在此项目中,您能够访问使用 Visual Effect Graph 制作的示例场景和效果。
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3.3 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameOptionsUtility
{
internal class GraphicOption : GameOption
{
public class Preferences
{
public const string prefix = GameOptions.Preferences.prefix + "Graphics.";
public const string fullScreenMode = prefix + "FullScreenMode";
public const string vSync = prefix + "VSync";
public const string targetFrameRate = prefix + "TargetFrameRate";
public const string resolutionWidth = prefix + "ResolutionWidth";
public const string resolutionHeight = prefix + "ResolutionHeight";
public const string refreshRate = prefix + "RefreshRate";
public const string quality = prefix + "Quality";
}
public FullScreenMode fullScreenMode
{
get { return(FullScreenMode)PlayerPrefs.GetInt(Preferences.fullScreenMode, (int)m_DefaultFullScreenMode); }
set { PlayerPrefs.SetInt(Preferences.fullScreenMode, (int)value); }
}
public bool vSync
{
get { return PlayerPrefs.GetInt(Preferences.vSync, m_DefaultVSync? 1 : 0) == 1? true : false; }
set { PlayerPrefs.SetInt(Preferences.vSync, value? 1 : 0); }
}
public int targetFrameRate
{
get { return PlayerPrefs.GetInt(Preferences.targetFrameRate, m_DefaultTargetFrameRate); }
set { PlayerPrefs.SetInt(Preferences.targetFrameRate, value); }
}
public int width
{
get { return PlayerPrefs.GetInt(Preferences.resolutionWidth, m_DefaultNativeResolution ? Screen.width : m_DefaultWidth); }
set { PlayerPrefs.SetInt(Preferences.resolutionWidth, value); }
}
public int height
{
get { return PlayerPrefs.GetInt(Preferences.resolutionHeight, m_DefaultNativeResolution ? Screen.height : m_DefaultHeight); }
set { PlayerPrefs.SetInt(Preferences.resolutionHeight, value); }
}
public int refreshRate
{
get { return PlayerPrefs.GetInt(Preferences.refreshRate, m_DefaultRefreshRate); }
set { PlayerPrefs.SetInt(Preferences.refreshRate, value); }
}
public int quality
{
get { return PlayerPrefs.GetInt(Preferences.quality, QualitySettings.GetQualityLevel()); }
set { PlayerPrefs.SetInt(Preferences.quality, value); QualitySettings.SetQualityLevel(value); }
}
[Header("Defaults")]
[SerializeField]
protected FullScreenMode m_DefaultFullScreenMode = FullScreenMode.FullScreenWindow;
[SerializeField]
protected bool m_DefaultVSync = true;
[SerializeField]
protected int m_DefaultTargetFrameRate = -1;
[SerializeField]
protected bool m_DefaultNativeResolution = true;
[SerializeField]
protected int m_DefaultWidth = 1280;
[SerializeField]
protected int m_DefaultHeight = 720;
[SerializeField]
protected int m_DefaultRefreshRate = 60;
public override void Apply()
{
Screen.SetResolution(width, height, fullScreenMode, refreshRate);
QualitySettings.vSyncCount = vSync ? 1 : 0;
Application.targetFrameRate = targetFrameRate;
}
}
}