Thomas ICHÉ
5 年前
当前提交
b435763c
共有 28 个文件被更改,包括 6229 次插入 和 4263 次删除
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697Assets/Samples/ARRadar/ARRadar.vfx
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683Assets/Samples/Butterflies/Butterflies.vfx
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9Assets/Samples/Butterflies/Mesh/ButterflyBody.mesh
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619Assets/Samples/GenieMagicLamp/VFX/GenieFX.vfx
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749Assets/Samples/GenieMagicLamp/VFX/SandFX.vfx
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691Assets/Samples/GrassWind/Environment_GrassWind.vfx
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663Assets/Samples/GrassWind/Grass.vfx
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432Assets/Samples/MorphingFace/MorphingFace.vfx
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639Assets/Samples/Portal/Portal.vfx
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14Assets/Samples/Portal/Shaders/PortalDistortion.shader
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757Assets/Samples/SpaceshipHoloTable/VFX/ARUI-Table-PinScreen.vfx
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998Assets/Samples/SpaceshipHoloTable/VFX/pCache/HoloTable_64k.pcache
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349Assets/Samples/UnityLogo/UnityLogo.vfx
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706Assets/Samples/Volumetric/Volumetric.vfx
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129Assets/Samples/VoxelizedTerrain/VoxelizedTerrain.unity
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321Assets/Samples/VoxelizedTerrain/VoxelizedTerrain.vfx
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2Assets/Samples/VoxelizedTerrain/VoxelizedTerrainController.cs
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14Packages/manifest.json
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9ProjectSettings/ProjectSettings.asset
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4ProjectSettings/ProjectVersion.txt
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8Assets/Samples/SpaceshipHoloTable/Lighting/Shaders.meta
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807Assets/Samples/SpaceshipHoloTable/PinScreenAnimationTimeline.playable
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8Assets/Samples/SpaceshipHoloTable/PinScreenAnimationTimeline.playable.meta
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1001Assets/Samples/SpaceshipHoloTable/VFX/pCache/TablePointCache.hip
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7Assets/Samples/SpaceshipHoloTable/VFX/pCache/TablePointCache.hip.meta
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167Assets/Samples/SpaceshipHoloTable/Lighting/Shaders/FireCubemap.shader
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9Assets/Samples/SpaceshipHoloTable/Lighting/Shaders/FireCubemap.shader.meta
697
Assets/Samples/ARRadar/ARRadar.vfx
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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683
Assets/Samples/Butterflies/Butterflies.vfx
文件差异内容过多而无法显示
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619
Assets/Samples/GenieMagicLamp/VFX/GenieFX.vfx
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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749
Assets/Samples/GenieMagicLamp/VFX/SandFX.vfx
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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691
Assets/Samples/GrassWind/Environment_GrassWind.vfx
文件差异内容过多而无法显示
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663
Assets/Samples/GrassWind/Grass.vfx
文件差异内容过多而无法显示
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639
Assets/Samples/Portal/Portal.vfx
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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757
Assets/Samples/SpaceshipHoloTable/VFX/ARUI-Table-PinScreen.vfx
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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998
Assets/Samples/SpaceshipHoloTable/VFX/pCache/HoloTable_64k.pcache
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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706
Assets/Samples/Volumetric/Volumetric.vfx
文件差异内容过多而无法显示
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1001
Assets/Samples/SpaceshipHoloTable/VFX/pCache/TablePointCache.hip
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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|
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Shader "CustomRenderTexture/FireCube" |
|||
{ |
|||
Properties |
|||
{ |
|||
[NoScaleOffset] Texture_DE2106FD("Warp", 2D) = "white" {} |
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[NoScaleOffset] Texture_7008A0A3("Gradient", 2D) = "white" {} |
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Vector1_B70DB742("Speed", Float) = -0.2 |
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|
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} |
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SubShader |
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{ |
|||
Pass |
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{ |
|||
Lighting Off |
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Blend One Zero |
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|
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CGPROGRAM |
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#include "ShaderGraphLibrary/UnityCustomRenderTexture.hlsl" |
|||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" |
|||
#pragma vertex CustomRenderTextureVertexShader |
|||
#pragma fragment frag |
|||
#pragma target 3.0 |
|||
|
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float4 SRGBToLinear(float4 c) { return c; } |
|||
float3 SRGBToLinear(float3 c) { return c; } |
|||
|
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struct SurfaceInputs |
|||
{ |
|||
// update input values |
|||
float3 localTexcoord; |
|||
float3 globalTexcoord; |
|||
uint primitiveID; |
|||
float3 direction; |
|||
}; |
|||
|
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SurfaceInputs ConvertV2FToSurfaceInputs(v2f_customrendertexture IN) |
|||
{ |
|||
SurfaceInputs o; |
|||
|
|||
o.localTexcoord = IN.localTexcoord; |
|||
o.globalTexcoord = IN.globalTexcoord; |
|||
o.primitiveID = IN.primitiveID; |
|||
o.direction = IN.direction; |
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|
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return o; |
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} |
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|
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TEXTURE2D(Texture_DE2106FD); SAMPLER(samplerTexture_DE2106FD); |
|||
TEXTURE2D(Texture_7008A0A3); SAMPLER(samplerTexture_7008A0A3); |
|||
float Vector1_B70DB742; |
|||
|
|||
|
|||
void Unity_Normalize_float3(float3 In, out float3 Out) |
|||
{ |
|||
Out = normalize(In); |
|||
} |
|||
|
|||
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) |
|||
{ |
|||
RGBA = float4(R, G, B, A); |
|||
RGB = float3(R, G, B); |
|||
RG = float2(R, G); |
|||
} |
|||
|
|||
void Unity_Add_float2(float2 A, float2 B, out float2 Out) |
|||
{ |
|||
Out = A + B; |
|||
} |
|||
|
|||
void Unity_Multiply_float(float A, float B, out float Out) |
|||
{ |
|||
Out = A * B; |
|||
} |
|||
|
|||
void Unity_Add_float(float A, float B, out float Out) |
|||
{ |
|||
Out = A + B; |
|||
} |
|||
|
|||
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) |
|||
{ |
|||
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); |
|||
} |
|||
|
|||
void Unity_Saturate_float(float In, out float Out) |
|||
{ |
|||
Out = saturate(In); |
|||
} |
|||
|
|||
void Unity_Lerp_float(float A, float B, float T, out float Out) |
|||
{ |
|||
Out = lerp(A, B, T); |
|||
} |
|||
|
|||
struct SurfaceDescription { |
|||
float4 Color; |
|||
}; |
|||
|
|||
SurfaceDescription PopulateSurfaceData(SurfaceInputs IN) { |
|||
SurfaceDescription surface = (SurfaceDescription)0; |
|||
float3 _CustomTextureUpdateData_76EB4F06_data = IN.direction; |
|||
float3 _Normalize_5E3DDC13_Out; |
|||
Unity_Normalize_float3(_CustomTextureUpdateData_76EB4F06_data, _Normalize_5E3DDC13_Out); |
|||
float _Split_1A08C2A_R = _Normalize_5E3DDC13_Out[0]; |
|||
float _Split_1A08C2A_G = _Normalize_5E3DDC13_Out[1]; |
|||
float _Split_1A08C2A_B = _Normalize_5E3DDC13_Out[2]; |
|||
float _Split_1A08C2A_A = 0; |
|||
float4 _Combine_36670950_RGBA; |
|||
float3 _Combine_36670950_RGB; |
|||
float2 _Combine_36670950_RG; |
|||
Unity_Combine_float(0, _Time.y, 0, 0, _Combine_36670950_RGBA, _Combine_36670950_RGB, _Combine_36670950_RG); |
|||
float3 _CustomTextureUpdateData_C598D595_data = IN.localTexcoord; |
|||
float2 _Add_23D3A74F_Out; |
|||
Unity_Add_float2(_Combine_36670950_RG, (_CustomTextureUpdateData_C598D595_data.xy), _Add_23D3A74F_Out); |
|||
float4 _SampleTexture2D_44928D39_RGBA = SAMPLE_TEXTURE2D(Texture_DE2106FD, samplerTexture_DE2106FD, _Add_23D3A74F_Out); |
|||
float _SampleTexture2D_44928D39_R = _SampleTexture2D_44928D39_RGBA.r; |
|||
float _SampleTexture2D_44928D39_G = _SampleTexture2D_44928D39_RGBA.g; |
|||
float _SampleTexture2D_44928D39_B = _SampleTexture2D_44928D39_RGBA.b; |
|||
float _SampleTexture2D_44928D39_A = _SampleTexture2D_44928D39_RGBA.a; |
|||
float _Property_9E71C038_Out = Vector1_B70DB742; |
|||
float _Multiply_794EBB4D_Out; |
|||
Unity_Multiply_float(_SampleTexture2D_44928D39_R, _Property_9E71C038_Out, _Multiply_794EBB4D_Out); |
|||
|
|||
float _Add_24C68C8E_Out; |
|||
Unity_Add_float(_Split_1A08C2A_G, _Multiply_794EBB4D_Out, _Add_24C68C8E_Out); |
|||
float _Remap_806149B5_Out; |
|||
Unity_Remap_float(_Add_24C68C8E_Out, float2 (0,0.5), float2 (1,0), _Remap_806149B5_Out); |
|||
float _Saturate_7D86D522_Out; |
|||
Unity_Saturate_float(_Remap_806149B5_Out, _Saturate_7D86D522_Out); |
|||
float _Lerp_47A88D7_Out; |
|||
Unity_Lerp_float(_Saturate_7D86D522_Out, 1, 0.5, _Lerp_47A88D7_Out); |
|||
float _Remap_D292502F_Out; |
|||
Unity_Remap_float(_Add_24C68C8E_Out, float2 (-0.75,0), float2 (0,1), _Remap_D292502F_Out); |
|||
float _Saturate_3BD360C0_Out; |
|||
Unity_Saturate_float(_Remap_D292502F_Out, _Saturate_3BD360C0_Out); |
|||
float _Multiply_11B2F691_Out; |
|||
Unity_Multiply_float(_Lerp_47A88D7_Out, _Saturate_3BD360C0_Out, _Multiply_11B2F691_Out); |
|||
|
|||
float4 _Combine_20FA7893_RGBA; |
|||
float3 _Combine_20FA7893_RGB; |
|||
float2 _Combine_20FA7893_RG; |
|||
Unity_Combine_float(_Multiply_11B2F691_Out, 0, 0, 0, _Combine_20FA7893_RGBA, _Combine_20FA7893_RGB, _Combine_20FA7893_RG); |
|||
float4 _SampleTexture2D_85B25E49_RGBA = SAMPLE_TEXTURE2D(Texture_7008A0A3, samplerTexture_7008A0A3, _Combine_20FA7893_RG); |
|||
float _SampleTexture2D_85B25E49_R = _SampleTexture2D_85B25E49_RGBA.r; |
|||
float _SampleTexture2D_85B25E49_G = _SampleTexture2D_85B25E49_RGBA.g; |
|||
float _SampleTexture2D_85B25E49_B = _SampleTexture2D_85B25E49_RGBA.b; |
|||
float _SampleTexture2D_85B25E49_A = _SampleTexture2D_85B25E49_RGBA.a; |
|||
surface.Color = _SampleTexture2D_85B25E49_RGBA; |
|||
return surface; |
|||
} |
|||
|
|||
|
|||
|
|||
float4 frag(v2f_customrendertexture IN) : COLOR |
|||
{ |
|||
SurfaceInputs surfaceInput = ConvertV2FToSurfaceInputs(IN); |
|||
|
|||
SurfaceDescription surf = PopulateSurfaceData(surfaceInput); |
|||
|
|||
return surf.Color; |
|||
} |
|||
ENDCG |
|||
} |
|||
} |
|||
|
|||
FallBack "Hidden/InternalErrorShader" |
|||
} |
|
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fileFormatVersion: 2 |
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guid: 980d100dbe91730448d700c1b75215d9 |
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ShaderImporter: |
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externalObjects: {} |
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defaultTextures: [] |
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nonModifiableTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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