#if VFX_OUTPUTEVENT_AUDIO using UnityEngine.Events; namespace UnityEngine.VFX.Utility { [ExecuteAlways] [RequireComponent(typeof(VisualEffect))] class VFXOutputEventPlayAudio : VFXOutputEventAbstractHandler { public override bool canExecuteInEditor => true; public AudioSource audioSource; public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute) { if (audioSource != null) audioSource.Play(); } } } #endif