using System.Collections; using System.Collections.Generic; using UnityEngine; public class TendTo : MonoBehaviour { public GameObject Target; public GameObject LookAtTarget; public float TargetTendSpeed = 0.03f; // Update is called once per frame void Update() { transform.position = Vector3.Lerp(transform.position, Target.transform.position, TargetTendSpeed * Time.deltaTime); if (LookAtTarget != null) transform.LookAt(LookAtTarget.transform); } }