using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.VFX; using UnityEngine.VFX.Utility; using UnityEngine.EventSystems; public class VoxelizedTerrainController : MonoBehaviour { [Header("Camera")] public Camera ViewingCamera; public GameObject CameraRoot; public Vector2 CameraMinMaxDistance = new Vector2(1.0f,2.0f); public Vector2 CameraMinMaxHeight = new Vector2(0.0f, 1.0f); public float CameraMinDistanceToUpVector = 1.0f; public float PanSpeed = 0.01f; public float OrbitSpeed = 0.01f; public float ScaleSpeed = 0.01f; [Header("UI")] public Slider WaterElevationSlider; public Slider ElevationSlider; public Slider InputHeightMapScaleSlider; [Header("Visual Effect Configuration")] public VisualEffect VisualEffect; public Vector2 BasePosition = Vector2.zero; public Vector2 BaseWorldScale = Vector2.one; public Vector2 MinMaxWorldScale = new Vector2(0.1f, 5.0f); public Vector2 InputHeightLevel = new Vector2(0.1f, 5.0f); public Vector2 WaterElevationRange = new Vector2(0.1f, 1.0f); public Vector2 ElevationRange = new Vector2(0.2f, 1.0f); public ExposedProperty Position = "Position"; public ExposedProperty WorldSize = "WorldSize"; public ExposedProperty InputHeightMapScale = "Input HeightMap Scale"; public ExposedProperty WaterElevation = "Water Elevation"; public ExposedProperty Elevation = "Elevation"; private Vector2 m_Position; private Vector2 m_WorldSize; private Vector2 mousePos; private int clicked; private void Start() { m_Position = BasePosition; m_WorldSize = BaseWorldScale; mousePos = Input.mousePosition; clicked = -1; } private void Update() { // Mouse Management Vector2 delta = (Vector2)Input.mousePosition - mousePos; mousePos = Input.mousePosition; Vector3 worldScaleVector = delta.x * ViewingCamera.transform.right + delta.y * ViewingCamera.transform.forward; if (CheckParameters()) { if(clicked == -1) { if (Input.GetMouseButton(0) && !EventSystem.current.IsPointerOverGameObject()) clicked = 0; else if (Input.GetMouseButton(1) && !EventSystem.current.IsPointerOverGameObject()) clicked = 1; } else // Manage Click { if (!Input.GetMouseButton(0) && !Input.GetMouseButton(1)) clicked = -1; else { if (clicked == 0) // Pan/Scale { var planeVector = new Vector2(worldScaleVector.x, worldScaleVector.z); if(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) { float oldSize = m_WorldSize.x; float newSize = Mathf.Clamp(ScaleSpeed * delta.y + oldSize, MinMaxWorldScale.x, MinMaxWorldScale.y); m_WorldSize = new Vector2(newSize, newSize); } else { m_Position += planeVector * (PanSpeed / m_WorldSize.x); } } else if (clicked == 1) // Orbit { float distance = (ViewingCamera.transform.position - CameraRoot.transform.position).magnitude; ViewingCamera.transform.position -= OrbitSpeed * delta.x * ViewingCamera.transform.right + OrbitSpeed * delta.y * ViewingCamera.transform.up; Vector3 direction = (ViewingCamera.transform.position - CameraRoot.transform.position).normalized; ViewingCamera.transform.position = CameraRoot.transform.position + distance * direction; float height = Mathf.Clamp(ViewingCamera.transform.position.y, CameraMinMaxHeight.x, CameraMinMaxHeight.y); Vector2 upAxisOffset = new Vector2(ViewingCamera.transform.position.x, ViewingCamera.transform.position.z); upAxisOffset = upAxisOffset.normalized * Mathf.Max(upAxisOffset.magnitude, CameraMinDistanceToUpVector); ViewingCamera.transform.position = new Vector3(upAxisOffset.x, height, upAxisOffset.y); } } } float dist = (ViewingCamera.transform.position - CameraRoot.transform.position).magnitude; Vector3 dir = (ViewingCamera.transform.position - CameraRoot.transform.position).normalized; if (Input.mouseScrollDelta.y != 0) { dist += Input.mouseScrollDelta.y * 0.1f; } dist = Mathf.Clamp(dist, CameraMinMaxDistance.x, CameraMinMaxDistance.y); ViewingCamera.transform.position = CameraRoot.transform.position + dist * dir; VisualEffect.SetVector2(Position, m_Position); VisualEffect.SetVector2(WorldSize, m_WorldSize); // Sliders float inputHeightMapScale = Mathf.Lerp(InputHeightLevel.x, InputHeightLevel.y, InputHeightMapScaleSlider.value); float elevation = Mathf.Lerp(ElevationRange.x, ElevationRange.y, ElevationSlider.value); float waterElevation = Mathf.Lerp(WaterElevationRange.x, WaterElevationRange.y, WaterElevationSlider.value); CameraRoot.transform.position = new Vector3(CameraRoot.transform.position.x, waterElevation, CameraRoot.transform.position.z); ViewingCamera.transform.LookAt(CameraRoot.transform); VisualEffect.SetFloat(InputHeightMapScale, inputHeightMapScale); VisualEffect.SetFloat(Elevation, elevation); VisualEffect.SetFloat(WaterElevation, waterElevation); } } private bool CheckParameters() { return CameraRoot != null && ViewingCamera != null && ElevationSlider != null && InputHeightMapScaleSlider != null && WaterElevationSlider != null && VisualEffect != null && VisualEffect.HasVector2(Position) && VisualEffect.HasVector2(WorldSize) && VisualEffect.HasFloat(InputHeightMapScale) && VisualEffect.HasFloat(WaterElevation) && VisualEffect.HasFloat(Elevation); } }