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Revert "Gooball Sample (#7)" (#8)

This reverts commit 1afe20def0e18384fc79d2446ddf0198ab8e8e62.
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GitHub Enterprise 3 年前
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共有 21 个文件被更改,包括 489 次插入3790 次删除
  1. 20
      Assets/SampleLoader/Screenshots/MeteoriteVignette.png.meta
  2. 999
      Assets/SampleLoader/Screenshots/MeteoriteVignette.png
  3. 4
      Assets/Samples/MagicBook/VFX/JacobsLadder.vfx
  4. 416
      Assets/VisualEffectSamples.unity
  5. 8
      Packages/manifest.json
  6. 3
      ProjectSettings/EditorBuildSettings.asset
  7. 247
      ProjectSettings/ProjectSettings.asset
  8. 4
      ProjectSettings/ProjectVersion.txt
  9. 7
      README.md
  10. 1001
      Assets/SampleLoader/Screenshots/GooBall.png
  11. 122
      Assets/SampleLoader/Screenshots/Meteorite.png.meta
  12. 302
      Assets/SampleLoader/Screenshots/SkinnedMesh.png
  13. 122
      Assets/SampleLoader/Screenshots/SkinnedMesh.png.meta
  14. 8
      Assets/Samples/GooBall.meta
  15. 8
      Assets/Samples/VFX Toolbox.meta
  16. 1001
      Assets/SphereTest.vfx
  17. 7
      Assets/SphereTest.vfx.meta
  18. 0
      /Assets/SampleLoader/Screenshots/MeteoriteVignette.png.meta
  19. 0
      /Assets/SampleLoader/Screenshots/MeteoriteVignette.png

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4
Assets/Samples/MagicBook/VFX/JacobsLadder.vfx


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with shaders using refraction and HDRP decals based on depth normals."
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you can spawn particles on an animated mesh.\n\nHologram, Fire, Dash, are
some of the effects you can find in this series. \n\n"
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8
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README.md


### Changelog
- #### 2021.2 Release 2 : (12.1.1 rev1 2021-12-10)
- **Updated HD Render Pipeline / Visual Effect Graph to 12.1.1**
- **Notable Changes : **
- Added GooBall Sample
- Jacob's ladder effect excluded from TAA for better rendering (MagicBook Sample)
- #### 2021.2 Release 1 : (12.1.1 rev1 2021-11-29)
- **Updated HD Render Pipeline / Visual Effect Graph to 12.1.1**

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