using Cinemachine; using System.Collections; using System.Collections.Generic; using UnityEngine; public class VFXSamplesCMCameraControl : MonoBehaviour { [Header("Input")] public string ZoomAxisName = "LeftTrigger"; public KeyCode ZoomKey = KeyCode.LeftShift; [Header("Configuration")] public Cinemachine.CinemachineFreeLook m_Camera; public UnityEngine.Rendering.Volume m_PostProcessVolume; public Vector2 ZoomInOutFov = new Vector2(40,75); public float dampen = 14f; public int MouseRotateButton = 1; float m_CachedValue = 0.0f; CinemachineCore.AxisInputDelegate m_AxisDelegateBackup; private void OnEnable() { m_AxisDelegateBackup = CinemachineCore.GetInputAxis; CinemachineCore.GetInputAxis = GetInputAxis; if(SampleLoader.instance != null) { SampleLoader.instance.onMenuToggle += OnSamplesMenuToggle; } } private void OnDisable() { CinemachineCore.GetInputAxis = m_AxisDelegateBackup; if (SampleLoader.instance != null) { SampleLoader.instance.onMenuToggle -= OnSamplesMenuToggle; } } bool menuVisible = false; void OnSamplesMenuToggle(bool visible) { menuVisible = visible; } float GetInputAxis(string axisName) { if (Input.GetMouseButton(MouseRotateButton) && !menuVisible) { return Input.GetAxis(axisName); } else return 0; } // Update is called once per frame void Update() { if(m_PostProcessVolume != null && m_Camera != null) { float value = Mathf.Clamp01(Input.GetAxisRaw(ZoomAxisName) + (Input.GetKey(ZoomKey)? 1 : 0)); m_CachedValue = Mathf.Lerp(m_CachedValue, value, dampen * Time.deltaTime); if (m_CachedValue < 0.001f) // Handle Dead zone m_CachedValue = 0; m_PostProcessVolume.weight = value; m_Camera.m_Lens.FieldOfView = Mathf.Lerp(ZoomInOutFov.y, ZoomInOutFov.x, m_CachedValue); } if(Input.GetMouseButton(MouseRotateButton)) { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; } else { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; } } }