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#if GAME_OPTIONS_HDRP
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Rendering.HighDefinition;
namespace GameOptionsUtility.HDRP
{
[RequireComponent(typeof(Dropdown))]
public class HDRPAntiAliasingDropdown : MonoBehaviour
{
public bool ApplyImmediately = true;
private void OnEnable()
{
var dropdown = GetComponent<Dropdown>();
InitializeEntries(dropdown);
dropdown.onValueChanged.AddListener(UpdateOptions);
UpdateOptions(dropdown.value);
}
private void OnDisable()
{
GetComponent<Dropdown>().onValueChanged.RemoveListener(UpdateOptions);
}
public void InitializeEntries(Dropdown dropdown)
{
dropdown.options.Clear();
dropdown.options.Add(new Dropdown.OptionData("None"));
dropdown.options.Add(new Dropdown.OptionData("FXAA"));
dropdown.options.Add(new Dropdown.OptionData("TAA"));
dropdown.options.Add(new Dropdown.OptionData("SMAA"));
dropdown.SetValueWithoutNotify((int)GameOption.Get<HDRPCameraOption>().antiAliasing);
}
void UpdateOptions(int value)
{
var option = GameOption.Get<HDRPCameraOption>();
option.antiAliasing = (HDAdditionalCameraData.AntialiasingMode)value;
if (ApplyImmediately)
option.Apply();
}
}
}
#endif