在此项目中,您能够访问使用 Visual Effect Graph 制作的示例场景和效果。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

558 行
12 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8115335262167022486
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name: VisualEnvironment
m_EditorClassIdentifier:
active: 1
skyType:
m_OverrideState: 1
m_Value: 0
cloudType:
m_OverrideState: 0
m_Value: 0
skyAmbientMode:
m_OverrideState: 0
m_Value: 0
windOrientation:
m_OverrideState: 0
m_Value: 0
windSpeed:
m_OverrideState: 0
m_Value: 100
fogType:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-6229415575755003395
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 24f077503be6ae942a1e1245dbd53ea9, type: 3}
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
quality:
m_OverrideState: 0
m_Value: 1
threshold:
m_OverrideState: 1
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 0.515
scatter:
m_OverrideState: 0
m_Value: 0.7
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dirtIntensity:
m_OverrideState: 0
m_Value: 0
anamorphic:
m_OverrideState: 0
m_Value: 1
m_Resolution:
m_OverrideState: 0
m_Value: 2
m_HighQualityPrefiltering:
m_OverrideState: 0
m_Value: 0
m_HighQualityFiltering:
m_OverrideState: 0
m_Value: 1
--- !u!114 &-2818579969269776542
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f086a068d4c5889438831b3ae9afc11c, type: 3}
m_Name: Tonemapping
m_EditorClassIdentifier:
active: 1
mode:
m_OverrideState: 1
m_Value: 2
toeStrength:
m_OverrideState: 0
m_Value: 0
toeLength:
m_OverrideState: 0
m_Value: 0.5
shoulderStrength:
m_OverrideState: 0
m_Value: 0
shoulderLength:
m_OverrideState: 0
m_Value: 0.5
shoulderAngle:
m_OverrideState: 0
m_Value: 0
gamma:
m_OverrideState: 0
m_Value: 1
lutTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
lutContribution:
m_OverrideState: 0
m_Value: 1
--- !u!114 &-2312813816328992248
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7ddcec8a8eb2d684d833ac8f5d26aebd, type: 3}
m_Name: HDShadowSettings
m_EditorClassIdentifier:
active: 1
maxShadowDistance:
m_OverrideState: 1
m_Value: 50
directionalTransmissionMultiplier:
m_OverrideState: 0
m_Value: 1
cascadeShadowSplitCount:
m_OverrideState: 0
m_Value: 4
cascadeShadowSplit0:
m_OverrideState: 0
m_Value: 0.05
cascadeShadowSplit1:
m_OverrideState: 0
m_Value: 0.15
cascadeShadowSplit2:
m_OverrideState: 0
m_Value: 0.3
cascadeShadowBorder0:
m_OverrideState: 0
m_Value: 0
cascadeShadowBorder1:
m_OverrideState: 0
m_Value: 0
cascadeShadowBorder2:
m_OverrideState: 0
m_Value: 0
cascadeShadowBorder3:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-1320324446765673002
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 953beb541740ddc499d005ee80c9ff29, type: 3}
m_Name: Fog
m_EditorClassIdentifier:
active: 1
quality:
m_OverrideState: 0
m_Value: 1
enabled:
m_OverrideState: 1
m_Value: 1
colorMode:
m_OverrideState: 0
m_Value: 1
color:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
maxFogDistance:
m_OverrideState: 1
m_Value: 50
mipFogMaxMip:
m_OverrideState: 0
m_Value: 0.5
mipFogNear:
m_OverrideState: 0
m_Value: 0
mipFogFar:
m_OverrideState: 0
m_Value: 1000
baseHeight:
m_OverrideState: 1
m_Value: 0
maximumHeight:
m_OverrideState: 1
m_Value: 50
meanFreePath:
m_OverrideState: 1
m_Value: 40
enableVolumetricFog:
m_OverrideState: 1
m_Value: 1
albedo:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
globalLightProbeDimmer:
m_OverrideState: 0
m_Value: 1
depthExtent:
m_OverrideState: 0
m_Value: 64
denoisingMode:
m_OverrideState: 0
m_Value: 2
anisotropy:
m_OverrideState: 0
m_Value: 0
sliceDistributionUniformity:
m_OverrideState: 0
m_Value: 0.75
m_FogControlMode:
m_OverrideState: 0
m_Value: 0
screenResolutionPercentage:
m_OverrideState: 0
m_Value: 12.5
volumeSliceCount:
m_OverrideState: 0
m_Value: 64
m_VolumetricFogBudget:
m_OverrideState: 0
m_Value: 0.33
m_ResolutionDepthRatio:
m_OverrideState: 0
m_Value: 0.666
directionalLightsOnly:
m_OverrideState: 0
m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Global Volume Profile
m_EditorClassIdentifier:
components:
- {fileID: -6229415575755003395}
- {fileID: -2818579969269776542}
- {fileID: -2312813816328992248}
- {fileID: -8115335262167022486}
- {fileID: 74824439898955870}
- {fileID: 7361693334811588260}
- {fileID: 122242017645186615}
- {fileID: -1320324446765673002}
- {fileID: 3239792485474075045}
--- !u!114 &74824439898955870
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2d08ce26990eb1a4a9177b860541e702, type: 3}
m_Name: Exposure
m_EditorClassIdentifier:
active: 1
mode:
m_OverrideState: 1
m_Value: 0
meteringMode:
m_OverrideState: 0
m_Value: 2
luminanceSource:
m_OverrideState: 0
m_Value: 1
fixedExposure:
m_OverrideState: 1
m_Value: 11.956678
compensation:
m_OverrideState: 0
m_Value: 0
limitMin:
m_OverrideState: 0
m_Value: -1
limitMax:
m_OverrideState: 0
m_Value: 14
curveMap:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: -10
value: -10
inSlope: 0
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 20
value: 20
inSlope: 1
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
limitMinCurveMap:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: -10
value: -12
inSlope: 0
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 20
value: 18
inSlope: 1
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
limitMaxCurveMap:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: -10
value: -8
inSlope: 0
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 20
value: 22
inSlope: 1
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
adaptationMode:
m_OverrideState: 0
m_Value: 1
adaptationSpeedDarkToLight:
m_OverrideState: 0
m_Value: 3
adaptationSpeedLightToDark:
m_OverrideState: 0
m_Value: 1
weightTextureMask:
m_OverrideState: 0
m_Value: {fileID: 0}
histogramPercentages:
m_OverrideState: 0
m_Value: {x: 40, y: 90}
histogramUseCurveRemapping:
m_OverrideState: 0
m_Value: 0
targetMidGray:
m_OverrideState: 0
m_Value: 0
centerAroundExposureTarget:
m_OverrideState: 0
m_Value: 0
proceduralCenter:
m_OverrideState: 0
m_Value: {x: 0.5, y: 0.5}
proceduralRadii:
m_OverrideState: 0
m_Value: {x: 0.3, y: 0.3}
maskMinIntensity:
m_OverrideState: 0
m_Value: -30
maskMaxIntensity:
m_OverrideState: 0
m_Value: 30
proceduralSoftness:
m_OverrideState: 0
m_Value: 0.5
--- !u!114 &122242017645186615
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4b8bcdf71d7fafa419fca1ed162f5fc9, type: 3}
m_Name: ColorAdjustments
m_EditorClassIdentifier:
active: 1
postExposure:
m_OverrideState: 0
m_Value: 0
contrast:
m_OverrideState: 1
m_Value: -20
colorFilter:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
hueShift:
m_OverrideState: 0
m_Value: 0
saturation:
m_OverrideState: 1
m_Value: 36
--- !u!114 &3239792485474075045
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a7ff42a8c5be6646ad3975f3a54c1eb, type: 3}
m_Name: DiffusionProfileOverride
m_EditorClassIdentifier:
active: 0
diffusionProfiles:
m_OverrideState: 1
m_Value:
- {fileID: 11400000, guid: 9c13d48547ef1254f9718e4844de4b6a, type: 2}
--- !u!114 &7361693334811588260
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3}
m_Name: ScreenSpaceReflection
m_EditorClassIdentifier:
active: 1
quality:
m_OverrideState: 1
m_Value: 2
enabled:
m_OverrideState: 1
m_Value: 1
tracing:
m_OverrideState: 1
m_Value: 1
m_MinSmoothness:
m_OverrideState: 1
m_Value: 0.8
m_SmoothnessFadeStart:
m_OverrideState: 1
m_Value: 0.9
reflectSky:
m_OverrideState: 1
m_Value: 0
usedAlgorithm:
m_OverrideState: 1
m_Value: 1
depthBufferThickness:
m_OverrideState: 1
m_Value: 0.01
screenFadeDistance:
m_OverrideState: 1
m_Value: 0.1
accumulationFactor:
m_OverrideState: 1
m_Value: 1
m_RayMaxIterations:
m_OverrideState: 1
m_Value: 64
rayMiss:
m_OverrideState: 0
m_Value: 3
lastBounceFallbackHierarchy:
m_OverrideState: 0
m_Value: 3
layerMask:
m_OverrideState: 1
m_Value:
serializedVersion: 2
m_Bits: 4294967295
textureLodBias:
m_OverrideState: 1
m_Value: 1
m_RayLength:
m_OverrideState: 1
m_Value: 50
m_ClampValue:
m_OverrideState: 1
m_Value: 1
m_Denoise:
m_OverrideState: 1
m_Value: 1
m_DenoiserRadius:
m_OverrideState: 1
m_Value: 8
m_AffectSmoothSurfaces:
m_OverrideState: 1
m_Value: 0
mode:
m_OverrideState: 1
m_Value: 2
m_FullResolution:
m_OverrideState: 1
m_Value: 0
sampleCount:
m_OverrideState: 1
m_Value: 1
bounceCount:
m_OverrideState: 1
m_Value: 1
m_RayMaxIterationsRT:
m_OverrideState: 1
m_Value: 48