615051
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615051}
m_MasterData:
m_Owner: {fileID: 8926484042661615050}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: Size
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The uniform size of the particle.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615080
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614555}
m_Children: []
m_UIPosition: {x: 0, y: 664}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615085}
m_OutputSlots: []
m_Disabled: 0
attribute: scale
Composition: 0
Source: 0
Random: 0
channels: 1
--- !u!114 &8926484042661615085
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615085}
m_MasterData:
m_Owner: {fileID: 8926484042661615080}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: Scale
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615089}
--- !u!114 &8926484042661615086
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 450dd1d050ada6742a20f27ee0b2dcea, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 439, y: 2022}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615087}
- {fileID: 8926484042661615088}
m_OutputSlots:
- {fileID: 8926484042661615089}
m_Type:
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615087
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615087}
m_MasterData:
m_Owner: {fileID: 8926484042661615086}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The value to be discretized.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615099}
--- !u!114 &8926484042661615088
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615088}
m_MasterData:
m_Owner: {fileID: 8926484042661615086}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 1
m_Min: 0.000001
m_Max: Infinity
m_Tooltip:
m_Regex:
m_RegexMaxLength: 0
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The granularity.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614691}
--- !u!114 &8926484042661615089
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615089}
m_MasterData:
m_Owner: {fileID: 8926484042661615086}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615085}
--- !u!114 &8926484042661615094
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 130, y: 2114}
m_UICollapsed: 0
m_UISuperCollapsed: 1
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615099}
attribute: scale
location: 0
mask: y
--- !u!114 &8926484042661615099
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615099}
m_MasterData:
m_Owner: {fileID: 8926484042661615094}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: scale
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615087}
--- !u!114 &8926484042661615100
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f8bcc906a6d398c46b18826714448709, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 315, y: 1809}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615101}
- {fileID: 8926484042661615102}
m_OutputSlots:
- {fileID: 8926484042661615103}
--- !u!114 &8926484042661615101
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c117b74c5c58db542bffe25c78fe92db, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615101}
m_MasterData:
m_Owner: {fileID: 8926484042661615100}
m_Value:
m_Type:
m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"frames":[{"time":-0.0008944543660618365,"value":0.9973568916320801,"inTangent":0.0,"outTangent":0.0,"tangentMode":0,"leftTangentMode":0,"rightTangentMode":0,"broken":false},{"time":0.09086927771568299,"value":0.99835205078125,"inTangent":0.0,"outTangent":0.0,"tangentMode":0,"leftTangentMode":0,"rightTangentMode":0,"broken":false},{"time":0.1576603204011917,"value":0.1600361317396164,"inTangent":0.0,"outTangent":0.0,"tangentMode":0,"leftTangentMode":0,"rightTangentMode":0,"broken":false},{"time":0.7715455293655396,"value":0.012436364777386189,"inTangent":-0.11420523375272751,"outTangent":-0.11420523375272751,"tangentMode":0,"leftTangentMode":0,"rightTangentMode":0,"broken":false},{"time":1.0,"value":0.9937744140625,"inTangent":0.0,"outTangent":0.0,"tangentMode":0,"leftTangentMode":0,"rightTangentMode":0,"broken":false}],"preWrapMode":8,"postWrapMode":8,"version":1}'
m_Space: 2147483647
m_Property:
name: curve
m_serializedType:
m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the curve to sample from.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615102
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615102}
m_MasterData:
m_Owner: {fileID: 8926484042661615100}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: time
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the time along the curve to take a sample from.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615164}
--- !u!114 &8926484042661615103
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615103}
m_MasterData:
m_Owner: {fileID: 8926484042661615100}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: s
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Outputs the sampled value from the curve at the specified time.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615109}
--- !u!114 &8926484042661615104
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5c286b53e648ef840b8153892fdbe169, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614555}
m_Children: []
m_UIPosition: {x: 0, y: 664}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615109}
m_OutputSlots: []
m_Disabled: 0
attribute: Smoothness
Composition: 0
Random: 0
AttributeType: 0
--- !u!114 &8926484042661615106
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 87cb5bd24541ed041b011b1ffa05dae5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 466, y: 1235}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615108}
attribute: Smoothness
location: 0
AttributeType: 0
--- !u!114 &8926484042661615108
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615108}
m_MasterData:
m_Owner: {fileID: 8926484042661615106}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: Smoothness
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614556}
--- !u!114 &8926484042661615109
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615109}
m_MasterData:
m_Owner: {fileID: 8926484042661615104}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: _Smoothness
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615103}
--- !u!114 &8926484042661615113
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615114}
m_ExposedName: HeightMap
m_Exposed: 1
m_Order: 0
m_Category: Input HeightMap
m_Min:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Max:
m_Type:
m_SerializableType:
m_SerializableObject:
m_IsOutput: 0
m_Tooltip:
m_Nodes:
- m_Id: 0
linkedSlots:
- outputSlot: {fileID: 8926484042661615114}
inputSlot: {fileID: 8926484042661614614}
position: {x: -447, y: 587}
expandedSlots: []
expanded: 0
--- !u!114 &8926484042661615114
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615114}
m_MasterData:
m_Owner: {fileID: 8926484042661615113}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"1a27d702f958c4d40bce8b7ab5e8f44d","type":3}}'
m_Space: 2147483647
m_Property:
name: o
m_serializedType:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614614}
--- !u!114 &8926484042661615118
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615119}
m_ExposedName: HeightFieldColorMap
m_Exposed: 1
m_Order: 1
m_Category: Height
m_Min:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Max:
m_Type:
m_SerializableType:
m_SerializableObject:
m_IsOutput: 0
m_Tooltip:
m_Nodes:
- m_Id: 0
linkedSlots:
- outputSlot: {fileID: 8926484042661615119}
inputSlot: {fileID: 8926484042661614648}
position: {x: 460.7925, y: 1748.9554}
expandedSlots: []
expanded: 0
--- !u!114 &8926484042661615119
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615119}
m_MasterData:
m_Owner: {fileID: 8926484042661615118}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"colorKeys":[{"color":{"r":0.12726949155330659,"g":0.20325522124767304,"b":0.4150943160057068,"a":1.0},"time":0.0},{"color":{"r":0.0,"g":0.7103447914123535,"b":1.0,"a":1.0},"time":0.0800030529499054},{"color":{"r":1.0,"g":1.0,"b":0.8349056243896484,"a":1.0},"time":0.09974822402000427},{"color":{"r":0.6315848231315613,"g":0.8014705777168274,"b":0.15322232246398927,"a":1.0},"time":0.1432211846113205},{"color":{"r":0.0,"g":0.4150943160057068,"b":0.14697974920272828,"a":1.0},"time":0.17903409898281098},{"color":{"r":0.22641509771347047,"g":0.14541606605052949,"b":0.14204344153404237,"a":1.0},"time":0.39002060890197756},{"color":{"r":0.38679248094558718,"g":0.38679248094558718,"b":0.38679248094558718,"a":1.0},"time":0.6086976528167725},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}'
m_Space: 2147483647
m_Property:
name: o
m_serializedType:
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614648}
--- !u!114 &8926484042661615120
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615121}
m_ExposedName: Position
m_Exposed: 1
m_Order: 2
m_Category: Input HeightMap
m_Min:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Max:
m_Type:
m_SerializableType:
m_SerializableObject:
m_IsOutput: 0
m_Tooltip:
m_Nodes:
- m_Id: 0
linkedSlots:
- outputSlot: {fileID: 8926484042661615122}
inputSlot: {fileID: 8926484042661614890}
- outputSlot: {fileID: 8926484042661615123}
inputSlot: {fileID: 8926484042661614891}
position: {x: -1321.7318, y: 922.02075}
expandedSlots:
- {fileID: 8926484042661615121}
expanded: 1
--- !u!114 &8926484042661615121
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615122}
- {fileID: 8926484042661615123}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615121}
m_MasterData:
m_Owner: {fileID: 8926484042661615120}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: o
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661615122
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615121}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615121}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614890}
--- !u!114 &8926484042661615123
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615121}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615121}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614891}
--- !u!114 &8926484042661615124
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615125}
m_ExposedName: WorldSize
m_Exposed: 1
m_Order: 4
m_Category: Input HeightMap
m_Min:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Max:
m_Type:
m_SerializableType:
m_SerializableObject:
m_IsOutput: 0
m_Tooltip:
m_Nodes:
- m_Id: 0
linkedSlots:
- outputSlot: {fileID: 8926484042661615126}
inputSlot: {fileID: 8926484042661614897}
- outputSlot: {fileID: 8926484042661615127}
inputSlot: {fileID: 8926484042661614898}
position: {x: -1722.7854, y: 754.53894}
expandedSlots:
- {fileID: 8926484042661615125}
expanded: 1
--- !u!114 &8926484042661615125
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615126}
- {fileID: 8926484042661615127}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615125}
m_MasterData:
m_Owner: {fileID: 8926484042661615124}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":3.0,"y":3.0}'
m_Space: 2147483647
m_Property:
name: o
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661615126
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615125}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615125}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614897}
--- !u!114 &8926484042661615127
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615125}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615125}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614898}
--- !u!114 &8926484042661615149
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615150}
m_ExposedName: BlendSpeed
m_Exposed: 1
m_Order: 7
m_Category:
m_Min:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Max:
m_Type:
m_SerializableType:
m_SerializableObject:
m_IsOutput: 0
m_Tooltip:
m_Nodes:
- m_Id: 0
linkedSlots:
- outputSlot: {fileID: 8926484042661615150}
inputSlot: {fileID: 8926484042661614664}
position: {x: 90, y: 1076}
expandedSlots: []
expanded: 0
--- !u!114 &8926484042661615150
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615150}
m_MasterData:
m_Owner: {fileID: 8926484042661615149}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 8
m_Space: 2147483647
m_Property:
name: o
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614664}
--- !u!114 &8926484042661615151
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1050, y: 1570}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615152}
m_OutputSlots:
- {fileID: 8926484042661615153}
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615152
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615152}
m_MasterData:
m_Owner: {fileID: 8926484042661615151}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.16
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615199}
--- !u!114 &8926484042661615153
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615153}
m_MasterData:
m_Owner: {fileID: 8926484042661615151}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615158}
- {fileID: 8926484042661615020}
- {fileID: 8926484042661615174}
- {fileID: 8926484042661615168}
--- !u!114 &8926484042661615154
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1179, y: 1743}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615155}
attribute: scale
location: 0
mask: y
--- !u!114 &8926484042661615155
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615155}
m_MasterData:
m_Owner: {fileID: 8926484042661615154}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: scale
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615157}
- {fileID: 8926484042661615173}
- {fileID: 8926484042661615166}
--- !u!114 &8926484042661615156
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e25f6e0f52a260847818fb8b116806ae, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -388, y: 1743}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615157}
- {fileID: 8926484042661615158}
m_OutputSlots:
- {fileID: 8926484042661615228}
condition: 5
--- !u!114 &8926484042661615157
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615157}
m_MasterData:
m_Owner: {fileID: 8926484042661615156}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: left
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the left operand which will be compared to the right operand
based on the specified condition.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615155}
--- !u!114 &8926484042661615158
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615158}
m_MasterData:
m_Owner: {fileID: 8926484042661615156}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: right
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the right operand which will be compared to the left operand
based on the specified condition.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615153}
--- !u!114 &8926484042661615160
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9717a5f0d23f1d843aef2943f049a21d, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -57, y: 1694}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615161}
- {fileID: 8926484042661615162}
- {fileID: 8926484042661615163}
m_OutputSlots:
- {fileID: 8926484042661615164}
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615161
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b4c11ff25089a324daf359f4b0629b33, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615161}
m_MasterData:
m_Owner: {fileID: 8926484042661615160}
m_Value:
m_Type:
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: True
m_Space: 2147483647
m_Property:
name: predicate
m_serializedType:
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the boolean whose state determines the branch output.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615228}
--- !u!114 &8926484042661615162
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615162}
m_MasterData:
m_Owner: {fileID: 8926484042661615160}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: True
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615178}
--- !u!114 &8926484042661615163
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615163}
m_MasterData:
m_Owner: {fileID: 8926484042661615160}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: False
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615171}
--- !u!114 &8926484042661615164
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615164}
m_MasterData:
m_Owner: {fileID: 8926484042661615160}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614649}
- {fileID: 8926484042661615102}
--- !u!114 &8926484042661615165
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0a02ebe9815b1084495277ae39c6c270, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -584, y: 2132}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615166}
- {fileID: 8926484042661615167}
- {fileID: 8926484042661615168}
- {fileID: 8926484042661615169}
- {fileID: 8926484042661615170}
m_OutputSlots:
- {fileID: 8926484042661615171}
m_Type:
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_Clamp: 0
--- !u!114 &8926484042661615166
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615166}
m_MasterData:
m_Owner: {fileID: 8926484042661615165}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.5
m_Space: 2147483647
m_Property:
name: input
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the value to be remapped into the new range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615155}
--- !u!114 &8926484042661615167
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615167}
m_MasterData:
m_Owner: {fileID: 8926484042661615165}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: oldRangeMin
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the start of the old input range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615168
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615168}
m_MasterData:
m_Owner: {fileID: 8926484042661615165}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: oldRangeMax
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the end of the old input range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615153}
--- !u!114 &8926484042661615169
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615169}
m_MasterData:
m_Owner: {fileID: 8926484042661615165}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: newRangeMin
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the start of the new remapped range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615170
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615170}
m_MasterData:
m_Owner: {fileID: 8926484042661615165}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.1
m_Space: 2147483647
m_Property:
name: newRangeMax
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the end of the new remapped range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615171
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615171}
m_MasterData:
m_Owner: {fileID: 8926484042661615165}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615163}
--- !u!114 &8926484042661615172
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0a02ebe9815b1084495277ae39c6c270, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -584, y: 1933}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615173}
- {fileID: 8926484042661615174}
- {fileID: 8926484042661615175}
- {fileID: 8926484042661615176}
- {fileID: 8926484042661615177}
m_OutputSlots:
- {fileID: 8926484042661615178}
m_Type:
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_Clamp: 0
--- !u!114 &8926484042661615173
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615173}
m_MasterData:
m_Owner: {fileID: 8926484042661615172}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.5
m_Space: 2147483647
m_Property:
name: input
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the value to be remapped into the new range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615155}
--- !u!114 &8926484042661615174
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615174}
m_MasterData:
m_Owner: {fileID: 8926484042661615172}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: oldRangeMin
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the start of the old input range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615153}
--- !u!114 &8926484042661615175
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615175}
m_MasterData:
m_Owner: {fileID: 8926484042661615172}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: oldRangeMax
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the end of the old input range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615176
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615176}
m_MasterData:
m_Owner: {fileID: 8926484042661615172}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.1
m_Space: 2147483647
m_Property:
name: newRangeMin
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the start of the new remapped range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615177
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615177}
m_MasterData:
m_Owner: {fileID: 8926484042661615172}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: newRangeMax
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the end of the new remapped range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615178
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615178}
m_MasterData:
m_Owner: {fileID: 8926484042661615172}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615162}
--- !u!114 &8926484042661615179
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 184, y: 1388}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615180}
- {fileID: 8926484042661615181}
m_OutputSlots:
- {fileID: 8926484042661615182}
m_Operands:
- name: a
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- name: b
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615180
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615180}
m_MasterData:
m_Owner: {fileID: 8926484042661615179}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615196}
--- !u!114 &8926484042661615181
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615181}
m_MasterData:
m_Owner: {fileID: 8926484042661615179}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615021}
--- !u!114 &8926484042661615182
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615182}
m_MasterData:
m_Owner: {fileID: 8926484042661615179}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615015}
--- !u!114 &8926484042661615183
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 142, y: 691}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615184}
- {fileID: 8926484042661615185}
m_OutputSlots:
- {fileID: 8926484042661615186}
m_Operands:
- name: a
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- name: b
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615184
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615184}
m_MasterData:
m_Owner: {fileID: 8926484042661615183}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614621}
--- !u!114 &8926484042661615185
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615185}
m_MasterData:
m_Owner: {fileID: 8926484042661615183}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 2.21
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615194}
--- !u!114 &8926484042661615186
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615186}
m_MasterData:
m_Owner: {fileID: 8926484042661615183}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615188}
--- !u!114 &8926484042661615187
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f87b8031558fdb14996c1e90394cc453, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 339, y: 695}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615188}
m_OutputSlots:
- {fileID: 8926484042661615189}
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615188
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615188}
m_MasterData:
m_Owner: {fileID: 8926484042661615187}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: input
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The value to be clamped.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615186}
--- !u!114 &8926484042661615189
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615189}
m_MasterData:
m_Owner: {fileID: 8926484042661615187}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614612}
--- !u!114 &8926484042661615193
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615194}
m_ExposedName: Input HeightMap Scale
m_Exposed: 1
m_Order: 6
m_Category: Input HeightMap
m_Min:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Max:
m_Type:
m_SerializableType:
m_SerializableObject:
m_IsOutput: 0
m_Tooltip:
m_Nodes:
- m_Id: 0
linkedSlots:
- outputSlot: {fileID: 8926484042661615194}
inputSlot: {fileID: 8926484042661615185}
position: {x: -163, y: 877}
expandedSlots: []
expanded: 0
--- !u!114 &8926484042661615194
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615194}
m_MasterData:
m_Owner: {fileID: 8926484042661615193}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 2.21
m_Space: 2147483647
m_Property:
name: o
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615185}
--- !u!114 &8926484042661615195
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615196}
m_ExposedName: Elevation
m_Exposed: 1
m_Order: 5
m_Category: Height
m_Min:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Max:
m_Type:
m_SerializableType:
m_SerializableObject:
m_IsOutput: 0
m_Tooltip:
m_Nodes:
- m_Id: 0
linkedSlots:
- outputSlot: {fileID: 8926484042661615196}
inputSlot: {fileID: 8926484042661615180}
position: {x: -149, y: 1286}
expandedSlots: []
expanded: 0
- m_Id: 1
linkedSlots:
- outputSlot: {fileID: 8926484042661615196}
inputSlot: {fileID: 8926484042661615207}
position: {x: -1681.5881, y: 1742.828}
expandedSlots: []
expanded: 0
--- !u!114 &8926484042661615196
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615196}
m_MasterData:
m_Owner: {fileID: 8926484042661615195}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.4
m_Space: 2147483647
m_Property:
name: o
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615180}
- {fileID: 8926484042661615207}
--- !u!114 &8926484042661615197
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f87b8031558fdb14996c1e90394cc453, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1300, y: 1577}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615198}
m_OutputSlots:
- {fileID: 8926484042661615199}
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615198
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615198}
m_MasterData:
m_Owner: {fileID: 8926484042661615197}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: input
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The value to be clamped.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615208}
--- !u!114 &8926484042661615199
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615199}
m_MasterData:
m_Owner: {fileID: 8926484042661615197}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615152}
--- !u!114 &8926484042661615203
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615204}
m_ExposedName: Water Elevation
m_Exposed: 1
m_Order: 3
m_Category: Height
m_Min:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Max:
m_Type:
m_SerializableType:
m_SerializableObject:
m_IsOutput: 0
m_Tooltip:
m_Nodes:
- m_Id: 0
linkedSlots:
- outputSlot: {fileID: 8926484042661615204}
inputSlot: {fileID: 8926484042661615206}
position: {x: -1784, y: 1541}
expandedSlots: []
expanded: 0
--- !u!114 &8926484042661615204
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615204}
m_MasterData:
m_Owner: {fileID: 8926484042661615203}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.18
m_Space: 2147483647
m_Property:
name: o
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615206}
--- !u!114 &8926484042661615205
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 39201e37c9a341c45bace12065f0cb90, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: -1482, y: 1578}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615206}
- {fileID: 8926484042661615207}
m_OutputSlots:
- {fileID: 8926484042661615208}
m_Operands:
- name: a
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- name: b
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615206
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615206}
m_MasterData:
m_Owner: {fileID: 8926484042661615205}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615204}
--- !u!114 &8926484042661615207
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615207}
m_MasterData:
m_Owner: {fileID: 8926484042661615205}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615196}
--- !u!114 &8926484042661615208
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615208}
m_MasterData:
m_Owner: {fileID: 8926484042661615205}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615198}
--- !u!114 &8926484042661615209
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615210}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615209}
m_MasterData:
m_Owner: {fileID: 8926484042661614560}
m_Value:
m_Type:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"vector":{"x":1.0,"y":0.0,"z":0.0}}'
m_Space: 0
m_Property:
name: AxisX
m_serializedType:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the X axis of the sequence.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615210
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615209}
m_Children:
- {fileID: 8926484042661615211}
- {fileID: 8926484042661615212}
- {fileID: 8926484042661615213}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615209}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: vector
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The vector.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615211
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615210}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615209}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615212
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615210}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615209}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615213
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615210}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615209}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615214
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615215}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615214}
m_MasterData:
m_Owner: {fileID: 8926484042661614560}
m_Value:
m_Type:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"vector":{"x":0.0,"y":1.0,"z":0.0}}'
m_Space: 0
m_Property:
name: AxisY
m_serializedType:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the Y axis of the sequence.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615215
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615214}
m_Children:
- {fileID: 8926484042661615216}
- {fileID: 8926484042661615217}
- {fileID: 8926484042661615218}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615214}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: vector
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The vector.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615216
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615215}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615214}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615217
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615215}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615214}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615218
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615215}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615214}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615219
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615220}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615219}
m_MasterData:
m_Owner: {fileID: 8926484042661614560}
m_Value:
m_Type:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"vector":{"x":0.0,"y":0.0,"z":1.0}}'
m_Space: 0
m_Property:
name: AxisZ
m_serializedType:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the Z axis of the sequence.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615220
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615219}
m_Children:
- {fileID: 8926484042661615221}
- {fileID: 8926484042661615222}
- {fileID: 8926484042661615223}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615219}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: vector
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The vector.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615221
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615220}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615219}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615222
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615220}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615219}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615223
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615220}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615219}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615224
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
opaqueRenderQueue: 0
transparentRenderQueue: 1
--- !u!114 &8926484042661615225
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615226}
- {fileID: 8926484042661615227}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615225}
m_MasterData:
m_Owner: {fileID: 8926484042661614613}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.0,"y":0.0}'
m_Space: 2147483647
m_Property:
name: UV
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Sets the texture coordinate used for the sampling.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614981}
--- !u!114 &8926484042661615226
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615225}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615225}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615227
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615225}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615225}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615228
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b4c11ff25089a324daf359f4b0629b33, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615228}
m_MasterData:
m_Owner: {fileID: 8926484042661615156}
m_Value:
m_Type:
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: False
m_Space: 2147483647
m_Property:
name: o
m_serializedType:
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The result of the comparison.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615161}