浏览代码

Updated with three new samples

/main
Thomas ICHÉ 6 年前
当前提交
bf3cf0da
共有 238 个文件被更改,包括 33204 次插入0 次删除
  1. 8
      Assets/Samples/Common.meta
  2. 8
      Assets/Samples/GrassWind.meta
  3. 8
      Assets/Samples/Portal.meta
  4. 8
      Assets/Samples/Volumetric.meta
  5. 9
      Assets/Samples/Common/Standard Assets.meta
  6. 6
      Assets/Samples/Common/Standard Assets/Characters.meta
  7. 6
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter.meta
  8. 6
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation.meta
  9. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidCrouch.fbx.meta
  10. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidIdle.fbx
  11. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidIdle.fbx.meta
  12. 676
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidIdleJumpUp.fbx
  13. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidIdleJumpUp.fbx.meta
  14. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidJumpAndFall.fbx
  15. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidJumpAndFall.fbx.meta
  16. 686
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidMidAir.fbx
  17. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidMidAir.fbx.meta
  18. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRun.fbx
  19. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRun.fbx.meta
  20. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRunTurn.fbx
  21. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRunTurn.fbx.meta
  22. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRunTurnSharp.fbx
  23. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRunTurnSharp.fbx.meta
  24. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidStandTurn.fbx
  25. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidStandTurn.fbx.meta
  26. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalk.fbx
  27. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalk.fbx.meta
  28. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalkTurn.fbx
  29. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalkTurn.fbx.meta
  30. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalkTurnSharp.fbx
  31. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalkTurnSharp.fbx.meta
  32. 6
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animator.meta
  33. 806
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animator/ThirdPersonAnimatorController.controller
  34. 5
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animator/ThirdPersonAnimatorController.controller.meta
  35. 6
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials.meta
  36. 296
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat
  37. 5
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat.meta
  38. 88
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey_MaskMap.png.meta
  39. 292
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanWhite.mat
  40. 5
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanWhite.mat.meta
  41. 88
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanWhite_MaskMap.png.meta
  42. 6
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Models.meta
  43. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Models/Ethan.fbx
  44. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Models/Ethan.fbx.meta
  45. 6
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Prefabs.meta
  46. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Prefabs/AIThirdPersonController.prefab
  47. 5
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Prefabs/AIThirdPersonController.prefab.meta
  48. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Prefabs/ThirdPersonController.prefab
  49. 5
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Prefabs/ThirdPersonController.prefab.meta
  50. 6
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts.meta
  51. 41
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
  52. 9
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs.meta
  53. 217
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
  54. 9
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs.meta
  55. 71
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
  56. 9
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs.meta
  57. 6
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Textures.meta
  58. 132
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Textures/EthanNormals.png.meta
  59. 1001
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Textures/EthanOcclusion.png
  60. 52
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Textures/EthanOcclusion.png.meta
  61. 29
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/ThirdPersonCharacterGuidelines.txt
  62. 5
      Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/ThirdPersonCharacterGuidelines.txt.meta
  63. 8
      Assets/Samples/Common/Textures.meta
  64. 27
      Assets/Samples/Common/Textures/LightDot.png
  65. 86
      Assets/Samples/Common/Textures/LightDot.png.meta
  66. 8
      Assets/Samples/Common/Textures/harshbricks-Unity.meta
  67. 1
      Assets/Samples/Common/Textures/harshbricks-Unity/About these PBR files.txt
  68. 7
      Assets/Samples/Common/Textures/harshbricks-Unity/About these PBR files.txt.meta
  69. 228
      Assets/Samples/Common/Textures/harshbricks-Unity/Brick.mat
  70. 8
      Assets/Samples/Common/Textures/harshbricks-Unity/Brick.mat.meta
  71. 1001
      Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-albedo.png
  72. 86
      Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-albedo.png.meta
  73. 493
      Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-ao2.png
  74. 86
      Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-ao2.png.meta
  75. 332
      Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-height5-16.png
  76. 86
      Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-height5-16.png.meta
  77. 1001
      Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-normal.png
  78. 86
      Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-normal.png.meta
  79. 8
      Assets/Samples/Common/Textures/octostone-Unity.meta

8
Assets/Samples/Common.meta


fileFormatVersion: 2
guid: 48ab160f6c8c33e4785f007e5d9f0a37
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Samples/GrassWind.meta


fileFormatVersion: 2
guid: c5028c0a077e0674a8ad4ce95422fbe6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Samples/Portal.meta


fileFormatVersion: 2
guid: 20a7db4806de2bf4ca66785aec9d24f1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Samples/Volumetric.meta


fileFormatVersion: 2
guid: ac511b8380940a945aeb085fdde70795
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

9
Assets/Samples/Common/Standard Assets.meta


fileFormatVersion: 2
guid: c6195a43a0187a34e9c6be23520d3766
folderAsset: yes
timeCreated: 1436977287
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

6
Assets/Samples/Common/Standard Assets/Characters.meta


fileFormatVersion: 2
guid: 8c32f58513a41ef4dab9cb7704c5fb92
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

6
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter.meta


fileFormatVersion: 2
guid: 8912f13e18e67bc478684ec30d73bc64
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

6
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation.meta


fileFormatVersion: 2
guid: eb0e763ded53048dd80e7b78c35ded56
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidCrouch.fbx.meta
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidIdle.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidIdle.fbx.meta
文件差异内容过多而无法显示
查看文件

676
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidIdleJumpUp.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidIdleJumpUp.fbx.meta
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidJumpAndFall.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidJumpAndFall.fbx.meta
文件差异内容过多而无法显示
查看文件

686
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidMidAir.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidMidAir.fbx.meta
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRun.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRun.fbx.meta
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRunTurn.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRunTurn.fbx.meta
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRunTurnSharp.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidRunTurnSharp.fbx.meta
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidStandTurn.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidStandTurn.fbx.meta
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalk.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalk.fbx.meta
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalkTurn.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalkTurn.fbx.meta
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalkTurnSharp.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animation/HumanoidWalkTurnSharp.fbx.meta
文件差异内容过多而无法显示
查看文件

6
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animator.meta


fileFormatVersion: 2
guid: 29486a9cd1773f44f80570b5bd896a1d
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

806
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animator/ThirdPersonAnimatorController.controller


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ThirdPersonAnimatorController
serializedVersion: 4
m_AnimatorParameters:
- m_Name: Forward
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Turn
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Crouch
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: OnGround
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 1
m_Controller: {fileID: 9100000}
- m_Name: Jump
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: JumpLeg
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 110700000}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 1
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!206 &20600000
BlendTree:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Blend Tree
m_Childs:
- m_Motion: {fileID: 7400000, guid: dffa50cfe77e0434bbfa71245b3dd529, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 6fb3851da6a6f5948ab6892bee8ba920, type: 3}
m_Threshold: .095238097
m_Position: {x: .5, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400006, guid: 6fb3851da6a6f5948ab6892bee8ba920, type: 3}
m_Threshold: .190476194
m_Position: {x: 1, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400010, guid: 6fb3851da6a6f5948ab6892bee8ba920, type: 3}
m_Threshold: .285714298
m_Position: {x: -.5, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400014, guid: 6fb3851da6a6f5948ab6892bee8ba920, type: 3}
m_Threshold: .380952388
m_Position: {x: -1, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: b1a5e04ae51004842aba06704a6c2903, type: 3}
m_Threshold: .428571433
m_Position: {x: 0, y: .5}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400002, guid: bb141fc9a700c9c4ca7e6dadb8acf24b, type: 3}
m_Threshold: .476190478
m_Position: {x: 1, y: .5}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 1c52c953c83c2254a9fa72d50250f028, type: 3}
m_Threshold: .523809552
m_Position: {x: .5, y: .5}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: bb141fc9a700c9c4ca7e6dadb8acf24b, type: 3}
m_Threshold: .619047642
m_Position: {x: -1, y: .5}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400002, guid: 1c52c953c83c2254a9fa72d50250f028, type: 3}
m_Threshold: .666666687
m_Position: {x: -.5, y: .5}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 1cb8ed3cbba15f0479fbae54e0a963df, type: 3}
m_Threshold: .761904776
m_Position: {x: 0, y: 1}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: f2bed5dc5afacff44a00de8daae9703b, type: 3}
m_Threshold: .809523821
m_Position: {x: 1, y: 1}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400002, guid: f2bed5dc5afacff44a00de8daae9703b, type: 3}
m_Threshold: .857142866
m_Position: {x: -1, y: 1}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 1062212255550964e974f3ffb3cbaae3, type: 3}
m_Threshold: .90476191
m_Position: {x: .5, y: 1}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400002, guid: 1062212255550964e974f3ffb3cbaae3, type: 3}
m_Threshold: .952380955
m_Position: {x: -.5, y: 1}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
m_BlendParameter: Turn
m_BlendParameterY: Forward
m_MinThreshold: 0
m_MaxThreshold: .952380955
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 3
--- !u!206 &20600002
BlendTree:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Idle
m_Childs:
- m_Motion: {fileID: 7400010, guid: 4ee731d726c3dd34eb36806ea0d8fe98, type: 3}
m_Threshold: -1
m_Position: {x: 0, y: 0}
m_TimeScale: 2
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400014, guid: e38eb300eb4745b4db509a224a99bbe1, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 4ee731d726c3dd34eb36806ea0d8fe98, type: 3}
m_Threshold: 1
m_Position: {x: 0, y: 0}
m_TimeScale: 2
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
m_BlendParameter: Turn
m_BlendParameterY: Blend
m_MinThreshold: -1
m_MaxThreshold: 1
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!206 &20600004
BlendTree:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Walk
m_Childs:
- m_Motion: {fileID: 7400002, guid: 6da89662649b53c49b06616f51157b48, type: 3}
m_Threshold: -1
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 24c848a6dbf95e848950ca5403a1191e, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 6da89662649b53c49b06616f51157b48, type: 3}
m_Threshold: 1
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
m_BlendParameter: Turn
m_BlendParameterY: Blend
m_MinThreshold: -1
m_MaxThreshold: 1
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!206 &20600006
BlendTree:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Run
m_Childs:
- m_Motion: {fileID: 7400026, guid: ccb909e390d7be24e9107d33119a0eaa, type: 3}
m_Threshold: -1
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400024, guid: ccb909e390d7be24e9107d33119a0eaa, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400022, guid: ccb909e390d7be24e9107d33119a0eaa, type: 3}
m_Threshold: 1
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
m_BlendParameter: Turn
m_BlendParameterY: Blend
m_MinThreshold: -1
m_MaxThreshold: 1
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!206 &20608386
BlendTree:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Idle
m_Childs:
- m_Motion: {fileID: 7400002, guid: 98e8896e12d39bb41a5a74e9ae897a64, type: 3}
m_Threshold: -1
m_Position: {x: 0, y: 0}
m_TimeScale: 2
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 11cd8118786c19d49a6bf4fc939ad434, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 98e8896e12d39bb41a5a74e9ae897a64, type: 3}
m_Threshold: 1
m_Position: {x: 0, y: 0}
m_TimeScale: 2
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
m_BlendParameter: Turn
m_BlendParameterY: Blend
m_MinThreshold: -1
m_MaxThreshold: 1
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!206 &20610505
BlendTree:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Blend Tree
m_Childs:
- m_Motion: {fileID: 7400002, guid: d89ea37480b6d75458aa38843e9688dc, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400004, guid: d89ea37480b6d75458aa38843e9688dc, type: 3}
m_Threshold: .198412701
m_Position: {x: 0, y: 1}
m_TimeScale: 2
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400008, guid: d89ea37480b6d75458aa38843e9688dc, type: 3}
m_Threshold: .396825403
m_Position: {x: -1, y: 1}
m_TimeScale: 2
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400014, guid: d89ea37480b6d75458aa38843e9688dc, type: 3}
m_Threshold: .59523809
m_Position: {x: 1, y: 1}
m_TimeScale: 2
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
m_BlendParameter: Turn
m_BlendParameterY: Forward
m_MinThreshold: 0
m_MaxThreshold: .59523809
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 3
--- !u!206 &20610787
BlendTree:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Blend Tree
m_Childs:
- m_Motion: {fileID: 7400002, guid: f03e10c73f30b4ab4aa8ea8f1cc16d36, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: -1}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400004, guid: 51dd2e4c869794f75a0df7d54b210214, type: 3}
m_Threshold: 5
m_Position: {x: 5, y: -1}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 51dd2e4c869794f75a0df7d54b210214, type: 3}
m_Threshold: 15
m_Position: {x: 5, y: 1}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400004, guid: 0d9d26e2162aa4d11ab075b34c029673, type: 3}
m_Threshold: 20
m_Position: {x: -5, y: 0}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400004, guid: f03e10c73f30b4ab4aa8ea8f1cc16d36, type: 3}
m_Threshold: 25
m_Position: {x: 0, y: 1}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400006, guid: 0d9d26e2162aa4d11ab075b34c029673, type: 3}
m_Threshold: 35
m_Position: {x: 5, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400008, guid: 0d9d26e2162aa4d11ab075b34c029673, type: 3}
m_Threshold: 40
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
m_BlendParameter: Jump
m_BlendParameterY: JumpLeg
m_MinThreshold: 0
m_MaxThreshold: 40
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 3
--- !u!206 &20621344
BlendTree:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Blend Tree
m_Childs:
- m_Motion: {fileID: 7400002, guid: f03e10c73f30b4ab4aa8ea8f1cc16d36, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: -1}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400004, guid: 51dd2e4c869794f75a0df7d54b210214, type: 3}
m_Threshold: 5
m_Position: {x: 5, y: -1}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 51dd2e4c869794f75a0df7d54b210214, type: 3}
m_Threshold: 15
m_Position: {x: 5, y: 1}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400004, guid: 0d9d26e2162aa4d11ab075b34c029673, type: 3}
m_Threshold: 20
m_Position: {x: -9, y: 0}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400004, guid: f03e10c73f30b4ab4aa8ea8f1cc16d36, type: 3}
m_Threshold: 25
m_Position: {x: 0, y: 1}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400006, guid: 0d9d26e2162aa4d11ab075b34c029673, type: 3}
m_Threshold: 35
m_Position: {x: 5, y: 0}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400008, guid: 0d9d26e2162aa4d11ab075b34c029673, type: 3}
m_Threshold: 40
m_Position: {x: 0, y: 0}
m_TimeScale: .100000001
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
m_BlendParameter: Jump
m_BlendParameterY: JumpLeg
m_MinThreshold: 0
m_MaxThreshold: 40
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 3
--- !u!206 &20631403
BlendTree:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Walk
m_Childs:
- m_Motion: {fileID: 7400002, guid: 1da5f9c54c49bfc488819dd2df8bb228, type: 3}
m_Threshold: -1
m_Position: {x: 0, y: 0}
m_TimeScale: 2
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: c869773dc0bdfe042a8293344c186eaf, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 2
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 7400000, guid: 1da5f9c54c49bfc488819dd2df8bb228, type: 3}
m_Threshold: 1
m_Position: {x: 0, y: 0}
m_TimeScale: 2
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
m_BlendParameter: Turn
m_BlendParameterY: Blend
m_MinThreshold: -1
m_MaxThreshold: 1
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!206 &20659883
BlendTree:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Blend Tree
m_Childs:
- m_Motion: {fileID: 20608386}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
- m_Motion: {fileID: 20631403}
m_Threshold: 1
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendEvent:
m_Mirror: 0
m_BlendParameter: Forward
m_BlendParameterY: Blend
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!206 &20683409
BlendTree:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Blend Tree
m_Childs: []
m_BlendParameter: Forward
m_BlendParameterY: Forward
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!1101 &110100000
AnimatorStateTransition:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Crouch
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110200000}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: .0801232457
m_TransitionOffset: 0
m_ExitTime: .899999976
m_HasExitTime: 0
m_Atomic: 0
m_CanTransitionToSelf: 1
--- !u!1101 &110100036
AnimatorStateTransition:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: Crouch
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110298501}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: .111009784
m_TransitionOffset: 0
m_ExitTime: .899999976
m_HasExitTime: 0
m_Atomic: 0
m_CanTransitionToSelf: 1
--- !u!1101 &110123257
AnimatorStateTransition:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: OnGround
m_EventTreshold: 0
- m_ConditionMode: 3
m_ConditionEvent: Jump
m_EventTreshold: -2
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110298501}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: .117741838
m_TransitionOffset: 0
m_ExitTime: .899999976
m_HasExitTime: 0
m_Atomic: 0
m_CanTransitionToSelf: 1
--- !u!1101 &110135218
AnimatorStateTransition:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: OnGround
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110276412}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: .10203097
m_TransitionOffset: .0180516355
m_ExitTime: .899999976
m_HasExitTime: 0
m_Atomic: 0
m_CanTransitionToSelf: 1
--- !u!1101 &110161005
AnimatorStateTransition:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: OnGround
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110276412}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: .0246594138
m_TransitionOffset: 0
m_ExitTime: .899999976
m_HasExitTime: 0
m_Atomic: 0
m_CanTransitionToSelf: 1
--- !u!1101 &110167223
AnimatorStateTransition:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: Crouch
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110298501}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: .101033315
m_TransitionOffset: 0
m_ExitTime: .899999976
m_HasExitTime: 0
m_Atomic: 1
m_CanTransitionToSelf: 1
--- !u!1101 &110172777
AnimatorStateTransition:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: OnGround
m_EventTreshold: 0
- m_ConditionMode: 4
m_ConditionEvent: Jump
m_EventTreshold: -2
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110200000}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: .182058424
m_TransitionOffset: 0
m_ExitTime: .899999976
m_HasExitTime: 0
m_Atomic: 0
m_CanTransitionToSelf: 1
--- !u!1102 &110200000
AnimatorState:
serializedVersion: 3
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Crouching
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 110100036}
- {fileID: 110161005}
m_Behaviours: []
m_Position: {x: 444, y: 240, z: 0}
m_IKOnFeet: 1
m_Mirror: 0
m_Motion: {fileID: 20610505}
m_Tag:
--- !u!1102 &110276412
AnimatorState:
serializedVersion: 3
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Airborne
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 110172777}
- {fileID: 110123257}
m_Behaviours: []
m_Position: {x: 444, y: -48, z: 0}
m_IKOnFeet: 0
m_Mirror: 0
m_Motion: {fileID: 20621344}
m_Tag:
--- !u!1102 &110298501
AnimatorState:
serializedVersion: 3
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Grounded
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 110100000}
- {fileID: 110135218}
m_Behaviours: []
m_Position: {x: 588, y: 96, z: 0}
m_IKOnFeet: 1
m_Mirror: 0
m_Motion: {fileID: 20600000}
m_Tag:
--- !u!1107 &110700000
AnimatorStateMachine:
serializedVersion: 4
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 110298501}
m_Position: {x: 588, y: 96, z: 0}
- serializedVersion: 1
m_State: {fileID: 110200000}
m_Position: {x: 444, y: 240, z: 0}
- serializedVersion: 1
m_State: {fileID: 110276412}
m_Position: {x: 444, y: -48, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions:
data:
first: {fileID: 110700000}
second: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 36, y: 108, z: 0}
m_ExitPosition: {x: 792, y: 96, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 110298501}

5
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Animator/ThirdPersonAnimatorController.controller.meta


fileFormatVersion: 2
guid: e2cf68ff4b1ffda45a77f7307dd789b9
NativeFormatImporter:
userData:
assetBundleName:

6
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials.meta


fileFormatVersion: 2
guid: f93df448921b46c45999c77f43856ba2
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

296
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: EthanGrey
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _MASKMAP _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 3b5b7be0f2332c24f89a2af018daa62d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoatMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 8900000, guid: 6c5668bb9f9669342bfdd3eaddebb56b, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 2800000, guid: 4271d6052f68d4f4e991647504fe3255, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 3b5b7be0f2332c24f89a2af018daa62d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Occlusion:
m_Texture: {fileID: 2800000, guid: 4e2f32e9a1fefc24092337ae061f3dbc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 2800000, guid: 4e2f32e9a1fefc24092337ae061f3dbc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 2800000, guid: c6093d6055cd6a44ebf0637f17fca0e8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _AlphaTestRef: 0.5
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
- _CoatMask: 0
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoMultiplier: 2
- _DetailAlbedoScale: 1
- _DetailMode: 0
- _DetailNormalMapScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DiffusionProfile: 1
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1
- _DistortionDstBlend: 1
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissionScale: 1
- _EmissionScaleUI: 1
- _EmissiveColorMode: 1
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableGeometricSpecularAA: 0
- _EnableMotionVectorForVertexAnimation: 0
- _EnableSpecularOcclusion: 0
- _EnableWind: 0
- _EnergyConservingSpecularColor: 1
- _GlossMapScale: 1
- _Glossiness: 0.4
- _GlossyReflections: 1
- _HdrpVersion: 2
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMapParametrization: 0
- _HeightMax: 1
- _HeightMin: -1
- _HeightOffset: 0
- _HeightPoMAmplitude: 2
- _HeightTessAmplitude: 2
- _HeightTessCenter: 0.5
- _InitialBend: 1
- _InvTilingScale: 1
- _Ior: 1
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _Lightmapping: 0
- _LinkDetailsWithBase: 0
- _MaterialID: 0
- _Metallic: 0
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OcclusionStrength: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _Parallax: 0.02
- _PreRefractionPass: 0
- _RefractionModel: 0
- _SSRefractionProjectionModel: 0
- _Shininess: 0.41313845
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 0.4
- _SmoothnessRemapMax: 0.4
- _SmoothnessRemapMin: 0
- _SmoothnessTextureChannel: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StencilRef: 1
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _TexWorldScaleEmissive: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
- _UVPrim: 0
- _UVSec: 0
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZTestModeDistortion: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.49803913, g: 0.49803913, b: 0.49803913, a: 1}
- _Color: {r: 0.49803907, g: 0.49803907, b: 0.49803907, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColorUI: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColorWithMapUI: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _ReflectColor: {r: 1, g: 1, b: 1, a: 0.5}
- _SpecColor: {r: 0.09803922, g: 0.09803922, b: 0.09803922, a: 1}
- _SpecularColor: {r: 0.09803919, g: 0.09803919, b: 0.09803919, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}

5
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat.meta


fileFormatVersion: 2
guid: 621e901dcf5ebaf46bce29d18f67194c
NativeFormatImporter:
userData:
assetBundleName:

88
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey_MaskMap.png.meta


fileFormatVersion: 2
guid: 4271d6052f68d4f4e991647504fe3255
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 7
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

292
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanWhite.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: EthanWhite
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _MASKMAP _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 3b5b7be0f2332c24f89a2af018daa62d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoatMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 8900000, guid: 6c5668bb9f9669342bfdd3eaddebb56b, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 2800000, guid: c47037f6c4ac5514581c63dd1ef92869, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 3b5b7be0f2332c24f89a2af018daa62d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Occlusion:
m_Texture: {fileID: 2800000, guid: 4e2f32e9a1fefc24092337ae061f3dbc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 2800000, guid: 4e2f32e9a1fefc24092337ae061f3dbc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 2800000, guid: c6093d6055cd6a44ebf0637f17fca0e8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _AlphaTestRef: 0.5
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
- _CoatMask: 0
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoMultiplier: 2
- _DetailAlbedoScale: 1
- _DetailMode: 0
- _DetailNormalMapScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DiffusionProfile: 0
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1
- _DistortionDstBlend: 1
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissionScale: 1
- _EmissionScaleUI: 1
- _EmissiveColorMode: 1
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableGeometricSpecularAA: 0
- _EnableMotionVectorForVertexAnimation: 0
- _EnableSpecularOcclusion: 0
- _EnableWind: 0
- _EnergyConservingSpecularColor: 1
- _Glossiness: 0.15
- _HdrpVersion: 2
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMapParametrization: 0
- _HeightMax: 1
- _HeightMin: -1
- _HeightOffset: 0
- _HeightPoMAmplitude: 2
- _HeightTessAmplitude: 2
- _HeightTessCenter: 0.5
- _InitialBend: 1
- _InvTilingScale: 1
- _Ior: 1
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _Lightmapping: 0
- _LinkDetailsWithBase: 0
- _MaterialID: 4
- _Metallic: 0
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OcclusionStrength: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _Parallax: 0.02
- _PreRefractionPass: 0
- _RefractionModel: 0
- _SSRefractionProjectionModel: 0
- _Shininess: 0.41313845
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 0.15
- _SmoothnessRemapMax: 0.15
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _TexWorldScaleEmissive: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
- _UVPrim: 0
- _UVSec: 0
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZTestModeDistortion: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColorUI: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColorWithMapUI: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _ReflectColor: {r: 1, g: 1, b: 1, a: 0.5}
- _SpecColor: {r: 0.09803922, g: 0.09803922, b: 0.09803922, a: 1}
- _SpecularColor: {r: 0.09803919, g: 0.09803919, b: 0.09803919, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}

5
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanWhite.mat.meta


fileFormatVersion: 2
guid: f62b52b2d4b721742a0bc5c6b4db468d
NativeFormatImporter:
userData:
assetBundleName:

88
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanWhite_MaskMap.png.meta


fileFormatVersion: 2
guid: c47037f6c4ac5514581c63dd1ef92869
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 7
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

6
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Models.meta


fileFormatVersion: 2
guid: aef224e1951a8274684081643c7fa672
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Models/Ethan.fbx
文件差异内容过多而无法显示
查看文件

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Models/Ethan.fbx.meta
文件差异内容过多而无法显示
查看文件

6
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Prefabs.meta


fileFormatVersion: 2
guid: e09f07f9be24b2d4180a74a671348b5b
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Prefabs/AIThirdPersonController.prefab
文件差异内容过多而无法显示
查看文件

5
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Prefabs/AIThirdPersonController.prefab.meta


fileFormatVersion: 2
guid: 54eb5844754051b40a918a84c33b7c1a
NativeFormatImporter:
userData:
assetBundleName:

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Prefabs/ThirdPersonController.prefab
文件差异内容过多而无法显示
查看文件

5
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Prefabs/ThirdPersonController.prefab.meta


fileFormatVersion: 2
guid: 7737647c22c1fc64a88d5cd030c352ce
NativeFormatImporter:
userData:
assetBundleName:

6
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts.meta


fileFormatVersion: 2
guid: 3ee9c33ffee000840b0fed14ec400bc9
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

41
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs


using System;
using UnityEngine;
namespace UnityStandardAssets.Characters.ThirdPerson
{
[RequireComponent(typeof(UnityEngine.AI.NavMeshAgent))]
[RequireComponent(typeof(ThirdPersonCharacter))]
public class AICharacterControl : MonoBehaviour
{
public UnityEngine.AI.NavMeshAgent agent { get; private set; } // the navmesh agent required for the path finding
public ThirdPersonCharacter character { get; private set; } // the character we are controlling
public Transform target; // target to aim for
private void Start()
{
// get the components on the object we need ( should not be null due to require component so no need to check )
agent = GetComponentInChildren<UnityEngine.AI.NavMeshAgent>();
character = GetComponent<ThirdPersonCharacter>();
agent.updateRotation = false;
agent.updatePosition = true;
}
private void Update()
{
if (target != null)
agent.SetDestination(target.position);
if (agent.remainingDistance > agent.stoppingDistance)
character.Move(agent.desiredVelocity, false, false);
else
character.Move(Vector3.zero, false, false);
}
public void SetTarget(Transform target)
{
this.target = target;
}
}
}

9
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs.meta


fileFormatVersion: 2
guid: 8c5335f0882fe4d478883cc8c58ce906
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:

217
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs


using UnityEngine;
namespace UnityStandardAssets.Characters.ThirdPerson
{
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(CapsuleCollider))]
[RequireComponent(typeof(Animator))]
public class ThirdPersonCharacter : MonoBehaviour
{
[SerializeField] float m_MovingTurnSpeed = 360;
[SerializeField] float m_StationaryTurnSpeed = 180;
[SerializeField] float m_JumpPower = 12f;
[Range(1f, 4f)][SerializeField] float m_GravityMultiplier = 2f;
[SerializeField] float m_RunCycleLegOffset = 0.2f; //specific to the character in sample assets, will need to be modified to work with others
[SerializeField] float m_MoveSpeedMultiplier = 1f;
[SerializeField] float m_AnimSpeedMultiplier = 1f;
[SerializeField] float m_GroundCheckDistance = 0.1f;
Rigidbody m_Rigidbody;
Animator m_Animator;
bool m_IsGrounded;
float m_OrigGroundCheckDistance;
const float k_Half = 0.5f;
float m_TurnAmount;
float m_ForwardAmount;
Vector3 m_GroundNormal;
float m_CapsuleHeight;
Vector3 m_CapsuleCenter;
CapsuleCollider m_Capsule;
bool m_Crouching;
void Start()
{
m_Animator = GetComponent<Animator>();
m_Rigidbody = GetComponent<Rigidbody>();
m_Capsule = GetComponent<CapsuleCollider>();
m_CapsuleHeight = m_Capsule.height;
m_CapsuleCenter = m_Capsule.center;
m_Rigidbody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;
m_OrigGroundCheckDistance = m_GroundCheckDistance;
}
public void Move(Vector3 move, bool crouch, bool jump)
{
// convert the world relative moveInput vector into a local-relative
// turn amount and forward amount required to head in the desired
// direction.
if (move.magnitude > 1f) move.Normalize();
move = transform.InverseTransformDirection(move);
CheckGroundStatus();
move = Vector3.ProjectOnPlane(move, m_GroundNormal);
m_TurnAmount = Mathf.Atan2(move.x, move.z);
m_ForwardAmount = move.z;
ApplyExtraTurnRotation();
// control and velocity handling is different when grounded and airborne:
if (m_IsGrounded)
{
HandleGroundedMovement(crouch, jump);
}
else
{
HandleAirborneMovement();
}
ScaleCapsuleForCrouching(crouch);
PreventStandingInLowHeadroom();
// send input and other state parameters to the animator
UpdateAnimator(move);
}
void ScaleCapsuleForCrouching(bool crouch)
{
if (m_IsGrounded && crouch)
{
if (m_Crouching) return;
m_Capsule.height = m_Capsule.height / 2f;
m_Capsule.center = m_Capsule.center / 2f;
m_Crouching = true;
}
else
{
Ray crouchRay = new Ray(m_Rigidbody.position + Vector3.up * m_Capsule.radius * k_Half, Vector3.up);
float crouchRayLength = m_CapsuleHeight - m_Capsule.radius * k_Half;
if (Physics.SphereCast(crouchRay, m_Capsule.radius * k_Half, crouchRayLength, Physics.AllLayers, QueryTriggerInteraction.Ignore))
{
m_Crouching = true;
return;
}
m_Capsule.height = m_CapsuleHeight;
m_Capsule.center = m_CapsuleCenter;
m_Crouching = false;
}
}
void PreventStandingInLowHeadroom()
{
// prevent standing up in crouch-only zones
if (!m_Crouching)
{
Ray crouchRay = new Ray(m_Rigidbody.position + Vector3.up * m_Capsule.radius * k_Half, Vector3.up);
float crouchRayLength = m_CapsuleHeight - m_Capsule.radius * k_Half;
if (Physics.SphereCast(crouchRay, m_Capsule.radius * k_Half, crouchRayLength, Physics.AllLayers, QueryTriggerInteraction.Ignore))
{
m_Crouching = true;
}
}
}
void UpdateAnimator(Vector3 move)
{
// update the animator parameters
m_Animator.SetFloat("Forward", m_ForwardAmount, 0.1f, Time.deltaTime);
m_Animator.SetFloat("Turn", m_TurnAmount, 0.1f, Time.deltaTime);
m_Animator.SetBool("Crouch", m_Crouching);
m_Animator.SetBool("OnGround", m_IsGrounded);
if (!m_IsGrounded)
{
m_Animator.SetFloat("Jump", m_Rigidbody.velocity.y);
}
// calculate which leg is behind, so as to leave that leg trailing in the jump animation
// (This code is reliant on the specific run cycle offset in our animations,
// and assumes one leg passes the other at the normalized clip times of 0.0 and 0.5)
float runCycle =
Mathf.Repeat(
m_Animator.GetCurrentAnimatorStateInfo(0).normalizedTime + m_RunCycleLegOffset, 1);
float jumpLeg = (runCycle < k_Half ? 1 : -1) * m_ForwardAmount;
if (m_IsGrounded)
{
m_Animator.SetFloat("JumpLeg", jumpLeg);
}
// the anim speed multiplier allows the overall speed of walking/running to be tweaked in the inspector,
// which affects the movement speed because of the root motion.
if (m_IsGrounded && move.magnitude > 0)
{
m_Animator.speed = m_AnimSpeedMultiplier;
}
else
{
// don't use that while airborne
m_Animator.speed = 1;
}
}
void HandleAirborneMovement()
{
// apply extra gravity from multiplier:
Vector3 extraGravityForce = (Physics.gravity * m_GravityMultiplier) - Physics.gravity;
m_Rigidbody.AddForce(extraGravityForce);
m_GroundCheckDistance = m_Rigidbody.velocity.y < 0 ? m_OrigGroundCheckDistance : 0.01f;
}
void HandleGroundedMovement(bool crouch, bool jump)
{
// check whether conditions are right to allow a jump:
if (jump && !crouch && m_Animator.GetCurrentAnimatorStateInfo(0).IsName("Grounded"))
{
// jump!
m_Rigidbody.velocity = new Vector3(m_Rigidbody.velocity.x, m_JumpPower, m_Rigidbody.velocity.z);
m_IsGrounded = false;
m_Animator.applyRootMotion = false;
m_GroundCheckDistance = 0.1f;
}
}
void ApplyExtraTurnRotation()
{
// help the character turn faster (this is in addition to root rotation in the animation)
float turnSpeed = Mathf.Lerp(m_StationaryTurnSpeed, m_MovingTurnSpeed, m_ForwardAmount);
transform.Rotate(0, m_TurnAmount * turnSpeed * Time.deltaTime, 0);
}
public void OnAnimatorMove()
{
// we implement this function to override the default root motion.
// this allows us to modify the positional speed before it's applied.
if (m_IsGrounded && Time.deltaTime > 0)
{
Vector3 v = (m_Animator.deltaPosition * m_MoveSpeedMultiplier) / Time.deltaTime;
// we preserve the existing y part of the current velocity.
v.y = m_Rigidbody.velocity.y;
m_Rigidbody.velocity = v;
}
}
void CheckGroundStatus()
{
RaycastHit hitInfo;
#if UNITY_EDITOR
// helper to visualise the ground check ray in the scene view
Debug.DrawLine(transform.position + (Vector3.up * 0.1f), transform.position + (Vector3.up * 0.1f) + (Vector3.down * m_GroundCheckDistance));
#endif
// 0.1f is a small offset to start the ray from inside the character
// it is also good to note that the transform position in the sample assets is at the base of the character
if (Physics.Raycast(transform.position + (Vector3.up * 0.1f), Vector3.down, out hitInfo, m_GroundCheckDistance))
{
m_GroundNormal = hitInfo.normal;
m_IsGrounded = true;
m_Animator.applyRootMotion = true;
}
else
{
m_IsGrounded = false;
m_GroundNormal = Vector3.up;
m_Animator.applyRootMotion = false;
}
}
}
}

9
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs.meta


fileFormatVersion: 2
guid: ce7a80d520cacc042b5fe14f373d8173
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:

71
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs


using UnityEngine;
namespace UnityStandardAssets.Characters.ThirdPerson
{
[RequireComponent(typeof(ThirdPersonCharacter))]
public class ThirdPersonUserControl : MonoBehaviour
{
private ThirdPersonCharacter m_Character; // A reference to the ThirdPersonCharacter on the object
private Transform m_Cam; // A reference to the main camera in the scenes transform
private Vector3 m_CamForward; // The current forward direction of the camera
private Vector3 m_Move;
private bool m_Jump; // the world-relative desired move direction, calculated from the camForward and user input.
private void Start()
{
// get the transform of the main camera
if (Camera.main != null)
{
m_Cam = Camera.main.transform;
}
else
{
Debug.LogWarning(
"Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls.", gameObject);
// we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them!
}
// get the third person character ( this should never be null due to require component )
m_Character = GetComponent<ThirdPersonCharacter>();
}
private void Update()
{
if (!m_Jump)
{
m_Jump = Input.GetButtonDown("Jump");
}
}
// Fixed update is called in sync with physics
private void FixedUpdate()
{
// read inputs
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
bool crouch = Input.GetKey(KeyCode.C);
// calculate move direction to pass to character
if (m_Cam != null)
{
// calculate camera relative direction to move:
m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized;
m_Move = v * m_CamForward + h * m_Cam.right;
}
else
{
// we use world-relative directions in the case of no main camera
m_Move = v * Vector3.forward + h * Vector3.right;
}
#if !MOBILE_INPUT
// walk speed multiplier
if (Input.GetKey(KeyCode.LeftShift)) m_Move *= 0.5f;
#endif
// pass all parameters to the character control script
m_Character.Move(m_Move, crouch, m_Jump);
m_Jump = false;
}
}
}

9
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs.meta


fileFormatVersion: 2
guid: 521b611700410be45810047f0a74e899
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:

6
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Textures.meta


fileFormatVersion: 2
guid: 0de3730b71e479c47995d4a98395073e
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

132
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Textures/EthanNormals.png.meta


fileFormatVersion: 2
guid: 3b5b7be0f2332c24f89a2af018daa62d
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 7
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 1
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 4096
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 1
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: iPhone
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Windows Store Apps
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Nintendo Switch
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Textures/EthanOcclusion.png
文件差异内容过多而无法显示
查看文件

52
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/Textures/EthanOcclusion.png.meta


fileFormatVersion: 2
guid: 4e2f32e9a1fefc24092337ae061f3dbc
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 4096
textureSettings:
filterMode: 2
aniso: 1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:

29
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/ThirdPersonCharacterGuidelines.txt


In the ThirdPersonCharacter folder you'll find two ready-made character prefabs, which are used in the ThirdPersonCharacter sample scenes. These prefabs demonstrate how you can use the ThirdPersonCharacters scripts and animations we've included, including an AI-controlled variant which is able to walk towards a specified target, or follow a waypoint-based route.
The simplest way to get started setting up your own character is to take our ThirdPersonCharacter and replace the art with your own model. To do so, make sure you've imported your own rigged model with a Humanoid avatar, then follow these steps:
1) Start with a suitable scene. There ought to be enough flat ground to walk around on.
2) Place the "ThirdPersonCharacter" prefab in the scene.
3) Unfold the ThirdPersonCharacter hierarchy in the hierarchy window, and delete all child of "ThirdPersonController".
4) Place your own character model as a child of the ThirdPersonCharacter.
5) Drop the Avatar of your model (created by model importer, cf documentation) inside the Avatar slot of the Animator component on "ThirdPersonController"
6) Make sure your character model's position in the inspector is set to zero on X and Z, and that it's Y position is appropriately adjusted so that your character's feet are at the same position as the ThirdPersonCharacter GameObject. (if you find it easier, you could add your character first before deleting Ethan, so that you can use Ethan's feet as a guide for where your character's feet should be)
7) Hit play, and try controlling your character!
You'll probably want to add a camera rig so that the camera follows the character as it runs off. See the Camera Rig guidelines for instructions on how to do that.
The ThirdPersonCharacter script exposes a number of properties which determine the jump power, the amount of control while in air, and various other speed and behaviour modifiers. For more detail about each setting, see the comments in the script.
The ThirdPersonUserControl script takes input from the "CrossPlatformInput" class included in the sample assets, however if you're not targeting mobile or prefer to use a different system to read input, you can simply use Unity's built-in Input class in place of CrossPlatformInput. For more information, see the CrossPlatformInput guidelines.
The sample scenes provided works on standalone and also include cross platform touch controls which are set up and ready to publish to mobile.
The ThirdPersonAIControl component can be added instead of the user control component, allowing the character to be AI controlled. This relies on a NavMeshAgent to pathfind the way to the target. The NavMeshAgent should be a child object of the Character, as demonstrated in the AI Character Prefab provided. If you want to create your own AI characters, you can follow the steps above, but start with the AI prefab we provided.

5
Assets/Samples/Common/Standard Assets/Characters/ThirdPersonCharacter/ThirdPersonCharacterGuidelines.txt.meta


fileFormatVersion: 2
guid: af82a5dcdad0f544c99fd1a84212021d
TextScriptImporter:
userData:
assetBundleName:

8
Assets/Samples/Common/Textures.meta


fileFormatVersion: 2
guid: e828467507303e94db08fc3f22926f7c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

27
Assets/Samples/Common/Textures/LightDot.png

之前 之后
宽度: 128  |  高度: 128  |  大小: 6.8 KiB

86
Assets/Samples/Common/Textures/LightDot.png.meta


fileFormatVersion: 2
guid: 2950bca985ec754488ad8fadd78e8ce5
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 6
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Samples/Common/Textures/harshbricks-Unity.meta


fileFormatVersion: 2
guid: ad92939b329620343b3ade6b361e64d4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

1
Assets/Samples/Common/Textures/harshbricks-Unity/About these PBR files.txt


These texture files were created by FreePBR.com and may be used freely in your video games and 3d work at no cost. They may not however be redistributed on other websites or anywhere else other than FreePBR.com. We think that is more than fair. :) We also would greatly appreciate it if some sorrt of credit was given if you do indeed use these textures in a published game. Other than that, keep on creating and have fun. :)

7
Assets/Samples/Common/Textures/harshbricks-Unity/About these PBR files.txt.meta


fileFormatVersion: 2
guid: 415c55bef153f1d47af6043e97aab8cc
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

228
Assets/Samples/Common/Textures/harshbricks-Unity/Brick.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Brick
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoatMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DiffusionProfile: 0
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 0
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 0
- _DistortionDepthTest: 1
- _DistortionDstBlend: 0
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 0
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableGeometricSpecularAA: 0
- _EnableMotionVectorForVertexAnimation: 0
- _EnableSpecularOcclusion: 0
- _EnableWind: 0
- _EnergyConservingSpecularColor: 1
- _HdrpVersion: 2
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMapParametrization: 0
- _HeightMax: 1
- _HeightMin: -1
- _HeightOffset: 0
- _HeightPoMAmplitude: 2
- _HeightTessAmplitude: 2
- _HeightTessCenter: 0.5
- _InitialBend: 1
- _InvTilingScale: 1
- _Ior: 1
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _PreRefractionPass: 0
- _RefractionModel: 0
- _SSRefractionProjectionModel: 0
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 1
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _TexWorldScaleEmissive: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 4
- _ZTestModeDistortion: 8
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}

8
Assets/Samples/Common/Textures/harshbricks-Unity/Brick.mat.meta


fileFormatVersion: 2
guid: f619d13a0bee75f4997d780ac4abbf58
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-albedo.png
文件差异内容过多而无法显示
查看文件

86
Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-albedo.png.meta


fileFormatVersion: 2
guid: a99fa7b9d4aa9764d950ae8107bce6a7
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 6
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

493
Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-ao2.png

之前 之后
宽度: 512  |  高度: 512  |  大小: 108 KiB

86
Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-ao2.png.meta


fileFormatVersion: 2
guid: 8296a66ccaed64948a3fd27a43135b1d
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 6
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

332
Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-height5-16.png

之前 之后
宽度: 512  |  高度: 512  |  大小: 76 KiB

86
Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-height5-16.png.meta


fileFormatVersion: 2
guid: c4b05ffefb738c44cbb3d99bced8b419
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 6
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-normal.png
文件差异内容过多而无法显示
查看文件

86
Assets/Samples/Common/Textures/harshbricks-Unity/harshbricks-normal.png.meta


fileFormatVersion: 2
guid: 2318f4f232223ff4997af8b41b368c01
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 6
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 1
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Samples/Common/Textures/octostone-Unity.meta


fileFormatVersion: 2
guid: aec5626ee6a23c245924a2e8b9ff9830
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

部分文件因为文件数量过多而无法显示

正在加载...
取消
保存