%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: BorwnVertexOffset m_Shader: {fileID: -6465566751694194690, guid: 76b87eff1d9202f44bd3e662b24f842e, type: 3} m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2225 stringTagMap: MotionVector: User disabledShaderPasses: - MOTIONVECTORS - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - ColorBlend: 0 - Vector1_2a6363ea72e14edb8eb9a3e3a51d5bcc: 0.1 - Vector1_cb00c710043f43cd8a646e5756491925: 1 - VertexOffset: 0 - _AddPrecomputedVelocity: 0 - _AlphaCutoffEnable: 0 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _BlendMode: 0 - _CullMode: 2 - _CullModeForward: 2 - _DepthOffsetEnable: 0 - _DoubleSidedEnable: 0 - _DoubleSidedNormalMode: 2 - _DstBlend: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _OpaqueCullMode: 2 - _RayTracing: 0 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RenderQueueType: 1 - _RequireSplitLighting: 0 - _SrcBlend: 1 - _StencilRef: 0 - _StencilRefDepth: 8 - _StencilRefDistortionVec: 4 - _StencilRefGBuffer: 10 - _StencilRefMV: 40 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 40 - _SupportDecals: 1 - _SurfaceType: 0 - _TransparentBackfaceEnable: 0 - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - _TransparentZWrite: 0 - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - Color1_: {r: 0, g: 0, b: 0, a: 0} - Color_: {r: 0, g: 0, b: 0, a: 0} - Lerp: {r: 0.2, g: 1, b: 0.2, a: 0} - Vector2_4b77577ccc8b457d8603aa257f13d6cf: {r: 1, g: 1, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] --- !u!114 &5878118671109791494 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: version: 11